fix: 특수 유저 커맨드의 Ref 호환 경계를 보강한다

수뇌 국가 설정과 NPC 정책을 actor-bound ENGINE mutation으로 옮기고, 추방·등용·점령·멸망·아이템 폐기의 특수 분기를 Ref와 맞춘다.

요청 ID를 사용자·프로필별로 격리하고 토너먼트 손상 projection을 fail-closed하며 실제 DB 및 Ref 차등 회귀를 보강한다.
This commit is contained in:
2026-08-24 12:10:57 +00:00
parent 5389f8ed94
commit 630bc29100
74 changed files with 3893 additions and 1141 deletions
+70 -14
View File
@@ -130,17 +130,25 @@ export type TurnDaemonCommand =
deltaMinutes: number;
}
| { type: 'getStatus'; requestId?: string }
| { type: 'troopCreate'; requestId?: string; generalId: number; troopName: string }
| { type: 'troopJoin'; requestId?: string; generalId: number; troopId: number }
| { type: 'troopExit'; requestId?: string; generalId: number }
| { type: 'troopCreate'; requestId?: string; userId: string; generalId: number; troopName: string }
| { type: 'troopJoin'; requestId?: string; userId: string; generalId: number; troopId: number }
| { type: 'troopExit'; requestId?: string; userId: string; generalId: number }
| {
type: 'troopKick';
requestId?: string;
userId: string;
generalId: number;
troopId: number;
targetGeneralId: number;
}
| { type: 'troopRename'; requestId?: string; generalId: number; troopId: number; troopName: string }
| {
type: 'troopRename';
requestId?: string;
userId: string;
generalId: number;
troopId: number;
troopName: string;
}
| { type: 'ensureDieOnPrestartStatus'; requestId?: string; userId: string; generalId: number }
| { type: 'dieOnPrestart'; requestId?: string; userId: string; generalId: number }
| { type: 'buildNationCandidate'; requestId?: string; userId: string; generalId: number }
@@ -153,10 +161,11 @@ export type TurnDaemonCommand =
messageId: number;
response: boolean;
}
| { type: 'vacation'; requestId?: string; generalId: number }
| { type: 'vacation'; requestId?: string; userId: string; generalId: number }
| {
type: 'setMySetting';
requestId?: string;
userId: string;
generalId: number;
settings: {
tnmt?: number;
@@ -170,7 +179,13 @@ export type TurnDaemonCommand =
use_auto_nation_capital?: number;
};
}
| { type: 'dropItem'; requestId?: string; generalId: number; itemType: string }
| {
type: 'dropItem';
requestId?: string;
userId: string;
generalId: number;
itemType: 'horse' | 'weapon' | 'book' | 'item';
}
| {
type: 'auctionFinalize';
requestId?: string;
@@ -181,6 +196,7 @@ export type TurnDaemonCommand =
| {
type: 'auctionOpen';
requestId?: string;
userId: string;
generalId: number;
auctionType: 'BUY_RICE' | 'SELL_RICE' | 'UNIQUE_ITEM';
amount: number;
@@ -192,14 +208,16 @@ export type TurnDaemonCommand =
| {
type: 'changePermission';
requestId?: string;
userId: string;
generalId: number;
isAmbassador: boolean;
targetGeneralIds: number[];
}
| { type: 'kick'; requestId?: string; generalId: number; destGeneralId: number }
| { type: 'kick'; requestId?: string; userId: string; generalId: number; destGeneralId: number }
| {
type: 'appoint';
requestId?: string;
userId: string;
generalId: number;
destGeneralId: number;
destCityId: number;
@@ -239,17 +257,38 @@ export type TurnDaemonCommand =
| {
type: 'voteReward';
requestId?: string;
userId: string;
voteId: number;
