feat: add special action modules for domestic and war triggers

- Implemented '발명' and '인덕' domestic special action modules with modifiers for technology research and population management.
- Added '의술' and '징병' war special action modules to enhance healing and recruitment capabilities during battles.
- Created a general trigger for city healing in '의술' and integrated it with the war action pipeline.
- Developed a comprehensive registry and loader for special action modules to streamline their usage in the game logic.
- Enhanced test coverage for special action modules, ensuring correct application of modifiers and trigger functionalities.
This commit is contained in:
2026-01-03 08:01:04 +00:00
parent eb361e1bed
commit 64953e39a5
29 changed files with 1250 additions and 28 deletions
+8
View File
@@ -3,6 +3,13 @@ import type { RandomGenerator } from '@sammo-ts/common';
import type { WorldStateRepository } from '../ports/world.js';
import { TriggerCaller, type Trigger } from './core.js';
export interface GeneralWorldView<
TriggerState extends GeneralTriggerState = GeneralTriggerState
> {
listGenerals(): General<TriggerState>[];
listGeneralsByCity?(cityId: number): General<TriggerState>[];
}
export interface GeneralActionLogSink {
push(message: string): void;
}
@@ -28,6 +35,7 @@ export const createGeneralSkillActivation = <
export interface GeneralActionContext<TriggerState extends GeneralTriggerState = GeneralTriggerState> {
general: General<TriggerState>;
world?: WorldStateRepository;
worldView?: GeneralWorldView<TriggerState>;
log?: GeneralActionLogSink;
rng?: RandomGenerator;
}