NPC 결정 요약과 상세를 턴 transaction에 저장하고 기수별 정리 연결

This commit is contained in:
2026-09-16 07:55:12 +00:00
parent 9f31b28297
commit 63907d95cc
18 changed files with 521 additions and 10 deletions
+45
View File
@@ -0,0 +1,45 @@
import type { PendingAuditDecision } from '../../src/playAudit/decision.js';
export const buildAuditDecisionFixture = (id: string, serverId = 'decision-old'): PendingAuditDecision => {
const base = {
phase: 'general' as const,
generalId: 990321,
nationId: 990321,
cityId: 1,
npcState: 2,
year: 190,
month: 1,
tick: 4_320_000_000,
};
return {
...base,
id,
serverId,
executionId: id,
summary: {
schemaVersion: 1,
coverage: 'PROCEDURES',
clockRevision: 1,
codeVersion: null,
policyRefs: {},
requestedAction: '휴식',
selectedAction: 'che_징병',
selectedReason: '징병',
executedAction: '휴식',
completed: false,
usedFallback: true,
blockedReason: '자원 부족',
},
steps: [
{ ...base, sequence: 0, kind: 'DECISION_START', reservedAction: '휴식' },
...Array.from({ length: 300 }, (_, index) => ({
...base,
sequence: index + 1,
kind: 'RNG' as const,
method: 'nextBool',
parameters: [0.5],
result: true,
})),
{ ...base, sequence: 301, kind: 'DECISION_END', action: 'che_징병', reason: '징병' },
],
};
};
@@ -1,3 +1,4 @@
import { buildAuditDecisionFixture } from './fixtures/playAuditDecision.js';
import { afterAll, beforeAll, describe, expect, it } from 'vitest';
import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
import type { Nation } from '@sammo-ts/logic';
@@ -49,6 +50,8 @@ integration('monthly diplomacy persistence', () => {
db = connector.prisma;
closeDb = () => connector.disconnect();
await db.playAuditDiplomacyEvent.deleteMany({ where: { serverId: scenarioCode } });
await db.playAuditDecisionChunk.deleteMany({ where: { decision: { serverId: scenarioCode } } });
await db.playAuditDecision.deleteMany({ where: { serverId: scenarioCode } });
await db.playAuditPolicy.deleteMany({ where: { serverId: scenarioCode } });
await db.diplomacy.deleteMany({
where: {
@@ -62,6 +65,8 @@ integration('monthly diplomacy persistence', () => {
afterAll(async () => {
await db.playAuditDiplomacyEvent.deleteMany({ where: { serverId: scenarioCode } });
await db.playAuditDecisionChunk.deleteMany({ where: { decision: { serverId: scenarioCode } } });
await db.playAuditDecision.deleteMany({ where: { serverId: scenarioCode } });
await db.playAuditPolicy.deleteMany({ where: { serverId: scenarioCode } });
await db.diplomacy.deleteMany({
where: {
@@ -186,6 +191,20 @@ integration('monthly diplomacy persistence', () => {
await db.$executeRawUnsafe('DROP FUNCTION reject_monthly_audit_fixture()');
}
const decision = buildAuditDecisionFixture('monthly-decision', scenarioCode);
world.queueAuditDecision(decision);
await db.$executeRawUnsafe(`CREATE FUNCTION reject_decision_flush_fixture() RETURNS trigger LANGUAGE plpgsql AS $$ BEGIN RAISE EXCEPTION 'decision flush rollback'; END; $$`);
await db.$executeRawUnsafe(`CREATE TRIGGER reject_decision_flush_fixture BEFORE INSERT ON play_audit_decision_chunk FOR EACH ROW EXECUTE FUNCTION reject_decision_flush_fixture()`);
try {
await expect(hooks.flushChanges()).rejects.toThrow('decision flush rollback');
expect(world.peekDirtyState().pendingAuditDecisions).toEqual([decision]);
expect(await db.playAuditDecision.count({ where: { serverId: scenarioCode } })).toBe(0);
expect(await db.playAuditDiplomacyEvent.count({ where: { serverId: scenarioCode } })).toBe(0);
expect((await db.worldState.findUniqueOrThrow({ where: { id: worldRow.id } })).currentMonth).toBe(1);
} finally {
await db.$executeRawUnsafe('DROP TRIGGER reject_decision_flush_fixture ON play_audit_decision_chunk');
await db.$executeRawUnsafe('DROP FUNCTION reject_decision_flush_fixture()');
}
await hooks.hooks.flushChanges?.({
lastTurnTime: '0193-02-01T00:00:00.000Z',
processedGenerals: 0,
@@ -211,6 +230,8 @@ integration('monthly diplomacy persistence', () => {
});
expect(world.peekDirtyState().pendingAuditDiplomacy).toEqual([]);
expect(world.peekDirtyState().pendingAuditDecisions).toEqual([]);
expect(await db.playAuditDecision.count({ where: { serverId: scenarioCode } })).toBe(1);
const events = await db.playAuditDiplomacyEvent.findMany({
