feat: 통일 대기 시계를 원자적 reconciliation으로 전환
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@@ -112,8 +112,7 @@ export class DatabaseTurnDaemonCommandQueue implements TurnDaemonControlQueue, T
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orderBy: { id: 'asc' },
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select: { clockPhase: true, clockRevision: true, deadlineGeneration: true, clockTick: true },
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});
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const gameplayAllowed =
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!world || world.clockPhase === 'RUNNING' || world.clockPhase === 'MANUAL';
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const gameplayAllowed = !world || world.clockPhase === 'RUNNING' || world.clockPhase === 'MANUAL';
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const currentRevision = world?.clockRevision ?? null;
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const rows = await transaction.$queryRaw<
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Array<{
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@@ -139,7 +138,28 @@ export class DatabaseTurnDaemonCommandQueue implements TurnDaemonControlQueue, T
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FROM "input_event"
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WHERE "target" = 'ENGINE'::"InputEventTarget"
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AND "status" = 'PENDING'::"InputEventStatus"
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AND (${gameplayAllowed} OR "event_type" = 'getStatus')
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AND (
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${gameplayAllowed}
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OR "event_type" = 'getStatus'
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OR (
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${world?.clockPhase === 'SUSPENDED'}
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AND "event_type" = 'messageRespond'
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AND "payload" ->> 'messageId' ~ '^[1-9][0-9]*$'
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AND EXISTS (
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SELECT 1
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FROM "message" AS pending_message
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WHERE pending_message."id" = ("input_event"."payload" ->> 'messageId')::integer
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AND pending_message."message" #>> '{option,action}' = 'raiseInvader'
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)
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AND EXISTS (
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SELECT 1
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FROM "clock_suspension" AS active_suspension
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WHERE active_suspension."status" = 'SUSPENDED'
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AND active_suspension."source" = 'UNIFICATION_WAIT'
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AND active_suspension."source_revision" = ${currentRevision}
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)
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)
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)
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ORDER BY "sequence" ASC
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FOR UPDATE SKIP LOCKED
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LIMIT ${limit}
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@@ -29,6 +29,12 @@ export interface TurnDaemonCommandHandler {
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export interface TurnDaemonCommandExecutionContext {
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db?: GamePrisma.TransactionClient;
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clockOperationAuthority?: {
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kind: 'DAEMON';
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profileName: string;
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ownerId: string;
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fencingEpoch: bigint;
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};
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}
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export interface TurnDaemonCommandResponder {
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