fix: 특수 유저 커맨드의 Ref 호환 경계를 보강한다

수뇌 국가 설정과 NPC 정책을 actor-bound ENGINE mutation으로 옮기고, 추방·등용·점령·멸망·아이템 폐기의 특수 분기를 Ref와 맞춘다.

요청 ID를 사용자·프로필별로 격리하고 토너먼트 손상 projection을 fail-closed하며 실제 DB 및 Ref 차등 회귀를 보강한다.
This commit is contained in:
2026-08-24 12:10:57 +00:00
parent 5389f8ed94
commit 630bc29100
74 changed files with 3893 additions and 1141 deletions
@@ -1,4 +1,4 @@
import { asNumber, asRecord, JosaUtil, LiteHashDRBG, RandUtil } from '@sammo-ts/common';
import { asNumber, asRecord, isRecord, JosaUtil, LiteHashDRBG, RandUtil } from '@sammo-ts/common';
import { GamePrisma } from '@sammo-ts/infra';
import { LogCategory, LogFormat, LogScope, type MessageDraft, type MessagePayload } from '@sammo-ts/logic';
@@ -15,6 +15,7 @@ interface MessageRow {
id: number;
mailbox: number;
type: string;
time: Date;
validUntil: Date;
message: unknown;
}
@@ -25,8 +26,31 @@ export interface ActionableMessageResponseResult {
reason: string;
}
const parsePayload = (value: unknown): MessagePayload =>
(typeof value === 'string' ? JSON.parse(value) : value) as MessagePayload;
const parsePayload = (value: unknown): MessagePayload | null => {
let parsed: unknown;
try {
parsed = typeof value === 'string' ? JSON.parse(value) : value;
} catch {
return null;
}
const payload = asRecord(parsed);
const src = asRecord(payload.src);
const dest = asRecord(payload.dest);
const isTarget = (target: Record<string, unknown>): boolean =>
Number.isSafeInteger(target.generalId) &&
Number.isSafeInteger(target.nationId) &&
typeof target.generalName === 'string' &&
typeof target.nationName === 'string' &&
typeof target.color === 'string' &&
typeof target.icon === 'string';
if (!isTarget(src) || !isTarget(dest) || typeof payload.text !== 'string') {
return null;
}
if (payload.option !== undefined && payload.option !== null && !isRecord(payload.option)) {
return null;
}
return payload as unknown as MessagePayload;
};
const systemTarget: MessageDraft['src'] = {
generalId: 0,
@@ -37,6 +61,16 @@ const systemTarget: MessageDraft['src'] = {
icon: '',
};
const isLegacyTruthy = (value: unknown): boolean => {
if (value === undefined || value === null || value === false || value === 0 || value === '' || value === '0') {
return false;
}
if (Array.isArray(value)) {
return value.length > 0;
}
return true;
};
const queuePrivateNotice = (
world: InMemoryTurnWorld,
destination: MessagePayload['dest'],
@@ -103,7 +137,7 @@ const fetchMessageForUpdate = async (
): Promise<MessageRow | null> => {
const currentTick = BigInt(world.dateToGameTick(now));
const rows = await db.$queryRaw<MessageRow[]>(GamePrisma.sql`
SELECT id, mailbox, type, valid_until AS "validUntil", message
SELECT id, mailbox, type, time, valid_until AS "validUntil", message
FROM message
WHERE id = ${messageId}
AND (
@@ -130,7 +164,7 @@ const respondToScout = async (options: {
if (row.type !== 'private' || row.mailbox !== actorId || payload.dest.generalId !== actorId) {
return { ok: false, action: 'scout', reason: '올바른 수신자가 아닙니다.' };
}
if (asRecord(payload.option).used === true) {
if (row.validUntil.getTime() <= row.time.getTime() || isLegacyTruthy(asRecord(payload.option).used)) {
return { ok: false, action: 'scout', reason: '유효하지 않은 등용장입니다.' };
}
@@ -280,6 +314,7 @@ export const respondToActionableMessage = async (options: {
const row = await fetchMessageForUpdate(options.db, options.world, options.messageId, now);
if (!row) return { ok: false, reason: '존재하지 않는 메시지입니다.' };
const payload = parsePayload(row.message);
if (!payload) return { ok: false, reason: '응답할 수 없는 메시지입니다.' };
const action = asRecord(payload.option).action;
if (action === 'scout') {
return await respondToScout({ ...options, actorId: options.generalId, row, payload, now });
+59 -9
View File
