feat: add special action modules for domestic and war triggers
- Implemented '발명' and '인덕' domestic special action modules with modifiers for technology research and population management. - Added '의술' and '징병' war special action modules to enhance healing and recruitment capabilities during battles. - Created a general trigger for city healing in '의술' and integrated it with the war action pipeline. - Developed a comprehensive registry and loader for special action modules to streamline their usage in the game logic. - Enhanced test coverage for special action modules, ensuring correct application of modifiers and trigger functionalities.
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@@ -1,3 +1,5 @@
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import type { GeneralActionModule } from '../../triggers/general-action.js';
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export interface TurnCommandEnv {
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develCost: number;
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trainDelta: number;
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@@ -21,4 +23,5 @@ export interface TurnCommandEnv {
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baseGold: number;
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baseRice: number;
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maxResourceActionAmount: number;
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generalActionModules?: Array<GeneralActionModule>;
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}
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