feat: 서버 준비 전에 감사 초기 상태와 정책 기준을 저장

This commit is contained in:
2026-09-16 05:22:01 +00:00
parent 3d60e6122d
commit 8faab62866
20 changed files with 481 additions and 41 deletions
+45 -2
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@@ -46,7 +46,10 @@ export const recordAuditSettlement = (world: InMemoryTurnWorld, settlement: Audi
world.updateWorldMeta({ playAuditFlows: flows });
};
export const queueAuditMonth = (world: InMemoryTurnWorld, kind: 'MONTH_END' | 'FINAL' = 'MONTH_END'): void => {
export const queueAuditMonth = (
world: InMemoryTurnWorld,
kind: 'MONTH_END' | 'FINAL' | 'INITIAL' = 'MONTH_END'
): void => {
const state = world.getState();
const serverId = state.meta.serverId;
// identity 없는 레거시 fixture/설치에서 profile명으로 가짜 기수를 만들지 않는다.
@@ -64,12 +67,52 @@ export const queueAuditMonth = (world: InMemoryTurnWorld, kind: 'MONTH_END' | 'F
serverId,
year: state.currentYear,
month: state.currentMonth,
tick: state.lastTurnTick ?? null,
tick: kind === 'INITIAL' ? world.getGameClockState().tick : (state.lastTurnTick ?? null),
kind,
settlementsComplete: flows.complete,
});
};
/** 도입 당시 상태는 월말로 가장하지 않고 기수별 최초 기준으로 한 번 고정한다. */
export const initializeAuditCollection = (world: InMemoryTurnWorld, observedAt = new Date()): boolean => {
const state = world.getState();
const serverId = state.meta.serverId;
if (typeof serverId !== 'string' || !serverId.trim()) return false;
const previous = asRecord(state.meta.playAuditCollection);
if (previous.serverId === serverId) {
if (
previous.schemaVersion !== 1 ||
typeof previous.year !== 'number' ||
!Number.isInteger(previous.year) ||
previous.year < 0 ||
typeof previous.month !== 'number' ||
!Number.isInteger(previous.month) ||
previous.month < 1 ||
previous.month > 12 ||
typeof previous.tick !== 'number' ||
!Number.isSafeInteger(previous.tick) ||
previous.tick < 0 ||
typeof previous.observedAt !== 'string' ||
!Number.isFinite(Date.parse(previous.observedAt)) ||
previous.year * 12 + previous.month > state.currentYear * 12 + state.currentMonth
)
throw new Error('Invalid play audit collection boundary');
return false;
}
queueAuditMonth(world, 'INITIAL');
world.updateWorldMeta({
playAuditCollection: {
schemaVersion: 1,
serverId,
year: state.currentYear,
month: state.currentMonth,
tick: world.getGameClockState().tick,
observedAt: observedAt.toISOString(),
},
});
return true;
};
export const createPlayAuditHandler = (getWorld: () => InMemoryTurnWorld | null): TurnCalendarHandler => ({
beforeMonthChanged: (context) => {
const world = getWorld();
+1 -1
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@@ -6,7 +6,7 @@ export interface PendingAuditMonth {
serverId: string;
year: number;
month: number;
kind: 'MONTH_END' | 'FINAL';
kind: 'MONTH_END' | 'FINAL' | 'INITIAL';
tick: number | null;
settlementsComplete: boolean;
nations: AuditNationSnapshot[];
+8 -5
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@@ -74,6 +74,7 @@ import { prepareRealtimeRecovery } from './prepareRealtimeRecovery.js';
export interface DatabaseTurnHooks {
hooks: TurnDaemonHooks;
flushChanges(): Promise<void>;
takeCommittedReadModelChanges(): RealtimeReadModelChanges | null;
takeCommittedReadModelChangeReceipt(): CommittedReadModelChangeReceipt | null;
close(): Promise<void>;
@@ -2078,12 +2079,13 @@ export const createDatabaseTurnHooks = async (
};
};
const flushChanges = async (): Promise<void> => {
const committed = await persistChanges();
committed.acknowledge();
enqueueCommittedReceipt(committed.readModelChanges, committed.journalWrite);
};
const hooks: TurnDaemonHooks = {
flushChanges: async () => {
