fix: 특수 유저 커맨드의 Ref 호환 경계를 보강한다

수뇌 국가 설정과 NPC 정책을 actor-bound ENGINE mutation으로 옮기고, 추방·등용·점령·멸망·아이템 폐기의 특수 분기를 Ref와 맞춘다.

요청 ID를 사용자·프로필별로 격리하고 토너먼트 손상 projection을 fail-closed하며 실제 DB 및 Ref 차등 회귀를 보강한다.
This commit is contained in:
2026-08-24 12:10:57 +00:00
parent 5389f8ed94
commit 630bc29100
74 changed files with 3893 additions and 1141 deletions
+24
View File
@@ -81,6 +81,14 @@ const findReport = (reports: WarUnitReport[], predicate: (report: WarUnitReport)
const getDeadCounter = (city: City): number => getMetaNumber(city.meta, META_DEAD, 0);
const isAssignedToOfficerCity = <TriggerState extends GeneralTriggerState>(
general: General<TriggerState>,
cityId: number
): boolean =>
['officerCity', 'officer_city', 'officerCityId'].some(
(key) => getMetaNumber(general.meta, key, Number.NaN) === cityId
);
// REF-COMPAT:BEGIN ref-dead-split-int-binding
const increaseDeadCounter = (city: City, delta: number): void => {
// Ref binds each `dead + %i` increment as an integer before MariaDB adds
@@ -452,6 +460,21 @@ const resolveConquerCity = <TriggerState extends GeneralTriggerState>(
affectedNations.add(attackerNation);
}
if (!nationCollapsed) {
// Ref updates every row assigned to the captured city without filtering
// by nation, current city, or existing officer level.
for (const general of generals) {
if (!isAssignedToOfficerCity(general, defenderCity.id)) {
continue;
}
general.officerLevel = 1;
general.meta.officerCity = 0;
general.meta.officer_city = 0;
general.meta.officerCityId = 0;
affectedGenerals.add(general);
}
}
// 수도 함락 시 수도 이전 및 내부 사기/자원 페널티.
if (!nationCollapsed && defenderNation && defenderNation.capitalCityId === defenderCity.id) {
const nextCapital = findNextCapital(cities, defenderNationId, defenderCity.id, input.map);
@@ -528,6 +551,7 @@ const resolveConquerCity = <TriggerState extends GeneralTriggerState>(
defenderCity.supplyState = 1;
defenderCity.frontState = 0;
defenderCity.meta.term = 0;
defenderCity.meta.officer_set = 0;
defenderCity.agriculture = round(defenderCity.agriculture * 0.7);
defenderCity.commerce = round(defenderCity.commerce * 0.7);
defenderCity.security = round(defenderCity.security * 0.7);