feat: add ranking and hall of fame features
- Implemented new routes for Best General and Hall of Fame views in the frontend. - Created BestGeneralView and HallOfFameView components to display rankings based on game data. - Added new database models for RankData and HallOfFame to store ranking information. - Introduced ranking types and hall of fame types in common types for better type safety. - Developed ranking router to handle fetching of best general and hall of fame data. - Updated database schema with migrations to include new tables for rank data and hall of fame. - Enhanced the main view with links to the new ranking features.
This commit is contained in:
@@ -1,5 +1,5 @@
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import { createGamePostgresConnector } from '@sammo-ts/infra';
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import { asRecord } from '@sammo-ts/common';
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import { asRecord, HALL_OF_FAME_TYPES, type HallOfFameType } from '@sammo-ts/common';
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import type { LogEntryDraft } from '@sammo-ts/logic';
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import { LogCategory, LogFormat, LogScope } from '@sammo-ts/logic';
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@@ -16,6 +16,27 @@ const readMetaNumber = (meta: Record<string, unknown>, key: string): number => {
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return value;
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};
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const readMetaNumberOrNull = (meta: Record<string, unknown>, key: string): number | null => {
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const value = meta[key];
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if (typeof value === 'number' && Number.isFinite(value)) {
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return Math.floor(value);
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}
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if (typeof value === 'string') {
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const parsed = Number(value);
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if (Number.isFinite(parsed)) {
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return Math.floor(parsed);
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}
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}
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return null;
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};
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const computeHallRate = (numerator: number, denominator: number): number => {
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if (denominator <= 0) {
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return 0;
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}
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return numerator / denominator;
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};
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const computeDexPoint = (meta: Record<string, unknown>): number => {
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let total = 0;
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for (const [key, value] of Object.entries(meta)) {
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@@ -162,6 +183,203 @@ export const createUnificationHandler = (options: {
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}
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};
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const settleHallOfFame = async (winnerNationId: number): Promise<void> => {
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const world = options.getWorld();
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if (!world) {
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return;
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}
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await ready;
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const prisma = connector.prisma;
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const state = world.getState();
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const meta = asRecord(state.meta);
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const serverId =
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typeof meta.serverId === 'string' && meta.serverId.trim()
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? meta.serverId.trim()
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: options.profileName;
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const season = readMetaNumberOrNull(meta, 'season') ?? 1;
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const scenario = readMetaNumberOrNull(meta, 'scenarioId') ?? 0;
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const scenarioName =
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typeof asRecord(meta.scenarioMeta).title === 'string'
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? String(asRecord(meta.scenarioMeta).title)
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: '';
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const startTime = typeof meta.starttime === 'string' ? meta.starttime : null;
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const unitedTime = new Date().toISOString();
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const [serverCount, nationRows, generalRows, rankRows] = await Promise.all([
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prisma.gameHistory.count(),
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prisma.nation.findMany({ select: { id: true, name: true, color: true } }),
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prisma.general.findMany({
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where: { npcState: { lt: 2 } },
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select: {
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id: true,
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userId: true,
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nationId: true,
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name: true,
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picture: true,
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imageServer: true,
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experience: true,
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dedication: true,
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},
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}),
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prisma.rankData.findMany({
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where: { generalId: { gt: 0 } },
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select: { generalId: true, type: true, value: true },
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}),
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]);
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const nationMap = new Map<number, { name: string; color: string }>();
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for (const nation of nationRows) {
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nationMap.set(nation.id, { name: nation.name, color: nation.color });
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}
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const rankMap = new Map<number, Record<string, number>>();
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for (const row of rankRows) {
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const entry = rankMap.get(row.generalId) ?? {};
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entry[row.type] = row.value;
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rankMap.set(row.generalId, entry);
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}
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const hallTypes: Array<[HallOfFameType, 'natural' | 'rank' | 'calc']> = HALL_OF_FAME_TYPES.map((type) => {
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if (type === 'experience' || type === 'dedication' || type.startsWith('dex')) {
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return [type, 'natural'];
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}
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if (type.endsWith('rate')) {
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return [type, 'calc'];
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}
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return [type, 'rank'];
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});
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for (const general of generalRows) {
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const ranks = rankMap.get(general.id) ?? {};
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const warnum = ranks.warnum ?? 0;
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const killnum = ranks.killnum ?? 0;
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const killcrew = ranks.killcrew ?? 0;
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const deathcrew = ranks.deathcrew ?? 0;
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const killcrewPerson = ranks.killcrew_person ?? 0;
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const deathcrewPerson = ranks.deathcrew_person ?? 0;
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const ttw = ranks.ttw ?? 0;
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const ttd = ranks.ttd ?? 0;