generalId: number;
selection: number[];
acceptedGameTick?: number;
}
| {
type: 'setNationMeta';
type: 'setNationSetting';
requestId?: string;
userId: string;
generalId: number;
nationId: number;
updates: Record<string, unknown>;
expectedUpdatedAt?: string;
mutation:
| { kind: 'notice'; message: string }
| { kind: 'scoutMessage'; message: string }
| { kind: 'rate'; amount: number }
| { kind: 'bill'; amount: number }
| { kind: 'secretLimit'; amount: number }
| { kind: 'blockWar'; value: boolean }
| { kind: 'blockScout'; value: boolean };
}
| {
type: 'setNpcPolicy';
requestId?: string;
userId: string;
generalId: number;
nationId: number;
expectedUpdatedAt: string | null;
mutation:
| { kind: 'nationPolicy'; values: Record<string, unknown> }
| { kind: 'nationPriority'; priority: string[] }
| { kind: 'generalPriority'; priority: string[] };
}
| {
type: 'adjustGeneralResources';
@@ -377,6 +416,7 @@ export type TurnDaemonCommand =
| {
type: 'auctionBid';
requestId?: string;
userId: string;
auctionId: number;
generalId: number;
amount: number;
@@ -605,17 +645,33 @@ export type TurnDaemonCommandResult =
reason: string;
}
| {
type: 'setNationMeta';
type: 'setNationSetting';
ok: true;
nationId: number;
updatedAt: string;
availableCnt?: number;
}
| {
type: 'setNationSetting';
ok: false;
code: 'BAD_REQUEST' | 'FORBIDDEN' | 'NOT_FOUND' | 'PRECONDITION_FAILED';
nationId?: number;
reason: string;
currentUpdatedAt?: string | null;
}
| {
type: 'setNpcPolicy';
ok: true;
nationId: number;
updatedAt: string;
}
| {
type: 'setNationMeta';
type: 'setNpcPolicy';
ok: false;
nationId: number;
code: 'BAD_REQUEST' | 'FORBIDDEN' | 'NOT_FOUND' | 'PRECONDITION_FAILED' | 'CONFLICT';
reason: string;
currentUpdatedAt?: string;
nationId?: number;
currentUpdatedAt?: string | null;
}
| {
type: 'adjustGeneralResources';
@@ -46,10 +46,10 @@ export interface AcceptScoutResolveContext<
const differentDestGeneral = (destGeneralId: number): Constraint => ({
name: 'differentDestGeneral',
requires: (ctx) => [
{ kind: 'general', id: ctx.actorId },
{ kind: 'destGeneral', id: destGeneralId },
],
// Ref keeps only the recruiter id/nation snapshot in the letter. The
// recruiter can be deleted before the receiver accepts it, so this
// self-check must not turn the missing live recruiter into a dependency.
requires: (ctx) => [{ kind: 'general', id: ctx.actorId }],
test: (ctx) =>
ctx.actorId === destGeneralId
? { kind: 'deny', reason: '본인의 등용장을 수락할 수 없습니다.' }
@@ -74,7 +74,6 @@ export class ActionResolver<
const effects: GeneralActionEffect<TriggerState>[] = [];
if (!destNation) throw new Error('Target nation not found.');
if (!destGeneral) throw new Error('Recruiter not found.');
// 1. Logs
const destNationName = destNation.name;
@@ -96,79 +95,102 @@ export class ActionResolver<
format: LogFormat.MONTH,
});
// 2. Recruiter Rewards
const recruiterExperience = destGeneral.experience + 100;
const recruiterDedication = destGeneral.dedication + 100;
// 2. Recruiter Rewards. Ref resolves a deleted recruiter as a dummy
// general: joining still succeeds, while recruiter-only rewards and
// logs are discarded.
