fix(game-frontend): preserve castle icon geometry

This commit is contained in:
2026-08-09 14:46:17 +00:00
parent 00b9fcdb93
commit 7125e66e70
4 changed files with 98 additions and 15 deletions
@@ -159,7 +159,7 @@ const cityStateStyle = computed(() => ({
@click.stop="emit('select', props.city.id)"
>
<div v-if="cityBgStyle" class="city-bg" :style="[cityBgWrapperStyle, cityBgStyle]" />
<div class="city-img">
<div class="city-img" :style="cityIconStyle">
<img class="city-icon" :src="castleIcon" :style="cityIconStyle" />
<div class="city-filler" :class="{ 'my-city': props.city.isMyCity }" />
<div v-if="flagIcon" class="city-flag" :style="cityFlagStyle">
@@ -157,7 +157,8 @@ const cityViews = computed<CityView[]>(() => {
return props.mapLayout.cityList.map((layoutCity) => {
const dynamic = dynamicCityById.value.get(layoutCity.id);
const [, state = 0, nationId = 0, region = layoutCity.region, supplyFlag = 0] = dynamic ?? [];
const [level = layoutCity.level, state = 0, nationId = 0, region = layoutCity.region, supplyFlag = 0] =
dynamic ?? [];
const nation = nationById.value.get(nationId);
const x = layoutCity.x * scale;
const y = layoutCity.y * scale;
@@ -165,8 +166,8 @@ const cityViews = computed<CityView[]>(() => {
return {
id: layoutCity.id,
name: layoutCity.name,
level: layoutCity.level,
levelName: props.mapLayout?.levelMap?.[layoutCity.level] ?? '-',
level,
levelName: props.mapLayout?.levelMap?.[level] ?? '-',
state,
stateClass: resolveStateClass(state),
nationId,