const committed = await persistChanges();
committed.acknowledge();
enqueueCommittedReceipt(committed.readModelChanges, committed.journalWrite);
},
flushChanges,
commitCommand: async (requestId, result) => {
const committed = await persistChanges(undefined, { requestId, result });
committed.acknowledge();
@@ -2127,6 +2129,7 @@ export const createDatabaseTurnHooks = async (
return {
hooks,
flushChanges,
takeCommittedReadModelChanges: () => {
return takeCommittedReceipt()?.changes ?? null;
},
@@ -1377,6 +1377,10 @@ export class InMemoryTurnWorld {
this.pendingAuditPolicies.push(structuredClone(policy));
}
hasPendingAuditRecords(): boolean {
return this.pendingAuditPolicies.length > 0 || this.pendingAuditMonths.length > 0;
}
queueAuditMonth(snapshot: PendingAuditMonth): void {
this.pendingAuditMonths.push(structuredClone(snapshot));
}
+13 -2
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@@ -1,6 +1,6 @@
import { initializeAuditPolicies } from '../playAudit/policy.js';
import { startAuditRetentionWorker } from '../playAudit/retentionWorker.js';
import { createPlayAuditHandler } from '../playAudit/collection.js';
import { createPlayAuditHandler, initializeAuditCollection } from '../playAudit/collection.js';
import { randomUUID } from 'node:crypto';
import { createRuntimePauseGate } from './runtimePauseGate.js';
@@ -804,7 +804,10 @@ const createTurnDaemonRuntimeWithLease = async (
};
const world = new InMemoryTurnWorld(resolvedState, snapshot, worldOptions);
worldRef = world;
initializeAuditPolicies(world);
if (!databaseFlushEnabled) {
initializeAuditPolicies(world);
initializeAuditCollection(world, new Date(clock.nowMs()));
}
const stateManager = new EngineStateManager();
stateManager.register('world', {
@@ -923,6 +926,14 @@ const createTurnDaemonRuntimeWithLease = async (
});
try {
await dbHooks.prepareRealtimeRecovery({ paused: await gatewayGate?.shouldPause() });
// 복구된 clock에서 기준을 고정하고 readiness 공개 전에 원자적으로 저장한다.
// 명령 없는 PREOPEN도 기록하며 input_event나 게임 RNG를 만들지 않는다.
initializeAuditPolicies(world);
initializeAuditCollection(world, new Date(clock.nowMs()));
if (world.hasPendingAuditRecords()) {
await dbHooks.flushChanges();
dbHooks.takeCommittedReadModelChangeReceipt();
}
} catch (error) {
await Promise.allSettled([
dbHooks.close(),
@@ -2,7 +2,12 @@ import { describe, expect, it } from 'vitest';
import type { City, Nation } from '@sammo-ts/logic';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
import { createPlayAuditHandler, queueAuditMonth, recordAuditSettlement } from '../src/playAudit/collection.js';
import {
createPlayAuditHandler,
initializeAuditCollection,
queueAuditMonth,
recordAuditSettlement,
} from '../src/playAudit/collection.js';
const turnTime = new Date('0200-01-01T00:00:00.000Z');
const buildGeneral = (id: number, nationId: number): TurnGeneral => ({
@@ -122,6 +127,31 @@ const buildWorld = () => {
return world;
};
describe('play audit collection durability state', () => {
it('freezes the initial observation separately from month-end and restores its marker on rollback', () => {
const world = buildWorld();
const before = world.captureState();
const observedAt = new Date('2026-09-16T00:00:00.000Z');
expect(initializeAuditCollection(world, observedAt)).toBe(true);
expect(world.peekDirtyState().pendingAuditMonths).toMatchObject([
{ kind: 'INITIAL', year: 200, month: 1, settlementsComplete: false },
]);
const marker = world.getState().meta.playAuditCollection;
expect(initializeAuditCollection(world, new Date(observedAt.getTime() + 1000))).toBe(false);
expect(world.getState().meta.playAuditCollection).toEqual(marker);