where: { serverId: scenarioCode },
orderBy: { sequence: 'asc' },
@@ -1,3 +1,4 @@
import type { PendingAuditDecision } from '../src/playAudit/decision.js';
import type { AiDecisionTraceEvent } from '../src/turn/ai/generalAi/trace.js';
import { describe, expect, it, vi } from 'vitest';
import type { LogEntryDraft, TurnSchedule, UnitSetDefinition } from '@sammo-ts/logic';
@@ -247,8 +248,14 @@ describe('NPC 선전포고·개전·점령 흐름 테스트', () => {
};
const decisionTrace: AiDecisionTraceEvent[] = [];
const savedDecisions: PendingAuditDecision[] = [];
const { runUntil } = await createTurnTestHarness({
onDecisionTrace: auditEnabled ? (event) => decisionTrace.push(event) : undefined,
wrapGeneralTurnHandler: (handler) => ({ execute: (context) => {
const result = handler.execute(context);
savedDecisions.push(...(result.auditDecisions ?? []));
return result;
} }),
snapshot,
state,
schedule,
@@ -439,6 +446,11 @@ describe('NPC 선전포고·개전·점령 흐름 테스트', () => {
}
expect(dispatchCount).toBeGreaterThan(0);
if (auditEnabled) {
expect(savedDecisions.length).toBeGreaterThan(0);
expect(new Set(savedDecisions.map((row) => row.id)).size).toBe(savedDecisions.length);
expect(savedDecisions.some((row) => row.phase === 'nation' && row.summary.executedAction === 'che_선전포고')).toBe(true);
expect(savedDecisions.some((row) => row.phase === 'general' && row.summary.executedAction === 'che_출병')).toBe(true);
expect(savedDecisions.every((row) => row.steps[0]?.kind === 'DECISION_START' && row.steps.at(-1)?.kind === 'DECISION_END')).toBe(true);
expect(decisionTrace.some((step) => step.kind === 'DECISION_START' && step.phase === 'nation')).toBe(true);
expect(decisionTrace.some((step) => step.kind === 'DECISION_END' && step.phase === 'general')).toBe(true);
expect(decisionTrace.some((step) => step.kind === 'RNG')).toBe(true);
@@ -1,3 +1,4 @@
import { buildAuditDecisionFixture } from './fixtures/playAuditDecision.js';
import { initializeAuditDiplomacy } from '../src/playAudit/diplomacy.js';
import { describe, expect, it } from 'vitest';
import type { City, Nation } from '@sammo-ts/logic';
@@ -129,6 +130,22 @@ const buildWorld = (generalTurnHandler?: GeneralTurnHandler) => {
return world;
};
describe('play audit collection durability state', () => {
it('restores decision buffers and acknowledges only the committed prefix', () => {
const world = buildWorld();
const first = buildAuditDecisionFixture('first');
world.queueAuditDecision(first);
const checkpoint = world.captureState();
const committed = world.peekDirtyState();
world.queueAuditDecision(buildAuditDecisionFixture('second'));
world.acknowledgeDirtyState(committed);
expect(world.peekDirtyState().pendingAuditDecisions.map((row) => row.id)).toEqual(['second']);
world.restoreState(checkpoint);
expect(world.peekDirtyState().pendingAuditDecisions).toEqual([first]);
const peeked = world.peekDirtyState();
peeked.pendingAuditDecisions[0]!.steps.pop();
expect(world.peekDirtyState().pendingAuditDecisions[0]!.steps).toHaveLength(302);
});
it('captures direct reserved-turn nation batches once and initializes their policies', () => {
const world = buildWorld({
execute: () => ({ created: { generals: [], nations: [buildNation(3, 0, {}), buildNation(4, 0, {})] } }),
@@ -0,0 +1,100 @@
import { afterAll, beforeAll, describe, expect, it } from 'vitest';
import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
import { persistAuditDecisions } from '../src/playAudit/decisionPersistence.js';
import { buildAuditDecisionFixture as draft } from './fixtures/playAuditDecision.js';
import { prunePreviousAuditBatch } from '../src/playAudit/retention.js';
const databaseUrl = process.env.PLAY_AUDIT_DECISION_DATABASE_URL;
const integration = describe.skipIf(!databaseUrl);
integration('decision persistence and bounded retention', () => {
let db: GamePrismaClient;
let close: () => Promise<void>;
beforeAll(async () => {
if (!new URL(databaseUrl!).searchParams.get('schema')?.endsWith('_decision_fixture'))
throw new Error('Dedicated decision fixture required');
const connector = createGamePostgresConnector({ url: databaseUrl! });
await connector.connect();
db = connector.prisma;
