fix(game): 가오픈 장수 삭제 대기를 실제 접수 시각에 맞춘다

미래 정식 오픈에 고정된 게임 시각과 durable input event 접수 시각을 분리한다. 일반 생성과 선택 풀 생성의 삭제 가능 시각 및 최초 접속 시각만 operational 시각을 사용하고 RNG와 턴 배치는 기존 논리 시각을 보존한다.
This commit is contained in:
2026-08-24 08:13:05 +00:00
parent 1e79611089
commit 907b7db1c6
5 changed files with 33 additions and 11 deletions
@@ -690,6 +690,7 @@ export const createGeneralFromSelectionPool = async (options: {
uniqueName: string;
personality: string;
now?: Date;
operationalAcceptedAt: Date;
seedOwnerIdentity?: string | number;
ownerPicture?: string;
ownerImageServer?: number;
@@ -754,7 +755,7 @@ export const createGeneralFromSelectionPool = async (options: {
const nextChangeAt = new Date(
now.getTime() + resolveTurnTermMinutes(worldState) * RESELECTION_TURN_MULTIPLIER * 60_000
);
const prestartDeleteAfter = buildPrestartDeleteAfter(now, worldState.tickSeconds, config);
const prestartDeleteAfter = buildPrestartDeleteAfter(options.operationalAcceptedAt, worldState.tickSeconds, config);
const showImgLevel = asNumber(config.showImgLevel, 0);
const useOwnerPicture =
showImgLevel >= 1 && typeof options.ownerPicture === 'string' && options.ownerPicture !== 'default.jpg';
@@ -893,8 +894,8 @@ export const createGeneralFromSelectionPool = async (options: {
}
await db.generalAccessLog.upsert({
where: { generalId },
update: { userId, lastRefresh: now },
create: { generalId, userId, lastRefresh: now },
update: { userId, lastRefresh: options.operationalAcceptedAt },
create: { generalId, userId, lastRefresh: options.operationalAcceptedAt },
});
await clearUnusedReservations(db, userId, now, nowTick);
await synchronizeSelectionPoolWorld(db, world);