refactor(logic): replace arbitrary action hooks with typed events
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import { describe, expect, it } from 'vitest';
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import type { General } from '../src/domain/entities.js';
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import { createGeneralActionEvent, type GeneralActionEvent } from '../src/actionModules/events.js';
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import { GeneralActionPipeline, type GeneralActionModule } from '../src/actionModules/general.js';
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import { createRefOrderedActionStack } from '../src/actionModules/bundle.js';
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const makeGeneral = (): General => ({
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id: 1,
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name: '이벤트 장수',
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nationId: 1,
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cityId: 1,
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troopId: 0,
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stats: { leadership: 70, strength: 70, intelligence: 70 },
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experience: 0,
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dedication: 0,
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officerLevel: 1,
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role: {
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personality: null,
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specialDomestic: null,
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specialWar: null,
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items: { horse: null, weapon: null, book: null, item: null },
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},
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injury: 0,
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gold: 1000,
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rice: 1000,
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crew: 1000,
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crewTypeId: 1100,
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train: 100,
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atmos: 100,
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age: 30,
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npcState: 0,
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: { killturn: 24 },
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});
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describe('typed general action events', () => {
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it('folds synchronous event handlers in the supplied ref ownership order', () => {
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const trace: string[] = [];
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const names = ['nation', 'officer', 'domestic', 'war', 'personality', 'crew', 'inherit', 'item'];
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const modules: GeneralActionModule[] = names.map((name) => ({
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eventHandlers: {
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'strategy.succeeded': (_context, event) => {
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trace.push(name);
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return createGeneralActionEvent('strategy.succeeded', {
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consumedItems: [...event.payload.consumedItems, name],
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});
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},
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},
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}));
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const stack = createRefOrderedActionStack({
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nation: modules[0]!,
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officer: modules[1]!,
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domestic: modules[2]!,
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war: modules[3]!,
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personality: modules[4]!,
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crewType: modules[5]!,
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inheritance: modules[6]!,
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scenario: null,
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items: [modules[7]!],
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});
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const pipeline = new GeneralActionPipeline(stack);
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const result = pipeline.dispatch(
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{ general: makeGeneral() },
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createGeneralActionEvent('strategy.succeeded', { consumedItems: [] })
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);
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expect(trace).toEqual(names);
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expect(result.payload.consumedItems).toEqual(names);
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});
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});
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// tsc가 실행될 때만 평가하는 negative type contract입니다.
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const assertCompileTimeContracts = (pipeline: GeneralActionPipeline, general: General): void => {
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// @ts-expect-error item.purchased에는 slot이 필수입니다.
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createGeneralActionEvent('item.purchased', { itemKey: 'x' });
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const sold = createGeneralActionEvent('item.sold', {
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itemKey: 'x',
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slot: 'item',
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});
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// @ts-expect-error item.sold dispatch에는 RNG와 time context가 모두 필수입니다.
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pipeline.dispatch({ general }, sold);
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// @ts-expect-error 닫힌 protocol에 임의 event key를 추가할 수 없습니다.
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createGeneralActionEvent('strategy.failed', { consumedItems: [] });
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// @ts-expect-error unique-symbol shadow brand가 없는 event를 직접 위조할 수 없습니다.
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const forged: GeneralActionEvent<'strategy.succeeded'> = {
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type: 'strategy.succeeded',
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payload: { consumedItems: [] },
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};
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void forged;
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const legacyEscapeHatch = {
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// @ts-expect-error onArbitraryAction은 action module capability가 아닙니다.
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onArbitraryAction: () => null,
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} satisfies GeneralActionModule;
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void legacyEscapeHatch;
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// @ts-expect-error leaf handler와 composite router를 한 module에 함께 선언할 수 없습니다.
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const doubleEventPath: GeneralActionModule = {
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eventHandlers: {
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'strategy.succeeded': (_context, event) => event,
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},
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handleEvent: (_context, event) => event,
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};
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void doubleEventPath;
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// @ts-expect-error 표준 stack은 officer slot을 생략할 수 없습니다.
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createRefOrderedActionStack({
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nation: {},
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domestic: {},
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war: {},
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personality: {},
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crewType: null,
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inheritance: {},
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scenario: null,
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items: [],
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});
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};
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void assertCompileTimeContracts;
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