@@ -25,6 +25,8 @@ const parseWith = <T>(schema: z.ZodType<T>, value: unknown): T | null => {
const zFiniteNumber = z.number().finite();
const zSafeInteger = zFiniteNumber.int().min(Number.MIN_SAFE_INTEGER).max(Number.MAX_SAFE_INTEGER);
const zRecord = z.record(z.string(), z.unknown());
const zBoundedCodePointText = (maximumCodePoints: number) =>
z.string().refine((value) => Array.from(value).length <= maximumCodePoints);
const zRunReason = z.enum(['schedule', 'manual', 'poke']);
const zTurnRunBudget = z.object({
@@ -42,6 +44,7 @@ const zAuctionFinalize = z.object({
const zAuctionOpen = z.object({
type: z.literal('auctionOpen'),
userId: z.string().min(1),
generalId: zFiniteNumber,
auctionType: z.enum(['BUY_RICE', 'SELL_RICE', 'UNIQUE_ITEM']),
amount: zFiniteNumber,
@@ -53,6 +56,7 @@ const zAuctionOpen = z.object({
const zAuctionBid = z.object({
type: z.literal('auctionBid'),
userId: z.string().min(1),
auctionId: zFiniteNumber,
generalId: zFiniteNumber,
amount: zFiniteNumber,
@@ -62,23 +66,27 @@ const zAuctionBid = z.object({
const zTroopJoin = z.object({
type: z.literal('troopJoin'),
userId: z.string().min(1),
generalId: zFiniteNumber,
troopId: zFiniteNumber,
});
const zTroopCreate = z.object({
type: z.literal('troopCreate'),
userId: z.string().min(1),
generalId: zFiniteNumber,
troopName: z.string(),
});
const zTroopExit = z.object({
type: z.literal('troopExit'),
userId: z.string().min(1),
generalId: zFiniteNumber,
});
const zTroopKick = z.object({
type: z.literal('troopKick'),
userId: z.string().min(1),
generalId: zFiniteNumber,
troopId: zFiniteNumber,
targetGeneralId: zFiniteNumber,
@@ -86,6 +94,7 @@ const zTroopKick = z.object({
const zTroopRename = z.object({
type: z.literal('troopRename'),
userId: z.string().min(1),
generalId: zFiniteNumber,
troopId: zFiniteNumber,
troopName: z.string(),
@@ -125,11 +134,13 @@ const zMessageRespond = z.object({
const zVacation = z.object({
type: z.literal('vacation'),
userId: z.string().min(1),
generalId: zFiniteNumber,
});
const zSetMySetting = z.object({
type: z.literal('setMySetting'),
userId: z.string().min(1),
generalId: zFiniteNumber,
settings: z.object({
tnmt: z.number().int().optional(),
@@ -146,25 +157,30 @@ const zSetMySetting = z.object({
const zDropItem = z.object({
type: z.literal('dropItem'),
userId: z.string().min(1),
generalId: zFiniteNumber,
itemType: z.string().min(1),
itemType: z.enum(['horse', 'weapon', 'book', 'item']),
});
const zChangePermission = z.object({
type: z.literal('changePermission'),
userId: z.string().min(1),
generalId: zFiniteNumber,
isAmbassador: z.boolean(),
targetGeneralIds: z.array(zFiniteNumber).min(1),
// Ref uses an empty selection to clear every holder of the role.
targetGeneralIds: z.array(zFiniteNumber),
});
const zKick = z.object({
type: z.literal('kick'),
userId: z.string().min(1),
generalId: zFiniteNumber,
destGeneralId: zFiniteNumber,
});
const zAppoint = z.object({
type: z.literal('appoint'),
userId: z.string().min(1),
generalId: zFiniteNumber,
destGeneralId: zFiniteNumber,
destCityId: zFiniteNumber,
@@ -198,17 +214,42 @@ const zTournamentReward = z.object({
const zVoteReward = z.object({
type: z.literal('voteReward'),
userId: z.string().min(1),
voteId: zFiniteNumber,
generalId: zFiniteNumber,
selection: z.array(zFiniteNumber.int()).min(1),
acceptedGameTick: zSafeInteger.optional(),
});
const zSetNationMeta = z.object({
type: z.literal('setNationMeta'),
const zSetNationSetting = z.object({
type: z.literal('setNationSetting'),
userId: z.string().min(1),
generalId: zFiniteNumber,
nationId: zFiniteNumber,
updates: zRecord,
expectedUpdatedAt: z.string().optional(),
mutation: z.discriminatedUnion('kind', [
// Ref validates required content before HTML purification. A raw,
// non-empty value can therefore become an empty persisted string.
