feat: 메인 시계를 턴 엔진 상태로 표시한다
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@@ -2,11 +2,6 @@
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import { formatServerDateTime } from '@sammo-ts/common/time/ServerDateTime';
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import { computed, onUnmounted, ref, watch } from 'vue';
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import { resolveTournamentStageName } from '../../utils/tournamentStatus';
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import {
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GAME_SERVER_ACTIVITY_FRESHNESS_MS,
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gameServerActivity,
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isRecentGameServerActivity,
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} from '../../utils/gameServerActivity';
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import {
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millisecondsUntilNextMinute,
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projectServerClock,
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@@ -21,6 +16,7 @@ const props = defineProps<{
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clockMode?: 'realtime' | 'manual';
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clockRunning?: boolean;
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clockStartsAt?: string | null;
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turnEngineRunning?: boolean | null;
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status: {
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onlineUserCount: number;
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onlineNations: string;
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@@ -38,10 +34,12 @@ const props = defineProps<{
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const tournamentStatus = computed(() => resolveTournamentStageName(props.tournamentStage));
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const currentServerTime = ref('기록 없음');
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const hasServerClock = ref(false);
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const serverClockFresh = ref(false);
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const turnEngineStopped = computed(() => props.turnEngineRunning === false);
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const turnEngineStatusUnknown = computed(() => typeof props.turnEngineRunning !== 'boolean');
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const serverClockTitle = computed(() => {
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if (!hasServerClock.value) return '서버 시각을 아직 받지 못했습니다.';
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if (!serverClockFresh.value) return '최근 45초 동안 서버 통신이 없어 시각 갱신을 멈췄습니다.';
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if (turnEngineStopped.value) return '턴 엔진이 정지하여 현재 시각 보정을 멈췄습니다.';
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if (turnEngineStatusUnknown.value) return '턴 엔진 진행 상태를 확인하지 못했습니다.';
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return undefined;
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});
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@@ -54,7 +52,6 @@ const updateServerClock = () => {
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if (serverClockSample === null) {
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currentServerTime.value = '기록 없음';
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hasServerClock.value = false;
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serverClockFresh.value = false;
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return;
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}
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@@ -65,16 +62,14 @@ const updateServerClock = () => {
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fallback: '기록 없음',
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});
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hasServerClock.value = true;
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if (props.turnEngineRunning !== true) return;
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const lastContactAt = gameServerActivity.lastContactAt.value;
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serverClockFresh.value = isRecentGameServerActivity(lastContactAt, now);
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if (!serverClockFresh.value || lastContactAt === null) return;
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const nextDelays = [lastContactAt + GAME_SERVER_ACTIVITY_FRESHNESS_MS - now + 1];
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const nextDelays: number[] = [];
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if (serverClockSample.clockMode !== 'manual' && serverClockSample.startDelayMs !== null) {
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const untilStartMs = serverClockSample.startDelayMs - projection.clientElapsedMs;
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nextDelays.push(untilStartMs > 0 ? untilStartMs : millisecondsUntilNextMinute(projection.time));
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}
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if (nextDelays.length === 0) return;
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serverClockTimer = setTimeout(updateServerClock, Math.max(1, Math.min(...nextDelays)));
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};
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@@ -86,7 +81,7 @@ watch(
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},
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{ immediate: true }
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);
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watch(() => gameServerActivity.lastContactAt.value, updateServerClock);
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watch(() => props.turnEngineRunning, updateServerClock);
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onUnmounted(() => {
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if (serverClockTimer !== undefined) clearTimeout(serverClockTimer);
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@@ -100,7 +95,8 @@ onUnmounted(() => {
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class="status-row execution-status"
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:class="{
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'execution-status--empty': !hasServerClock,
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'execution-status--stale': hasServerClock && !serverClockFresh,
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'execution-status--stopped': hasServerClock && turnEngineStopped,
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'execution-status--unknown': hasServerClock && turnEngineStatusUnknown,
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}"
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:title="serverClockTitle"
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>
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@@ -195,10 +191,14 @@ onUnmounted(() => {
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color: magenta;
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}
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.execution-status--stale {
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.execution-status--stopped {
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color: magenta;
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}
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.execution-status--unknown {
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color: #aaa;
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}
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.vote-label {
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color: cyan;
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}
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