const belong = readMetaNumberFromUnknown(general.meta, 'belong') ?? 0;
const maxBelong = readMetaNumberFromUnknown(general.meta, 'max_belong') ?? 0;
const recruiterExpLevel = Math.max(
0,
Math.min(
this.env.maxStatLevel ?? LEGACY_DEFAULT_MAX_LEVEL,
recruiterExperience < 1_000
? Math.trunc(recruiterExperience / 100)
: Math.trunc(Math.sqrt(recruiterExperience / 10))
)
);
const recruiterDedicationLevel = Math.max(
0,
Math.min(this.env.maxDedicationLevel ?? 30, Math.ceil(Math.sqrt(recruiterDedication) / 10))
);
const previousRecruiterExpLevel = typeof destGeneral.meta.explevel === 'number' ? destGeneral.meta.explevel : 0;
const previousRecruiterDedicationLevel =
typeof destGeneral.meta.dedlevel === 'number' ? destGeneral.meta.dedlevel : 0;
effects.push(
createGeneralPatchEffect(
{
experience: recruiterExperience,
dedication: recruiterDedication,
meta: {
...destGeneral.meta,
explevel: recruiterExpLevel,
dedlevel: recruiterDedicationLevel,
},
},
destGeneral.id
)
);
if (recruiterExpLevel !== previousRecruiterExpLevel) {
const josaRo = JosaUtil.pick(String(recruiterExpLevel), '로');
effects.push(
createLogEffect(
recruiterExpLevel > previousRecruiterExpLevel
? `<C>Lv ${recruiterExpLevel}</>${josaRo} <C>레벨업</>!`
: `<C>Lv ${recruiterExpLevel}</>${josaRo} <R>레벨다운</>!`,
{
scope: LogScope.GENERAL,
generalId: destGeneral.id,
category: LogCategory.ACTION,
format: LogFormat.PLAIN,
legacyFlushGroup: 1,
}
if (destGeneral) {
const recruiterExperience = destGeneral.experience + 100;
const recruiterDedication = destGeneral.dedication + 100;
const recruiterExpLevel = Math.max(
0,
Math.min(
this.env.maxStatLevel ?? LEGACY_DEFAULT_MAX_LEVEL,
recruiterExperience < 1_000
? Math.trunc(recruiterExperience / 100)
: Math.trunc(Math.sqrt(recruiterExperience / 10))
)
);
}
if (recruiterDedicationLevel !== previousRecruiterDedicationLevel) {
const maxDedicationLevel = this.env.maxDedicationLevel ?? 30;
const dedicationLevelText =
recruiterDedicationLevel === 0 ? '무품관' : `${maxDedicationLevel - recruiterDedicationLevel + 1}품관`;
const billText = new Intl.NumberFormat('en-US').format(recruiterDedicationLevel * 200 + 400);
const josaRoDedication = JosaUtil.pick(dedicationLevelText, '로');
const josaRoBill = JosaUtil.pick(billText, '로');
const recruiterDedicationLevel = Math.max(
0,
Math.min(this.env.maxDedicationLevel ?? 30, Math.ceil(Math.sqrt(recruiterDedication) / 10))
);
const previousRecruiterExpLevel =
typeof destGeneral.meta.explevel === 'number' ? destGeneral.meta.explevel : 0;
const previousRecruiterDedicationLevel =
typeof destGeneral.meta.dedlevel === 'number' ? destGeneral.meta.dedlevel : 0;
effects.push(
createLogEffect(
recruiterDedicationLevel > previousRecruiterDedicationLevel
? `<Y>${dedicationLevelText}</>${josaRoDedication} <C>승급</>하여 봉록이 <C>${billText}</>${josaRoBill} <C>상승</>했습니다!`
: `<Y>${dedicationLevelText}</>${josaRoDedication} <R>강등</>되어 봉록이 <C>${billText}</>${josaRoBill} <R>하락</>했습니다!`,
createGeneralPatchEffect(
{
scope: LogScope.GENERAL,
generalId: destGeneral.id,
category: LogCategory.ACTION,
format: LogFormat.PLAIN,
legacyFlushGroup: 1,
}
experience: recruiterExperience,
dedication: recruiterDedication,
meta: {
...destGeneral.meta,
explevel: recruiterExpLevel,
dedlevel: recruiterDedicationLevel,
},
},
destGeneral.id
)
);
if (recruiterExpLevel !== previousRecruiterExpLevel) {