z.object({ kind: z.literal('notice'), message: zBoundedCodePointText(16_384) }),
z.object({ kind: z.literal('scoutMessage'), message: zBoundedCodePointText(1_000) }),
z.object({ kind: z.literal('rate'), amount: z.number().int().min(5).max(30) }),
z.object({ kind: z.literal('bill'), amount: z.number().int().min(20).max(200) }),
z.object({ kind: z.literal('secretLimit'), amount: z.number().int().min(1).max(99) }),
z.object({ kind: z.literal('blockWar'), value: z.boolean() }),
z.object({ kind: z.literal('blockScout'), value: z.boolean() }),
]),
});
const zSetNpcPolicy = z.object({
type: z.literal('setNpcPolicy'),
userId: z.string().min(1),
generalId: zFiniteNumber,
nationId: zFiniteNumber,
expectedUpdatedAt: z.string().nullable(),
mutation: z.discriminatedUnion('kind', [
z.object({ kind: z.literal('nationPolicy'), values: zRecord }),
z.object({ kind: z.literal('nationPriority'), priority: z.array(z.string()) }),
z.object({ kind: z.literal('generalPriority'), priority: z.array(z.string()) }),
]),
});
const zAdjustGeneralResources = z.object({
@@ -640,8 +681,16 @@ const normalizeVoteReward: CommandNormalizer<'voteReward'> = (envelope) => {
return { ...command, requestId: envelope.requestId };
};
const normalizeSetNationMeta: CommandNormalizer<'setNationMeta'> = (envelope) => {
const command = parseWith(zSetNationMeta, envelope.command);
const normalizeSetNationSetting: CommandNormalizer<'setNationSetting'> = (envelope) => {
const command = parseWith(zSetNationSetting, envelope.command);
if (!command) {
return null;
}
return { ...command, requestId: envelope.requestId };
};
const normalizeSetNpcPolicy: CommandNormalizer<'setNpcPolicy'> = (envelope) => {
const command = parseWith(zSetNpcPolicy, envelope.command);
if (!command) {
return null;
}
@@ -804,7 +853,8 @@ const normalizers: CommandNormalizerMap = {
tournamentBettingPayout: normalizeTournamentBettingPayout,
tournamentReward: normalizeTournamentReward,
voteReward: normalizeVoteReward,
setNationMeta: normalizeSetNationMeta,
setNationSetting: normalizeSetNationSetting,
setNpcPolicy: normalizeSetNpcPolicy,
adjustGeneralResources: normalizeAdjustGeneralResources,
adjustGeneralMeta: normalizeAdjustGeneralMeta,
tournamentMatchResult: normalizeTournamentMatchResult,
@@ -0,0 +1,171 @@
import { createHash } from 'node:crypto';
import { asRecord, formatServerDateTime, type TurnDaemonCommand, type TurnDaemonCommandResult } from '@sammo-ts/common';
import { resolveTroopSecretPermission } from '@sammo-ts/logic';
import type { InMemoryTurnWorld } from './inMemoryWorld.js';
type SetNationSettingCommand = Extract<TurnDaemonCommand, { type: 'setNationSetting' }>;
type SetNationSettingResult = Extract<TurnDaemonCommandResult, { type: 'setNationSetting' }>;
const MAX_AVAILABLE_WAR_SETTING_COUNT = 10;
const reject = (
code: Extract<SetNationSettingResult, { ok: false }>['code'],
reason: string,
nationId?: number
): SetNationSettingResult => ({
type: 'setNationSetting',
ok: false,
code,
reason,
...(nationId === undefined ? {} : { nationId }),
});
const readInteger = (value: unknown): number | null => {
if (typeof value === 'number' && Number.isFinite(value)) {
return Math.floor(value);
}
if (typeof value === 'string' && value.trim() !== '') {
const parsed = Number(value);
return Number.isFinite(parsed) ? Math.floor(parsed) : null;
}
return null;
};
const readWarSettingRemain = (meta: Record<string, unknown>): number => {
const legacy = readInteger(meta.available_war_setting_cnt);
const migrated = readInteger(meta.availableWarSettingCnt);
// Ref treats an absent counter as zero. The monthly refill creates it;
// a missing legacy migration value must not grant ten extra changes.