close = () => connector.disconnect();
await db.playAuditDecisionChunk.deleteMany();
await db.playAuditDecision.deleteMany();
await db.nation.deleteMany({ where: { id: 990321 } });
await db.worldState.deleteMany();
await db.worldState.create({
data: {
scenarioCode: 'decision',
currentYear: 190,
currentMonth: 1,
tickSeconds: 600,
config: {},
meta: { serverId: 'decision-current' },
},
});
});
afterAll(async () => {
await close?.();
});
it('rolls back gameplay/header/chunks on insert failure, retries and rejects divergent replay', async () => {
const decision = draft('decision-one');
await db.$executeRawUnsafe(
`CREATE OR REPLACE FUNCTION decision_fixture_failure() RETURNS trigger LANGUAGE plpgsql AS $$ BEGIN IF NEW.ordinal=1 THEN RAISE EXCEPTION 'decision chunk failure'; END IF; RETURN NEW; END $$`
);
await db.$executeRawUnsafe(
`CREATE TRIGGER decision_fixture_failure BEFORE INSERT ON play_audit_decision_chunk FOR EACH ROW EXECUTE FUNCTION decision_fixture_failure()`
);
try {
await expect(
db.$transaction(async (tx) => {
await tx.nation.create({ data: { id: 990321, name: '결정국', color: '#fff' } });
await persistAuditDecisions(tx, [decision]);
})
).rejects.toThrow('decision chunk failure');
} finally {
await db.$executeRawUnsafe('DROP TRIGGER decision_fixture_failure ON play_audit_decision_chunk');
}
expect(await db.nation.findUnique({ where: { id: 990321 } })).toBeNull();
expect(await db.playAuditDecision.count()).toBe(0);
expect(await db.playAuditDecisionChunk.count()).toBe(0);
await db.$transaction(async (tx) => {
await tx.nation.create({ data: { id: 990321, name: '결정국', color: '#fff' } });
await persistAuditDecisions(tx, [decision]);
});
await db.$transaction((tx) => persistAuditDecisions(tx, [decision]));
const header = await db.playAuditDecision.findUniqueOrThrow({ where: { id: decision.id } });
expect(header).toMatchObject({ tick: 4_320_000_000n, stepCount: 302 });
const chunks = await db.playAuditDecisionChunk.findMany({
where: { decisionId: decision.id },
orderBy: { ordinal: 'asc' },
});
expect(chunks).toHaveLength(3);
expect(chunks.flatMap((chunk) => chunk.steps)).toEqual(decision.steps);
await expect(
db.$transaction((tx) =>
persistAuditDecisions(tx, [{ ...decision, summary: { ...decision.summary, completed: true } }])
)
).rejects.toThrow('replay conflict');
await expect(db.playAuditDecision.delete({ where: { id: decision.id } })).rejects.toThrow();
expect(await db.playAuditDecision.count()).toBe(1);
});
it('deletes at most 200 chunks before a header and preserves current season', async () => {
const active = draft('decision-active', 'decision-current');
await db.$transaction((tx) => persistAuditDecisions(tx, [active]));
await db.playAuditDecisionChunk.createMany({
data: Array.from({ length: 401 }, (_, index) => ({
decisionId: 'decision-one',
ordinal: index + 3,
steps: [],
})),
});
expect(await prunePreviousAuditBatch(db, 'wrong')).toEqual({ status: 'identityChanged', deleted: 0 });
expect(await prunePreviousAuditBatch(db, 'decision-current')).toEqual({ status: 'progress', deleted: 200 });
expect(await db.playAuditDecisionChunk.count({ where: { decisionId: 'decision-one' } })).toBe(204);
expect(await db.playAuditDecision.count({ where: { id: 'decision-one' } })).toBe(1);
expect(await prunePreviousAuditBatch(db, 'decision-current')).toEqual({ status: 'progress', deleted: 200 });
expect(await prunePreviousAuditBatch(db, 'decision-current')).toEqual({ status: 'progress', deleted: 4 });
expect(await prunePreviousAuditBatch(db, 'decision-current')).toEqual({ status: 'progress', deleted: 1 });
expect(await prunePreviousAuditBatch(db, 'decision-current')).toEqual({ status: 'complete', deleted: 0 });
expect(await db.playAuditDecision.count()).toBe(1);
expect(await db.playAuditDecisionChunk.count()).toBe(3);
});
});
@@ -118,7 +118,8 @@ describe('durable read-model change journal mapping', () => {
pendingYearbookSnapshots: [],
pendingAuditMonths: [],
pendingAuditPolicies: [],
pendingAuditDiplomacy: [],
pendingAuditDiplomacy: [],
pendingAuditDecisions: [],
pendingUnificationFinalizations: [],
} satisfies TurnWorldChanges;
const readModelChanges = createEmptyRealtimeReadModelChanges();