const recruiterLevelJosaRo = JosaUtil.pick(String(recruiterExpLevel), '로');
effects.push(
createLogEffect(
recruiterExpLevel > previousRecruiterExpLevel
? `<C>Lv ${recruiterExpLevel}</>${recruiterLevelJosaRo} <C>레벨업</>!`
: `<C>Lv ${recruiterExpLevel}</>${recruiterLevelJosaRo} <R>레벨다운</>!`,
{
scope: LogScope.GENERAL,
generalId: destGeneral.id,
category: LogCategory.ACTION,
format: LogFormat.PLAIN,
legacyFlushGroup: 1,
}
)
);
}
if (recruiterDedicationLevel !== previousRecruiterDedicationLevel) {
const maxDedicationLevel = this.env.maxDedicationLevel ?? 30;
const dedicationLevelText =
recruiterDedicationLevel === 0
? '무품관'
: `${maxDedicationLevel - recruiterDedicationLevel + 1}품관`;
const billText = new Intl.NumberFormat('en-US').format(recruiterDedicationLevel * 200 + 400);
const josaRoDedication = JosaUtil.pick(dedicationLevelText, '로');
const josaRoBill = JosaUtil.pick(billText, '로');
effects.push(
createLogEffect(
recruiterDedicationLevel > previousRecruiterDedicationLevel
? `<Y>${dedicationLevelText}</>${josaRoDedication} <C>승급</>하여 봉록이 <C>${billText}</>${josaRoBill} <C>상승</>했습니다!`
: `<Y>${dedicationLevelText}</>${josaRoDedication} <R>강등</>되어 봉록이 <C>${billText}</>${josaRoBill} <R>하락</>했습니다!`,
{
scope: LogScope.GENERAL,
generalId: destGeneral.id,
category: LogCategory.ACTION,
format: LogFormat.PLAIN,
legacyFlushGroup: 1,
}
)
);
}
effects.push(
createLogEffect(`<Y>${generalName}</> 등용에 성공했습니다.`, {
scope: LogScope.GENERAL,
generalId: destGeneral.id,
category: LogCategory.ACTION,
format: LogFormat.MONTH,
legacyFlushGroup: 1,
}),
createLogEffect(`<Y>${generalName}</> 등용에 성공`, {
scope: LogScope.GENERAL,
generalId: destGeneral.id,
category: LogCategory.HISTORY,
format: LogFormat.YEAR_MONTH,
legacyFlushGroup: 1,
})
);
}
// 3. Betrayal Logic
@@ -285,22 +307,6 @@ export class ActionResolver<
category: LogCategory.HISTORY,
format: LogFormat.YEAR_MONTH,
});
effects.push(
createLogEffect(`<Y>${generalName}</> 등용에 성공했습니다.`, {
scope: LogScope.GENERAL,
generalId: destGeneral.id,
category: LogCategory.ACTION,
format: LogFormat.MONTH,
legacyFlushGroup: 1,
}),
createLogEffect(`<Y>${generalName}</> 등용에 성공`, {
scope: LogScope.GENERAL,
generalId: destGeneral.id,
category: LogCategory.HISTORY,
format: LogFormat.YEAR_MONTH,
legacyFlushGroup: 1,
})
);
const deletedTroopIds: number[] = [];
if (general.troopId === general.id) {
+24
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@@ -81,6 +81,14 @@ const findReport = (reports: WarUnitReport[], predicate: (report: WarUnitReport)
const getDeadCounter = (city: City): number => getMetaNumber(city.meta, META_DEAD, 0);
const isAssignedToOfficerCity = <TriggerState extends GeneralTriggerState>(
general: General<TriggerState>,
cityId: number
): boolean =>
['officerCity', 'officer_city', 'officerCityId'].some(
(key) => getMetaNumber(general.meta, key, Number.NaN) === cityId
);
// REF-COMPAT:BEGIN ref-dead-split-int-binding
const increaseDeadCounter = (city: City, delta: number): void => {
// Ref binds each `dead + %i` increment as an integer before MariaDB adds
@@ -452,6 +460,21 @@ const resolveConquerCity = <TriggerState extends GeneralTriggerState>(
affectedNations.add(attackerNation);
}
if (!nationCollapsed) {
// Ref updates every row assigned to the captured city without filtering
// by nation, current city, or existing officer level.
