fix(game): preserve scenario NPC progression

This commit is contained in:
2026-08-02 08:20:42 +00:00
parent e3c5d03cbe
commit 791f6e1395
7 changed files with 227 additions and 29 deletions
+13 -6
View File
@@ -553,6 +553,7 @@ export const createDatabaseTurnHooks = async (
profileName?: string;
reservedTurns?: InMemoryReservedTurnStore;
turnDaemonLease?: DatabaseTurnDaemonLease;
transactionTimeoutMs?: number;
}
): Promise<DatabaseTurnHooks> => {
// 턴 처리 결과를 DB에 반영하는 훅을 만든다.
@@ -999,7 +1000,10 @@ export const createDatabaseTurnHooks = async (
if (transaction) {
await persist(transaction);
} else {
await prisma.$transaction(persist);
await prisma.$transaction(
persist,
options?.transactionTimeoutMs ? { timeout: options.transactionTimeoutMs } : undefined
);
}
return () => {
@@ -1020,11 +1024,14 @@ export const createDatabaseTurnHooks = async (
acknowledge();
},
executeCommand: async (requestId, execute) => {
const committed = await prisma.$transaction(async (transaction) => {
const result = await execute({ db: transaction });
const acknowledge = await persistChanges(transaction, { requestId, result });
return { result, acknowledge };
});
const committed = await prisma.$transaction(
async (transaction) => {
const result = await execute({ db: transaction });
const acknowledge = await persistChanges(transaction, { requestId, result });
return { result, acknowledge };
},
options?.transactionTimeoutMs ? { timeout: options.transactionTimeoutMs } : undefined
);
committed.acknowledge();
return committed.result;
},