expect(world.peekDirtyState().pendingAuditMonths).toHaveLength(1);
const reloaded = buildWorld();
reloaded.restoreState(world.captureState());
expect(initializeAuditCollection(reloaded)).toBe(false);
world.restoreState(before);
expect(world.hasPendingAuditRecords()).toBe(false);
expect(world.getState().meta.playAuditCollection).toBeUndefined();
expect(initializeAuditCollection(world, observedAt)).toBe(true);
queueAuditMonth(world);
expect(world.peekDirtyState().pendingAuditMonths.map((sample) => sample.kind)).toEqual([
'INITIAL',
'MONTH_END',
]);
});
it('restores pending snapshots and monthly flows on rollback and acknowledges only persisted rows', () => {
const world = buildWorld();
const before = world.captureState();
@@ -0,0 +1,164 @@
import { afterAll, beforeAll, describe, expect, it } from 'vitest';
import { asRecord, GAME_TICKS_PER_TURN } from '@sammo-ts/common';
import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
import { seedScenarioToDatabase } from '../src/scenario/scenarioSeeder.js';
import { createTurnDaemonRuntime, type TurnDaemonRuntime } from '../src/turn/turnDaemon.js';
const databaseUrl = process.env.PLAY_AUDIT_STARTUP_DATABASE_URL;
const integration = describe.skipIf(!databaseUrl);
const profile = 'hwe:903';
const serverId = 'audit-startup-fixture';
integration('initial audit durability before runtime readiness', () => {
let db: GamePrismaClient;
let closeDb: () => Promise<void>;
let runtime: TurnDaemonRuntime | undefined;
const start = () =>
createTurnDaemonRuntime({
profile,
databaseUrl: databaseUrl!,
enableDatabaseFlush: true,
enableLeaseHeartbeat: false,
leaseOwnerId: 'audit-startup-fixture',
});
const clock = () =>
db.worldState.findFirstOrThrow({
select: {
clockPhase: true,
clockTick: true,
clockRevision: true,
deadlineGeneration: true,
clockWallAnchor: true,
lastTurnTick: true,
currentYear: true,
currentMonth: true,
},
});
beforeAll(async () => {
if (!new URL(databaseUrl!).searchParams.get('schema')?.endsWith('_audit_startup_fixture'))
throw new Error('Initial audit test requires its dedicated fixture schema');
const connector = createGamePostgresConnector({ url: databaseUrl! });
await connector.connect();
db = connector.prisma;
closeDb = () => connector.disconnect();
await db.playAuditMonth.deleteMany();
await db.playAuditPolicy.deleteMany();
await seedScenarioToDatabase({
scenarioId: 903,
databaseUrl: databaseUrl!,
now: new Date(),
installOptions: {
openAt: new Date(Date.now() + 86_400_000),
turnTermMinutes: 5,
npcMode: 2,
showImgLevel: 3,
serverId,
season: 1,
},
});
}, 60_000);
afterAll(async () => {
await runtime?.close();
await closeDb?.();
});
it('rolls initial policies, sample and collection marker back before readiness on persistence failure', async () => {
const before = await clock();
await db.$executeRawUnsafe(
"CREATE OR REPLACE FUNCTION audit_initial_fail() RETURNS trigger LANGUAGE plpgsql AS $$ BEGIN RAISE EXCEPTION 'fixture initial audit failure'; END $$"
);
await db.$executeRawUnsafe(
"CREATE TRIGGER audit_initial_fail BEFORE INSERT ON play_audit_month FOR EACH ROW WHEN (NEW.kind = 'INITIAL') EXECUTE FUNCTION audit_initial_fail()"
);
try {
let error: unknown;
try {
runtime = await start();
} catch (cause) {
error = cause;
}
expect(String(error)).toContain('fixture initial audit failure');
expect(await db.playAuditMonth.count()).toBe(0);
expect(await db.playAuditPolicy.count()).toBe(0);
expect(asRecord((await db.worldState.findFirstOrThrow()).meta).playAuditCollection).toBeUndefined();
expect(
(await db.nation.findMany()).every((nation) => asRecord(nation.meta)._playAuditPolicy === undefined)
