fix: Ref 게임 로직과 시나리오 풀 호환을 보정
월 경계, 전투 기술 상한, 연감과 베팅·설문·경매 정산 순서를 Ref 계약에 맞춘다.\n\n시나리오 일반 풀을 ENGINE mutation과 logical tick 기반으로 직렬화하고 914·915 catalog 및 조건부 100기 pool 실행 경계를 추가한다.\n\n경매 worker는 세대별 durable event만 만들고 ENGINE이 row lock 후 상태 전이와 정산을 단일 transaction으로 소유한다.
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@@ -45,6 +45,9 @@ const recordHistoryAccess = async (ctx: GameApiContext): Promise<void> => {
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const parseTextArray = (value: unknown): string[] =>
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Array.isArray(value) ? value.filter((item): item is string => typeof item === 'string') : [];
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const readStoredSnapshotNumber = (value: unknown): number | null =>
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typeof value === 'number' && Number.isFinite(value) ? value : null;
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const parseYearbookNations = (value: unknown): YearbookNation[] => {
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if (!Array.isArray(value)) {
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return [];
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@@ -114,6 +117,7 @@ const buildNationSnapshot = async (ctx: GameApiContext) => {
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gold: true,
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rice: true,
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tech: true,
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meta: true,
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},
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orderBy: { id: 'asc' },
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}),
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@@ -197,33 +201,45 @@ const buildNationSnapshot = async (ctx: GameApiContext) => {
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generalStatsByNation.set(general.nationId, entry);
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}
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return nationRows.map<YearbookNation>((nation) => {
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const projected = nationRows.map<YearbookNation>((nation) => {
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const generalStats = generalStatsByNation.get(nation.id) ?? {
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goldRice: 0,
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statPower: 0,
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expDed: 0,
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generalCount: 0,
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};
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const cityStats = cityStatsByNation.get(nation.id) ?? { popSum: 0, valueSum: 0, maxSum: 0 };
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const resource = Math.round(((nation.gold ?? 0) + (nation.rice ?? 0) + generalStats.goldRice) / 100);
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const tech = nation.tech ?? 0;
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const cityPower =
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nation.level > 0 && cityStats.maxSum > 0
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? Math.round((cityStats.popSum * cityStats.valueSum) / cityStats.maxSum / 100)
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: 0;
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const expDed = Math.round(generalStats.expDed / 100);
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const power = Math.round((resource + tech + cityPower + generalStats.statPower + expDed) / 10);
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const nationMeta = asRecord(nation.meta);
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const storedPower = readStoredSnapshotNumber(nationMeta.power);
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let power = 1;
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if (nation.id !== 0) {
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if (storedPower !== null) {
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power = storedPower;
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} else {
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const cityStats = cityStatsByNation.get(nation.id) ?? { popSum: 0, valueSum: 0, maxSum: 0 };
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const resource = Math.round(((nation.gold ?? 0) + (nation.rice ?? 0) + generalStats.goldRice) / 100);
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const tech = nation.tech ?? 0;
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const cityPower =
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nation.level > 0 && cityStats.maxSum > 0
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? Math.round((cityStats.popSum * cityStats.valueSum) / cityStats.maxSum / 100)
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: 0;
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const expDed = Math.round(generalStats.expDed / 100);
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power = Math.round((resource + tech + cityPower + generalStats.statPower + expDed) / 10);
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}
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}
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const storedGeneralCount = readStoredSnapshotNumber(nationMeta.gennum);
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const generalCount = nation.id === 0 ? 1 : (storedGeneralCount ?? generalStats.generalCount);
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return {
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id: nation.id,
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name: nation.name,
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color: nation.color,
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level: nation.level,
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name: nation.id === 0 ? '재야' : nation.name,
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color: nation.id === 0 ? '#000000' : nation.color,
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level: nation.id === 0 ? 0 : nation.level,
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power,
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generalCount: generalStats.generalCount,
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generalCount,
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cities: cityNamesByNation.get(nation.id) ?? [],
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};
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});
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return projected.sort((left, right) => right.power - left.power);
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};
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const readGlobalActionLogs = async (ctx: GameApiContext, year: number, month: number) => {
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