다중 턴 명령 쿨타임을 불가로 표시
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@@ -650,6 +650,40 @@ const evaluateDefinition = (
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return evaluateAvailability(constraints, ctx, view, reqArg);
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};
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const readNextAvailableTurn = (meta: Readonly<Record<string, unknown>>, actionName: string): number | null => {
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const raw = meta[`next_execute_${actionName}`];
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if (typeof raw === 'number' && Number.isFinite(raw)) return Math.floor(raw);
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if (typeof raw === 'string') {
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const parsed = Number(raw);
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return Number.isFinite(parsed) ? Math.floor(parsed) : null;
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}
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return null;
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};
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const evaluateCooldown = (
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definition: GeneralActionDefinition,
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scope: 'general' | 'nation',
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ctx: ConstraintContext,
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view: StateView,
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currentYearMonth: number
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): AvailabilityCore | null => {
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const owner =
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scope === 'general'
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? (view.get({ kind: 'general', id: ctx.actorId }) as General | null)
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: ctx.nationId === undefined
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? null
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: (view.get({ kind: 'nation', id: ctx.nationId }) as Nation | null);
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if (!owner) return null;
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const nextAvailableTurn = readNextAvailableTurn(owner.meta, definition.name);
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if (nextAvailableTurn === null || currentYearMonth >= nextAvailableTurn) return null;
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return {
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possible: false,
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status: 'blocked',
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reason: `${nextAvailableTurn - currentYearMonth}턴 더 기다려야 합니다`,
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};
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};
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const pickAvailability = (lhs: AvailabilityCore, rhs: AvailabilityCore): AvailabilityCore =>
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AVAILABILITY_PRIORITY[lhs.status] >= AVAILABILITY_PRIORITY[rhs.status] ? lhs : rhs;
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@@ -788,14 +822,20 @@ const buildGroups = (
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ctx: ConstraintContext,
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view: StateView,
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includeTurnDuration = false,
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env: CommandEnv
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env: CommandEnv,
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scope: 'general' | 'nation',
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currentYearMonth: number
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): TurnCommandGroup[] => {
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const groups = new Map<string, TurnCommandAvailability[]>();
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for (const entry of entries) {
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const availability = entry.evaluate
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const baseAvailability = entry.evaluate
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? entry.evaluate(ctx, view)
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: evaluateDefinition(entry.definition, ctx, view, entry.reqArg, entry.availabilityArgs);
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const availability =
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baseAvailability.status === 'blocked' || baseAvailability.status === 'unknown'
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? baseAvailability
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: (evaluateCooldown(entry.definition, scope, ctx, view, currentYearMonth) ?? baseAvailability);
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const turnDurationText = includeTurnDuration ? getTurnDurationText(entry.definition) : undefined;
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const costText = getCommandCostText(entry, ctx, view, env);
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const value: TurnCommandAvailability = {
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@@ -900,6 +940,7 @@ export const buildTurnCommandTable = async (options: {
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currentYear: options.worldState.currentYear,
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currentMonth: options.worldState.currentMonth,
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});
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const currentYearMonth = options.worldState.currentYear * 12 + options.worldState.currentMonth - 1;
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return {
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general: buildGroups(
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@@ -907,14 +948,18 @@ export const buildTurnCommandTable = async (options: {
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ctx,
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view,
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false,
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env
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env,
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'general',
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currentYearMonth
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),
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nation: buildGroups(
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projectCommandGroups(nationEntries, nationGroups ?? REF_NATION_COMMAND_GROUPS),
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ctx,
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view,
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true,
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env
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env,
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'nation',
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currentYearMonth
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),
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inputOptions: options.inputOptions ?? {
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cities: [],
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@@ -102,6 +102,9 @@ const buildNation = (): NationRow =>
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}) as unknown as NationRow;
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describe('buildTurnCommandTable', () => {
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const findCommand = (table: Awaited<ReturnType<typeof buildTurnCommandTable>>, key: string) =>
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[...table.general, ...table.nation].flatMap(({ values }) => values).find((command) => command.key === key);
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it('projects the general and chief reserved-turn categories and command order from Ref', async () => {
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const table = await buildTurnCommandTable({
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worldState: buildWorldState(),
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@@ -286,6 +289,80 @@ describe('buildTurnCommandTable', () => {
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});
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});
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it('blocks both speciality resets while their cooldown remains and opens them at the boundary month', async () => {
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const cooldownGeneral = {
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...buildGeneral(),
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specialCode: 'che_상재',
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special2Code: 'che_신산',
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meta: {
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killturn: 24,
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'next_execute_내정 특기 초기화': 36,
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'next_execute_전투 특기 초기화': '37',
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},
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} as GeneralRow;
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const table = await buildTurnCommandTable({
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worldState: buildWorldState(),
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general: cooldownGeneral,
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city: buildCity(),
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nation: buildNation(),
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nationGenerals: null,
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});
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expect(findCommand(table, 'che_내정특기초기화')).toMatchObject({
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possible: true,
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status: 'available',
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});
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expect(findCommand(table, 'che_전투특기초기화')).toMatchObject({
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possible: false,
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status: 'blocked',
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reason: '1턴 더 기다려야 합니다',
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});
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});
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it('keeps the missing-speciality reason ahead of a remaining reset cooldown', async () => {
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const table = await buildTurnCommandTable({
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worldState: buildWorldState(),
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general: {
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...buildGeneral(),
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meta: {
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killturn: 24,
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'next_execute_내정 특기 초기화': 37,
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'next_execute_전투 특기 초기화': 37,
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},
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} as GeneralRow,
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city: buildCity(),
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nation: buildNation(),
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nationGenerals: null,
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});
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for (const key of ['che_내정특기초기화', 'che_전투특기초기화']) {
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expect(findCommand(table, key)).toMatchObject({
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possible: false,
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status: 'blocked',
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reason: '특기가 없습니다.',
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});
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}
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});
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it('projects a multi-turn nation command cooldown before target input', async () => {
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const table = await buildTurnCommandTable({
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worldState: buildWorldState(),
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general: buildGeneral(),
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city: buildCity(),
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nation: {
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...buildNation(),
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meta: { next_execute_피장파장: 37 },
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} as NationRow,
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nationGenerals: null,
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});
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expect(findCommand(table, 'che_피장파장')).toMatchObject({
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possible: false,
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status: 'blocked',
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reason: '1턴 더 기다려야 합니다',
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});
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});
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it('projects costs from the current world develcost used by command execution', async () => {
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const worldState = buildWorldState();
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(worldState as unknown as { meta: Record<string, unknown> }).meta.develcost = 120;
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