feat: 시계 reconciliation 워커와 명령 경계 완성
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@@ -0,0 +1,55 @@
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import type { CurrentGameTime } from './gameClock.js';
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interface ClockFenceRedis {
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eval(script: string, options: { keys: string[]; arguments: string[] }): Promise<unknown>;
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}
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const BOOTSTRAP_CLOCK_FENCE_SCRIPT = `
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local revision = redis.call('GET', KEYS[1])
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local generation = redis.call('GET', KEYS[2])
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local phase = redis.call('GET', KEYS[3])
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if not revision and not generation and not phase then
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redis.call('SET', KEYS[1], ARGV[1])
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redis.call('SET', KEYS[2], ARGV[2])
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redis.call('SET', KEYS[3], ARGV[3])
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return 1
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end
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if revision == ARGV[1] and generation == ARGV[2] and phase == ARGV[3] then
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return 2
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end
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return 0
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`;
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export interface ActiveRedisClockFence {
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activeRevisionKey: string;
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deadlineGenerationKey: string;
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phaseKey: string;
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revision: number;
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generation: number;
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}
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export const ensureActiveRedisClockFence = async (
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redis: ClockFenceRedis,
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profileName: string,
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gameTime: CurrentGameTime
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): Promise<ActiveRedisClockFence | null> => {
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if (
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gameTime.phase !== 'RUNNING' ||
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!Number.isSafeInteger(gameTime.revision) ||
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!Number.isSafeInteger(gameTime.deadlineGeneration)
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) {
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return null;
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}
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const fence: ActiveRedisClockFence = {
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activeRevisionKey: `sammo:${profileName}:clock:active-revision`,
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deadlineGenerationKey: `sammo:${profileName}:clock:deadline-generation`,
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phaseKey: `sammo:${profileName}:clock:phase`,
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revision: gameTime.revision!,
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generation: gameTime.deadlineGeneration!,
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};
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const result = await redis.eval(BOOTSTRAP_CLOCK_FENCE_SCRIPT, {
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keys: [fence.activeRevisionKey, fence.deadlineGenerationKey, fence.phaseKey],
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arguments: [String(fence.revision), String(fence.generation), 'RUNNING'],
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});
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return Number(result) === 1 || Number(result) === 2 ? fence : null;
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};
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