for (const general of generals) {
if (!isAssignedToOfficerCity(general, defenderCity.id)) {
continue;
}
general.officerLevel = 1;
general.meta.officerCity = 0;
general.meta.officer_city = 0;
general.meta.officerCityId = 0;
affectedGenerals.add(general);
}
}
// 수도 함락 시 수도 이전 및 내부 사기/자원 페널티.
if (!nationCollapsed && defenderNation && defenderNation.capitalCityId === defenderCity.id) {
const nextCapital = findNextCapital(cities, defenderNationId, defenderCity.id, input.map);
@@ -528,6 +551,7 @@ const resolveConquerCity = <TriggerState extends GeneralTriggerState>(
defenderCity.supplyState = 1;
defenderCity.frontState = 0;
defenderCity.meta.term = 0;
defenderCity.meta.officer_set = 0;
defenderCity.agriculture = round(defenderCity.agriculture * 0.7);
defenderCity.commerce = round(defenderCity.commerce * 0.7);
defenderCity.security = round(defenderCity.security * 0.7);
+70
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@@ -323,6 +323,76 @@ describe('war aftermath', () => {
expect(defenderCity.meta.dead).toBe(111);
});
it('clears every captured-city officer assignment when the defending nation survives', () => {
const attackerNation = buildNation(1);
const defenderNation = buildNation(2);
const foreignNation = buildNation(3);
defenderNation.capitalCityId = 3;
const attackerCity = buildCity(1, 1);
const defenderCity = buildCity(2, 2);
const defenderCapital = buildCity(3, 2);
const foreignCity = buildCity(4, 3);
defenderCity.meta.officer_set = 7;
const attacker = buildGeneral(1, 1, 1);
const camelAssigned = buildGeneral(2, 2, 3);
camelAssigned.officerLevel = 4;
camelAssigned.meta.officerCity = defenderCity.id;
const snakeAssigned = buildGeneral(3, 1, 1);
snakeAssigned.officerLevel = 10;
snakeAssigned.meta.officer_city = defenderCity.id;
const idAssigned = buildGeneral(4, 3, 4);
idAssigned.officerLevel = 0;
idAssigned.meta.officerCityId = defenderCity.id;
const unrelated = buildGeneral(5, 2, 2);
unrelated.officerLevel = 3;
unrelated.meta.officerCity = defenderCapital.id;
unrelated.meta.officer_city = defenderCapital.id;
unrelated.meta.officerCityId = defenderCapital.id;
const outcome = resolveWarAftermath({
battle: {
attacker,
defenders: [],
defenderCity,
logs: [],
conquered: true,
reports: [],
},
attackerNation,
defenderNation,
attackerCity,
defenderCity,
nations: [attackerNation, defenderNation, foreignNation],
cities: [attackerCity, defenderCity, defenderCapital, foreignCity],
generals: [attacker, camelAssigned, snakeAssigned, idAssigned, unrelated],
unitSet: buildUnitSet(),
map: DEFAULT_MAP,
config: buildConfig(),
time: { year: 200, month: 1, startYear: 180 },
messageTime: MESSAGE_TIME,
});
expect(outcome.conquest?.nationCollapsed).toBe(false);
expect(defenderCity.meta.officer_set).toBe(0);
for (const assigned of [camelAssigned, snakeAssigned, idAssigned]) {
expect(assigned).toMatchObject({
officerLevel: 1,
meta: { officerCity: 0, officer_city: 0, officerCityId: 0 },
});
}
expect(unrelated).toMatchObject({
officerLevel: 3,
meta: {
officerCity: defenderCapital.id,
officer_city: defenderCapital.id,
officerCityId: defenderCapital.id,
},
});
expect(outcome.generals.map((general) => general.id)).toEqual(
expect.arrayContaining([attacker.id, camelAssigned.id, snakeAssigned.id, idAssigned.id])
);
});
it('logs emergency relocation when a surviving nation loses its capital', () => {
const attackerNation = buildNation(1);
const defenderNation = buildNation(2);