fix: Ref 게임 로직과 시나리오 풀 호환을 보정

월 경계, 전투 기술 상한, 연감과 베팅·설문·경매 정산 순서를 Ref 계약에 맞춘다.\n\n시나리오 일반 풀을 ENGINE mutation과 logical tick 기반으로 직렬화하고 914·915 catalog 및 조건부 100기 pool 실행 경계를 추가한다.\n\n경매 worker는 세대별 durable event만 만들고 ENGINE이 row lock 후 상태 전이와 정산을 단일 transaction으로 소유한다.
This commit is contained in:
2026-08-23 16:26:14 +00:00
parent bf6b7be7b0
commit 85591c68ad
114 changed files with 13327 additions and 901 deletions
+8 -3
View File
@@ -221,11 +221,14 @@ const resolveScenarioStat = (config: Record<string, unknown>): { max: number; np
};
};
const resolveCommandEnv = (config: Record<string, unknown>): { develCost: number; defaultCrewTypeId: number } => {
const resolveCommandEnv = (
config: Record<string, unknown>
): { develCost: number; defaultCrewTypeId: number; maxTechLevel: number } => {
const constValues = asRecord(config.const ?? config.consts);
return {
develCost: resolveNumberFromKeys(constValues, ['develCost', 'develcost', 'develrate'], 0),
defaultCrewTypeId: resolveNumberFromKeys(constValues, ['defaultCrewTypeId'], 0),
maxTechLevel: resolveNumberFromKeys(constValues, ['maxTechLevel'], 12),
};
};
@@ -345,13 +348,14 @@ const buildZeroPolicy = async (
nationTech: number;
develCost: number;
defaultCrewTypeId: number;
maxTechLevel: number;
unitSetName: string;
}
): Promise<NationPolicy> => {
const { statMax, statNpcMax, nationTech, develCost, defaultCrewTypeId, unitSetName } = options;
const { statMax, statNpcMax, nationTech, develCost, defaultCrewTypeId, maxTechLevel, unitSetName } = options;
const unitSet = await loadUnitSetDefinitionByName(unitSetName);
const crewType = findCrewTypeById(unitSet, defaultCrewTypeId || unitSet.defaultCrewTypeId || 0);
const techCost = getTechCost(nationTech);
const techCost = getTechCost(nationTech, maxTechLevel);
const next = clonePolicy(policy);
if (next.reqNPCDevelGold === 0) {
@@ -511,6 +515,7 @@ export const npcRouter = router({
nationTech,
develCost: env.develCost,
defaultCrewTypeId: env.defaultCrewTypeId,
maxTechLevel: env.maxTechLevel,
unitSetName,
});