feat: 턴 처리 및 데이터베이스 연동을 위한 새로운 클래스 및 인터페이스 추가

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2025-12-29 07:41:43 +00:00
parent b11a546ffa
commit 86c5d5f111
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import type { TurnSchedule } from '@sammo-ts/logic';
import { SystemClock } from '../lifecycle/clock.js';
import { getNextTickTime } from '../lifecycle/getNextTickTime.js';
import { InMemoryControlQueue } from '../lifecycle/inMemoryControlQueue.js';
import type {
Clock,
TurnDaemonControlQueue,
TurnDaemonHooks,
TurnRunBudget,
} from '../lifecycle/types.js';
import { TurnDaemonLifecycle } from '../lifecycle/turnDaemonLifecycle.js';
import type { MapLoaderOptions } from '../scenario/mapLoader.js';
import { createDatabaseTurnHooks } from './databaseHooks.js';
import type {
GeneralTurnHandler,
InMemoryTurnWorldOptions,
TurnCalendarHandler,
} from './inMemoryWorld.js';
import { InMemoryTurnWorld } from './inMemoryWorld.js';
import { InMemoryTurnProcessor } from './inMemoryTurnProcessor.js';
import { InMemoryTurnStateStore } from './inMemoryStateStore.js';
import { loadTurnWorldFromDatabase } from './worldLoader.js';
export interface TurnDaemonRuntimeOptions {
profile: string;
databaseUrl: string;
defaultBudget?: TurnRunBudget;
clock?: Clock;
controlQueue?: TurnDaemonControlQueue;
schedule?: TurnSchedule;
tickMinutes?: number;
mapOptions?: MapLoaderOptions;
generalTurnHandler?: GeneralTurnHandler;
calendarHandler?: TurnCalendarHandler;
enableDatabaseFlush?: boolean;
}
export interface TurnDaemonRuntime {
lifecycle: TurnDaemonLifecycle;
world: InMemoryTurnWorld;
controlQueue: TurnDaemonControlQueue;
stateStore: InMemoryTurnStateStore;
processor: InMemoryTurnProcessor;
hooks?: TurnDaemonHooks;
close(): Promise<void>;
}
const resolveTickMinutes = (tickSeconds: number, override?: number): number => {
if (override !== undefined) {
return Math.max(1, override);
}
return Math.max(1, Math.round(tickSeconds / 60));
};
const buildFixedSchedule = (tickMinutes: number): TurnSchedule => ({
entries: [{ startMinute: 0, tickMinutes }],
});
export const createTurnDaemonRuntime = async (
options: TurnDaemonRuntimeOptions
): Promise<TurnDaemonRuntime> => {
// DB에서 월드를 읽고 턴 데몬을 구동할 런타임을 만든다.
const { state, snapshot } = await loadTurnWorldFromDatabase({
databaseUrl: options.databaseUrl,
mapOptions: options.mapOptions,
});
const tickMinutes = resolveTickMinutes(state.tickSeconds, options.tickMinutes);
const schedule = options.schedule ?? buildFixedSchedule(tickMinutes);
const worldOptions: InMemoryTurnWorldOptions = {
schedule,
generalTurnHandler: options.generalTurnHandler,
calendarHandler: options.calendarHandler,
};
const world = new InMemoryTurnWorld(state, snapshot, worldOptions);
const stateStore = new InMemoryTurnStateStore(world);
const processor = new InMemoryTurnProcessor(world, { tickMinutes });
const controlQueue = options.controlQueue ?? new InMemoryControlQueue();
const clock = options.clock ?? new SystemClock();
let hooks: TurnDaemonHooks | undefined;
let close = async () => {};
if (options.enableDatabaseFlush ?? true) {
const dbHooks = await createDatabaseTurnHooks(options.databaseUrl, world);
hooks = dbHooks.hooks;
close = dbHooks.close;
}
const defaultBudget: TurnRunBudget = options.defaultBudget ?? {
budgetMs: 5000,
maxGenerals: 200,
catchUpCap: 1,
};
const lifecycle = new TurnDaemonLifecycle(
{
clock,
controlQueue,
getNextTickTime: (lastTurnTime) =>
getNextTickTime(lastTurnTime, tickMinutes),
stateStore,
processor,
hooks,
},
{ profile: options.profile, defaultBudget }
);
return {
lifecycle,
world,
controlQueue,
stateStore,
processor,
hooks,
close,
};
};