).toBe(true);
expect((await db.turnDaemonLease.findMany()).every((lease) => !lease.clockReady)).toBe(true);
expect(await clock()).toEqual(before);
} finally {
await db.$executeRawUnsafe('DROP TRIGGER IF EXISTS audit_initial_fail ON play_audit_month');
await db.$executeRawUnsafe('DROP FUNCTION IF EXISTS audit_initial_fail()');
}
});
it('persists PREOPEN baseline without starting the lifecycle and reuses it after restart', async () => {
const beforeClock = await clock();
const beforeGenerals = await db.general.findMany({ orderBy: { id: 'asc' } });
const beforeInputs = await db.inputEvent.count();
expect(beforeClock.clockPhase).toBe('PREOPEN');
runtime = await start();
expect(await clock()).toEqual(beforeClock);
expect(await db.general.findMany({ orderBy: { id: 'asc' } })).toEqual(beforeGenerals);
expect(await db.inputEvent.count()).toBe(beforeInputs);
expect((await db.turnDaemonLease.findUniqueOrThrow({ where: { profile } })).clockReady).toBe(true);
const initial = await db.playAuditMonth.findFirstOrThrow({ where: { serverId, kind: 'INITIAL' } });
const policies = await db.playAuditPolicy.findMany({ where: { serverId }, orderBy: { id: 'asc' } });
expect(policies).toHaveLength((await db.nation.count()) * 4);
expect(
policies.every(
(policy) =>
policy.source === 'BASELINE' &&
policy.tick === Number(beforeClock.clockTick) &&
policy.inputSequence === null
)
).toBe(true);
expect(await db.playAuditGeneral.count({ where: { sampleId: initial.id } })).toBe(beforeGenerals.length);
const marker = asRecord((await db.worldState.findFirstOrThrow()).meta).playAuditCollection;
expect(marker).toMatchObject({
serverId,
schemaVersion: 1,
year: beforeClock.currentYear,
month: beforeClock.currentMonth,
});
expect(runtime.world.hasPendingAuditRecords()).toBe(false);
await runtime.close();
runtime = undefined;
runtime = await start();
expect(await db.playAuditPolicy.findMany({ where: { serverId }, orderBy: { id: 'asc' } })).toEqual(policies);
expect(await db.playAuditMonth.findMany({ where: { serverId, kind: 'INITIAL' } })).toEqual([initial]);
expect(asRecord((await db.worldState.findFirstOrThrow()).meta).playAuditCollection).toEqual(marker);
expect(await clock()).toEqual(beforeClock);
expect(await db.inputEvent.count()).toBe(beforeInputs);
await expect(
db.playAuditMonth.create({
data: { ...initial, id: 'second-initial', month: initial.month === 12 ? 1 : initial.month + 1 },
})
).rejects.toMatchObject({ code: 'P2002' });
}, 30_000);
it('captures newly observed policies after durable clock recovery without replacing the initial sample', async () => {
await runtime?.close();
runtime = undefined;
const original = await db.worldState.findFirstOrThrow();
const initial = await db.playAuditMonth.findFirstOrThrow({ where: { serverId, kind: 'INITIAL' } });
await db.nation.create({ data: { id: 91992, name: '복구 관측국', color: '#ffffff' } });
await db.worldState.update({
where: { id: original.id },
data: {
clockPhase: 'RUNNING',
clockMode: 'realtime',
clockTick: BigInt(GAME_TICKS_PER_TURN / 6),
clockWallAnchor: new Date(Date.now() - 115 * 60_000),
lastTurnTick: 0n,
},
});
runtime = await start();
const recovered = await db.worldState.findFirstOrThrow();
expect(recovered.clockRevision).toBeGreaterThan(original.clockRevision);
const policies = await db.playAuditPolicy.findMany({ where: { serverId, nationId: 91992 } });
expect(policies).toHaveLength(4);
expect(policies.every((policy) => policy.tick === runtime!.world.getGameClockState().tick)).toBe(true);
expect(await db.playAuditMonth.findMany({ where: { serverId, kind: 'INITIAL' } })).toEqual([initial]);
}, 30_000);
});