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const ttl = ranks.ttl ?? 0;
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const tlw = ranks.tlw ?? 0;
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const tld = ranks.tld ?? 0;
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const tll = ranks.tll ?? 0;
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const tsw = ranks.tsw ?? 0;
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const tsd = ranks.tsd ?? 0;
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const tsl = ranks.tsl ?? 0;
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const tiw = ranks.tiw ?? 0;
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const tid = ranks.tid ?? 0;
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const til = ranks.til ?? 0;
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const betGold = ranks.betgold ?? 0;
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const betWinGold = ranks.betwingold ?? 0;
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const ttTotal = ttw + ttd + ttl;
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const tlTotal = tlw + tld + tll;
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const tsTotal = tsw + tsd + tsl;
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const tiTotal = tiw + tid + til;
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const calcValues: Record<string, number> = {
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winrate: computeHallRate(killnum, warnum),
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killrate: computeHallRate(killcrew, Math.max(1, deathcrew)),
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killrate_person: computeHallRate(killcrewPerson, Math.max(1, deathcrewPerson)),
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ttrate: computeHallRate(ttw, Math.max(1, ttTotal)),
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tlrate: computeHallRate(tlw, Math.max(1, tlTotal)),
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tsrate: computeHallRate(tsw, Math.max(1, tsTotal)),
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tirate: computeHallRate(tiw, Math.max(1, tiTotal)),
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betrate: computeHallRate(betWinGold, Math.max(1, betGold)),
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};
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const nation = nationMap.get(general.nationId) ?? { name: '재야', color: '#000000' };
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const aux = {
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name: general.name,
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nationName: nation.name,
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bgColor: nation.color,
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fgColor: nation.color,
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picture: general.picture,
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imgsvr: general.imageServer,
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startTime,
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unitedTime,
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ownerName: general.userId ?? null,
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serverID: serverId,
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serverIdx: serverCount,
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serverName: options.profileName,
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scenarioName,
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};
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for (const [typeName, valueType] of hallTypes) {
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let value = 0;
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if (valueType === 'natural') {
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value = typeName === 'experience' ? general.experience : typeName === 'dedication' ? general.dedication : ranks[typeName] ?? 0;
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} else if (valueType === 'rank') {
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value = ranks[typeName] ?? 0;
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} else {
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value = calcValues[typeName] ?? 0;
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}
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if ((typeName === 'winrate' || typeName === 'killrate') && warnum < 10) {
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continue;
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}
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if (typeName === 'ttrate' && ttTotal < 50) {
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continue;
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}
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if (typeName === 'tlrate' && tlTotal < 50) {
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continue;
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}
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if (typeName === 'tsrate' && tsTotal < 50) {
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continue;
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}
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if (typeName === 'tirate' && tiTotal < 50) {
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continue;
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}
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if (typeName === 'betrate' && betGold < 1000) {
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continue;
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}
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if (value <= 0) {
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continue;
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}
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const existing = await prisma.hallOfFame.findUnique({
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where: {
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serverId_type_generalNo: {
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serverId,
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type: typeName,
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generalNo: general.id,
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},
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},
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});
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if (!existing) {
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await prisma.hallOfFame.create({
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data: {
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serverId,
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season,
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scenario,
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generalNo: general.id,
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type: typeName,
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value,
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owner: general.userId ?? null,
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aux,
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},
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});
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continue;
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}
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if (value > existing.value) {
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await prisma.hallOfFame.update({
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where: { id: existing.id },
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data: { value, aux },
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});
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}
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}
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}
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await prisma.gameHistory.update({
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where: { serverId },
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data: {
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winnerNation: winnerNationId,
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date: new Date(),
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},
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});
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};
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const handler: TurnCalendarHandler = {
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onMonthChanged: (context) => {
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const world = options.getWorld();
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@@ -188,6 +406,7 @@ export const createUnificationHandler = (options: {
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world.updateWorldMeta({ isUnited: 2 });
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world.pushLog(buildUnificationLog(winner.name));
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void settleInheritance(winner.id, context.currentYear, context.currentMonth);
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void settleHallOfFame(winner.id);
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},
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};
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