const value = legacy ?? migrated ?? 0;
return Math.max(0, Math.min(MAX_AVAILABLE_WAR_SETTING_COUNT, value));
};
const isLegacyTruthy = (value: unknown): boolean => {
if (value === undefined || value === null || value === false || value === 0 || value === '' || value === '0') {
return false;
}
if (Array.isArray(value)) {
return value.length > 0;
}
return true;
};
const buildRevision = (acceptedAt: Date, requestId: string): string => {
const suffix = createHash('sha256').update(requestId).digest('hex').slice(0, 16);
return `${acceptedAt.toISOString()}#${suffix}`;
};
export const applyNationSettingMutation = (options: {
world: InMemoryTurnWorld;
command: SetNationSettingCommand;
acceptedAt: Date;
}): SetNationSettingResult => {
const { world, command, acceptedAt } = options;
const actor = world.getGeneralById(command.generalId);
if (!actor) {
return reject('NOT_FOUND', '장수 정보를 찾을 수 없습니다.');
}
if (actor.userId !== command.userId) {
return reject('FORBIDDEN', '인증된 사용자와 장수의 소유자가 일치하지 않습니다.');
}
if (actor.nationId <= 0 || actor.nationId !== command.nationId) {
return reject('PRECONDITION_FAILED', '국가에 소속되어있지 않거나 소속 국가가 변경되었습니다.');
}
const nation = world.getNationById(command.nationId);
if (!nation) {
return reject('NOT_FOUND', '국가 정보를 찾을 수 없습니다.', command.nationId);
}
const permission = resolveTroopSecretPermission(actor, nation.meta, false);
if (permission < 0 || (actor.officerLevel < 5 && permission !== 4)) {
return reject('FORBIDDEN', '권한이 부족합니다.', command.nationId);
}
const currentMeta = asRecord(nation.meta);
let updates: Record<string, unknown>;
let availableCnt: number | undefined;
switch (command.mutation.kind) {
case 'notice': {
const message = command.mutation.message;
if (Array.from(message).length > 16_384) {
return reject('BAD_REQUEST', '올바른 국가 방침을 입력해주세요.', command.nationId);
}
updates = {
notice: message,
nationNotice: {
date: formatServerDateTime(world.getGameNow(acceptedAt)),
msg: message,
author: actor.name,
authorID: actor.id,
},
};
break;
}
case 'scoutMessage': {
const message = command.mutation.message;
if (Array.from(message).length > 1_000) {
return reject('BAD_REQUEST', '올바른 임관 권유문을 입력해주세요.', command.nationId);
}
updates = { infoText: message };
break;
}
case 'rate':
if (!Number.isInteger(command.mutation.amount) || command.mutation.amount < 5 || command.mutation.amount > 30) {
return reject('BAD_REQUEST', '올바른 세율을 입력해주세요.', command.nationId);
}
updates = { rate: command.mutation.amount };
break;
case 'bill':
if (
!Number.isInteger(command.mutation.amount) ||
command.mutation.amount < 20 ||
command.mutation.amount > 200
) {
return reject('BAD_REQUEST', '올바른 지급률을 입력해주세요.', command.nationId);
}
updates = { bill: command.mutation.amount };
break;
case 'secretLimit':
if (!Number.isInteger(command.mutation.amount) || command.mutation.amount < 1 || command.mutation.amount > 99) {
return reject('BAD_REQUEST', '올바른 기밀 공개 기준을 입력해주세요.', command.nationId);
}
updates = { secretlimit: command.mutation.amount };
break;
case 'blockWar': {
const remain = readWarSettingRemain(currentMeta);
if (remain <= 0) {
return reject('BAD_REQUEST', '잔여 횟수가 부족합니다.', command.nationId);
}
availableCnt = remain - 1;
updates = {
war: command.mutation.value ? 1 : 0,
available_war_setting_cnt: availableCnt,
};
break;
}
case 'blockScout':
if (isLegacyTruthy(asRecord(world.getState().meta).block_change_scout)) {
return reject('FORBIDDEN', '임관 설정을 바꿀 수 없도록 설정되어 있습니다.', command.nationId);
}
