From 9ab801ddb8fae58a7d02ed43eac5a003d43bf719 Mon Sep 17 00:00:00 2001 From: Hide_D Date: Sat, 24 Jan 2026 17:09:17 +0000 Subject: [PATCH] =?UTF-8?q?feat:=20add=20NPC=20=EA=B1=B4=EA=B5=AD/?= =?UTF-8?q?=ED=86=B5=EC=9D=BC=20=EC=9E=A5=EA=B8=B0=20=EC=8B=9C=EB=AE=AC?= =?UTF-8?q?=EB=A0=88=EC=9D=B4=EC=85=98=20=ED=85=8C=EC=8A=A4=ED=8A=B8?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../test/npcNationUprisingUnification.test.ts | 337 ++++++++++++++++++ 1 file changed, 337 insertions(+) create mode 100644 app/game-engine/test/npcNationUprisingUnification.test.ts diff --git a/app/game-engine/test/npcNationUprisingUnification.test.ts b/app/game-engine/test/npcNationUprisingUnification.test.ts new file mode 100644 index 0000000..873c558 --- /dev/null +++ b/app/game-engine/test/npcNationUprisingUnification.test.ts @@ -0,0 +1,337 @@ +import { describe, expect, it } from 'vitest'; +import type { LogEntryDraft, TurnSchedule, UnitSetDefinition } from '@sammo-ts/logic'; +import { DIPLOMACY_STATE, LogCategory, LogFormat, LogScope } from '@sammo-ts/logic'; +import type { InMemoryTurnWorld, TurnCalendarHandler } from '../src/turn/inMemoryWorld.js'; +import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js'; +import { LARGE_TEST_MAP, buildLargeTestCities } from './fixtures/largeTestMap.js'; +import { createTurnTestHarness } from './helpers/turnTestHarness.js'; + +const mockDate = new Date('0181-08-01T00:00:00Z'); + +const createNpcGeneral = ( + id: number, + cityId: number, + stats: { leadership: number; strength: number; intelligence: number } +): TurnGeneral => ({ + id, + name: `NPC_${id}`, + nationId: 0, + cityId, + troopId: 0, + stats, + turnTime: mockDate, + role: { + items: { horse: null, weapon: null, book: null, item: null }, + personality: null, + specialDomestic: null, + specialWar: null, + }, + triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} }, + meta: {}, + officerLevel: 1, + experience: 0, + dedication: 0, + injury: 0, + gold: 20000, + rice: 20000, + crew: 0, + crewTypeId: 1100, + train: 0, + atmos: 0, + age: 30, + npcState: 2, +}); + +const maxCityStats = (city: ReturnType[number]) => ({ + ...city, + population: city.populationMax, + agriculture: city.agricultureMax, + commerce: city.commerceMax, + security: city.securityMax, + defence: city.defenceMax, + wall: city.wallMax, + meta: { ...(city.meta ?? {}), trust: 100, trade: 100 }, +}); + +const addMonths = (year: number, month: number, delta: number): { year: number; month: number } => { + const total = year * 12 + (month - 1) + delta; + const nextYear = Math.floor(total / 12); + const nextMonth = (total % 12) + 1; + return { year: nextYear, month: nextMonth }; +}; + +const buildUnificationLog = (nationName: string): LogEntryDraft => ({ + scope: LogScope.SYSTEM, + category: LogCategory.HISTORY, + format: LogFormat.YEAR_MONTH, + text: `【통일】${nationName}이 전토를 통일하였습니다.`, + meta: {}, +}); + +const dumpWorldStatus = (world: InMemoryTurnWorld, label: string) => { + const state = world.getState(); + const cities = world.listCities(); + const generals = world.listGenerals(); + const nations = world.listNations(); + + const nationStats = nations.map((nation) => { + const nationCities = cities.filter((city) => city.nationId === nation.id); + const nationGenerals = generals.filter((general) => general.nationId === nation.id); + const totalGold = nationGenerals.reduce((sum, general) => sum + general.gold, 0); + const totalRice = nationGenerals.reduce((sum, general) => sum + general.rice, 0); + const avgGold = nationGenerals.length > 0 ? Math.floor(totalGold / nationGenerals.length) : 0; + const avgRice = nationGenerals.length > 0 ? Math.floor(totalRice / nationGenerals.length) : 0; + return { + id: nation.id, + name: nation.name, + level: nation.level, + typeCode: nation.typeCode, + capitalCityId: nation.capitalCityId, + cityCount: nationCities.length, + generalCount: nationGenerals.length, + gold: nation.gold, + rice: nation.rice, + avgGold, + avgRice, + meta: nation.meta, + }; + }); + + const citySummary = cities.map((city) => ({ + id: city.id, + name: city.name, + nationId: city.nationId, + level: city.level, + population: city.population, + agriculture: city.agriculture, + commerce: city.commerce, + security: city.security, + defence: city.defence, + wall: city.wall, + supplyState: city.supplyState, + frontState: city.frontState, + })); + + console.log('[DEBUG] world status', { + label, + year: state.currentYear, + month: state.currentMonth, + nationCount: nations.length, + cityCount: cities.length, + generalCount: generals.length, + nationStats, + citySummary, + }); +}; + +describe('NPC 건국/통일 장기 시뮬레이션', () => { + it('건국, 점령 완료, 장기 감소 및 통일까지 진행되어야 한다', async () => { + const cities = buildLargeTestCities().map(maxCityStats); + for (const city of cities) { + city.nationId = 0; + } + + const unitSet: UnitSetDefinition = { + id: 'test_unit_set', + name: 'TestUnitSet', + defaultCrewTypeId: 1100, + crewTypes: [ + { + id: 1100, + armType: 1, + name: '보병', + attack: 10, + defence: 10, + speed: 10, + avoid: 0, + magicCoef: 0, + cost: 10, + rice: 1, + requirements: [], + attackCoef: {}, + defenceCoef: {}, + info: [], + initSkillTrigger: null, + phaseSkillTrigger: null, + iActionList: null, + }, + ], + }; + + const generals: TurnGeneral[] = []; + for (let i = 0; i < 300; i += 1) { + const cityId = cities[i % cities.length]!.id; + const stats = i % 2 === 0 + ? { leadership: 75, strength: 75, intelligence: 10 } + : { leadership: 75, strength: 10, intelligence: 75 }; + generals.push(createNpcGeneral(i + 1, cityId, stats)); + } + + const snapshot: TurnWorldSnapshot = { + generals: generals as any, + cities: cities as any, + nations: [], + troops: [], + diplomacy: [], + events: [], + initialEvents: [], + map: LARGE_TEST_MAP as any, + scenarioConfig: { + stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 }, + iconPath: '', + map: {}, + const: { + openingPartYear: 3, + develCost: 10, + baseGold: 1000, + baseRice: 1000, + maxResourceActionAmount: 10000, + minAvailableRecruitPop: 0, + }, + environment: { mapName: 'large_test_map', unitSet: 'default' }, + }, + scenarioMeta: { + startYear: 180, + } as any, + unitSet: unitSet as any, + }; + + const state: TurnWorldState = { + id: 1, + currentYear: 181, + currentMonth: 8, + tickSeconds: 600, + lastTurnTime: mockDate, + meta: { seed: 1, initYear: 181, initMonth: 8 }, + }; + + const schedule: TurnSchedule = { + entries: [{ startMinute: 0, tickMinutes: 10 }], + }; + + const worldRef = { current: null as InMemoryTurnWorld | null }; + + const unificationHandler: TurnCalendarHandler = { + onMonthChanged: () => { + const world = worldRef.current; + if (!world) { + return; + } + const meta = world.getState().meta as Record; + if (typeof meta.isUnited === 'number' && meta.isUnited !== 0) { + return; + } + const citiesNow = world.listCities(); + const activeNations = world + .listNations() + .filter((nation) => nation.level > 0) + .filter((nation) => citiesNow.some((city) => city.nationId === nation.id)); + if (activeNations.length !== 1) { + return; + } + const winner = activeNations[0]; + const ownedCount = citiesNow.filter((city) => city.nationId === winner.id).length; + if (ownedCount !== citiesNow.length) { + return; + } + world.updateWorldMeta({ isUnited: 2 }); + world.pushLog(buildUnificationLog(winner.name)); + }, + }; + + const { runUntil, getCollectedLogs } = await createTurnTestHarness({ + snapshot, + state, + schedule, + map: LARGE_TEST_MAP, + worldRef, + extraCalendarHandlers: [unificationHandler], + collectLogs: true, + }); + + try { + await runUntil((current) => + current.currentYear > 182 || (current.currentYear === 182 && current.currentMonth >= 1) + ); + + const world = worldRef.current; + if (!world) { + throw new Error('world not initialized'); + } + + const foundedNations = world.listNations().filter((nation) => nation.level > 0); + expect(foundedNations.length).toBeGreaterThanOrEqual(2); + + await runUntil((current) => + current.currentYear > 183 || (current.currentYear === 183 && current.currentMonth >= 6) + ); + + const neutralCities = world.listCities().filter((city) => city.nationId <= 0); + expect(neutralCities.length).toBe(0); + + let prevNationCount = world + .listNations() + .filter((nation) => nation.level > 0 && world.listCities().some((city) => city.nationId === nation.id)) + .length; + let unifiedAt: { year: number; month: number } | null = null; + + while (true) { + const target = addMonths(world.getState().currentYear, world.getState().currentMonth, 1); + await runUntil((current) => + current.currentYear > target.year || + (current.currentYear === target.year && current.currentMonth >= target.month) + ); + + const activeNationCount = world + .listNations() + .filter((nation) => nation.level > 0) + .filter((nation) => world.listCities().some((city) => city.nationId === nation.id)).length; + const totalGenerals = world.listGenerals().length; + + expect(activeNationCount).toBeLessThanOrEqual(prevNationCount); + expect(totalGenerals).toBeGreaterThanOrEqual(2); + + prevNationCount = activeNationCount; + + if (activeNationCount === 1 && !unifiedAt) { + const nextMonth = addMonths(world.getState().currentYear, world.getState().currentMonth, 1); + await runUntil((current) => + current.currentYear > nextMonth.year || + (current.currentYear === nextMonth.year && current.currentMonth >= nextMonth.month) + ); + unifiedAt = nextMonth; + break; + } + + if ( + world.getState().currentYear > 240 || + (world.getState().currentYear === 240 && world.getState().currentMonth >= 1) + ) { + break; + } + } + + const meta = world.getState().meta as Record; + if (!unifiedAt) { + dumpWorldStatus(world, '통일 실패'); + throw new Error('unification did not occur before 240-01'); + } + expect(meta.isUnited).toBe(2); + + const logs = getCollectedLogs(); + const hasUnificationLog = logs.some((log) => log.text.includes('전토를 통일하였습니다.')); + expect(hasUnificationLog).toBe(true); + + const warStates = world.listDiplomacy().filter((entry) => entry.state === DIPLOMACY_STATE.WAR); + if (warStates.length > 0) { + expect(warStates.length).toBeGreaterThan(0); + } + } catch (error) { + const world = worldRef.current; + if (world) { + dumpWorldStatus(world, '테스트 실패'); + } + throw error; + } + }); +});