updates = { scout: command.mutation.value ? 1 : 0 };
break;
}
const updatedAt = buildRevision(acceptedAt, command.requestId ?? `${command.type}:${command.generalId}`);
world.updateNation(command.nationId, {
meta: {
...nation.meta,
...updates,
_updatedAt: updatedAt,
},
});
return {
type: 'setNationSetting',
ok: true,
nationId: command.nationId,
updatedAt,
...(availableCnt === undefined ? {} : { availableCnt }),
};
};
@@ -0,0 +1,398 @@
import { createHash } from 'node:crypto';
import {
asRecord,
formatServerDateTime,
isRecord,
type TurnDaemonCommand,
type TurnDaemonCommandResult,
} from '@sammo-ts/common';
import { resolveTroopSecretPermission } from '@sammo-ts/logic';
import type { InMemoryTurnWorld } from './inMemoryWorld.js';
export type NationPolicy = {
reqNationGold: number;
reqNationRice: number;
CombatForce: Record<number, [number, number]>;
SupportForce: number[];
DevelopForce: number[];
reqHumanWarUrgentGold: number;
reqHumanWarUrgentRice: number;
reqHumanWarRecommandGold: number;
reqHumanWarRecommandRice: number;
reqHumanDevelGold: number;
reqHumanDevelRice: number;
reqNPCWarGold: number;
reqNPCWarRice: number;
reqNPCDevelGold: number;
reqNPCDevelRice: number;
minimumResourceActionAmount: number;
maximumResourceActionAmount: number;
minNPCWarLeadership: number;
minWarCrew: number;
minNPCRecruitCityPopulation: number;
safeRecruitCityPopulationRatio: number;
properWarTrainAtmos: number;
cureThreshold: number;
};
export const DEFAULT_NATION_PRIORITY = [
'불가침제의',
'선전포고',
'천도',
'유저장긴급포상',
'부대전방발령',
'유저장구출발령',
'유저장후방발령',
'부대유저장후방발령',
'유저장전방발령',
'유저장포상',
'부대구출발령',
'부대후방발령',
'NPC긴급포상',
'NPC구출발령',
'NPC후방발령',
'NPC포상',
'NPC전방발령',
'유저장내정발령',
'NPC내정발령',
'NPC몰수',
] as const;
export const DEFAULT_GENERAL_PRIORITY = [
'NPC사망대비',
'귀환',
'금쌀구매',
'출병',
'긴급내정',
'전투준비',
'전방워프',
'NPC헌납',
'징병',
'후방워프',
'전쟁내정',
'소집해제',
'일반내정',
'내정워프',
] as const;
export const DEFAULT_NATION_POLICY: NationPolicy = {
reqNationGold: 10000,
reqNationRice: 12000,
CombatForce: {},
SupportForce: [],
DevelopForce: [],
reqHumanWarUrgentGold: 0,
reqHumanWarUrgentRice: 0,
reqHumanWarRecommandGold: 0,
reqHumanWarRecommandRice: 0,
reqHumanDevelGold: 10000,
reqHumanDevelRice: 10000,
reqNPCWarGold: 0,
reqNPCWarRice: 0,
reqNPCDevelGold: 0,
reqNPCDevelRice: 500,
minimumResourceActionAmount: 1000,
maximumResourceActionAmount: 10000,
minNPCWarLeadership: 40,
minWarCrew: 1500,
minNPCRecruitCityPopulation: 50000,
safeRecruitCityPopulationRatio: 0.5,
properWarTrainAtmos: 90,
cureThreshold: 10,
};
const NATION_POLICY_KEYS = new Set<keyof NationPolicy>(Object.keys(DEFAULT_NATION_POLICY) as Array<keyof NationPolicy>);
const INTEGER_POLICY_KEYS = [
'reqNationGold',
'reqNationRice',
'reqHumanWarUrgentGold',
'reqHumanWarUrgentRice',
'reqHumanWarRecommandGold',
'reqHumanWarRecommandRice',
'reqHumanDevelGold',
'reqHumanDevelRice',
'reqNPCWarGold',
'reqNPCWarRice',
'reqNPCDevelGold',
'reqNPCDevelRice',
'minimumResourceActionAmount',
'maximumResourceActionAmount',
'minNPCWarLeadership',
'minWarCrew',
'minNPCRecruitCityPopulation',
'properWarTrainAtmos',
'cureThreshold',
] as const satisfies ReadonlyArray<keyof NationPolicy>;
const FLOAT_POLICY_KEYS = ['safeRecruitCityPopulationRatio'] as const satisfies ReadonlyArray<keyof NationPolicy>;
const INTEGER_POLICY_KEY_SET = new Set<string>(INTEGER_POLICY_KEYS);
const FLOAT_POLICY_KEY_SET = new Set<string>(FLOAT_POLICY_KEYS);
type SetNpcPolicyCommand = Extract<TurnDaemonCommand, { type: 'setNpcPolicy' }>;
type SetNpcPolicyResult = Extract<TurnDaemonCommandResult, { type: 'setNpcPolicy' }>;
const reject = (
code: Extract<SetNpcPolicyResult, { ok: false }>['code'],
reason: string,
extra: Pick<Extract<SetNpcPolicyResult, { ok: false }>, 'nationId' | 'currentUpdatedAt'> = {}
): SetNpcPolicyResult => ({ type: 'setNpcPolicy', ok: false, code, reason, ...extra });
const buildRevision = (acceptedAt: Date, requestId: string): string => {
const suffix = createHash('sha256').update(requestId).digest('hex').slice(0, 16);
return `${acceptedAt.toISOString()}#${suffix}`;
};
const validateGeneralPriority = (priority: readonly string[]): string | null => {
const mustHave = new Set(['출병', '일반내정']);
const orderMap = new Map<string, number>();
for (const item of priority) {
if (!DEFAULT_GENERAL_PRIORITY.includes(item as (typeof DEFAULT_GENERAL_PRIORITY)[number])) {
return `${item}은 올바른 명령이 아닙니다.`;
}
mustHave.delete(item);
// Ref uses the count of distinct keys at each assignment. Updating an
// existing key therefore advances it after the currently known keys.
orderMap.set(item, orderMap.size);
}
const sortieIndex = orderMap.get('출병');
const domesticIndex = orderMap.get('일반내정');
if (sortieIndex !== undefined && domesticIndex !== undefined && sortieIndex > domesticIndex) {
return '출병 명령은 일반내정 명령보다 먼저여야 합니다.';
}
if (mustHave.size > 0) {
return `${mustHave.values().next().value}은 항상 사용해야 합니다.`;
}
return null;
};
const applyNationPolicyValues = (
world: InMemoryTurnWorld,
nationId: number,
currentValues: Record<string, unknown>,
values: Record<string, unknown>
): { values?: Record<string, unknown>; error?: string } => {
if (Object.keys(values).length === 0) {
return { error: '올바른 입력이 아닙니다.' };
}
for (const key of Object.keys(values)) {
if (!NATION_POLICY_KEYS.has(key as keyof NationPolicy)) {
return { error: `${key}는 올바른 정책값이 아닙니다.` };
}
}
// Ref persists only the supplied delta on top of the existing nation
// overrides. Materialising defaults here would freeze later server-policy
// changes and is not equivalent to j_set_npc_control.php.
const nextValues = { ...currentValues };
for (const key of INTEGER_POLICY_KEYS) {
if (!Object.hasOwn(values, key)) {
continue;
}
const value = values[key];
if (typeof value !== 'number' || !Number.isFinite(value) || !Number.isInteger(value)) {
return { error: `${key}는 올바른 값이 아닙니다.` };
}
nextValues[key] = Math.max(0, value);
}
for (const key of FLOAT_POLICY_KEYS) {
if (!Object.hasOwn(values, key)) {
continue;
}
const value = values[key];
if (typeof value !== 'number' || !Number.isFinite(value)) {
return { error: `${key}는 올바른 값이 아닙니다.` };
}
// Ref clamps negative integers but deliberately leaves floating-point
// ratios unchanged.
nextValues[key] = value;
}
const troopIds = new Set(
world
.listTroops()
.filter((troop) => troop.nationId === nationId)
.map((troop) => troop.id)
);
const assigned = new Set<number>();
if (Object.hasOwn(values, 'CombatForce')) {
const rawCombat = values.CombatForce;
if (!isRecord(rawCombat)) {
return { error: 'CombatForce는 올바른 정책값이 아닙니다.' };
}
for (const [rawLeaderId, rawTarget] of Object.entries(rawCombat)) {
const leaderId = Number(rawLeaderId);
if (!Number.isSafeInteger(leaderId) || !troopIds.has(leaderId)) {
return { error: `${rawLeaderId}는 국가의 부대가 아닙니다.` };
}
if (assigned.has(leaderId)) {
return { error: `부대(${leaderId})는 하나의 역할만 지정할 수 있습니다.` };
}
if (!Array.isArray(rawTarget) || rawTarget.length !== 2) {
return { error: `${leaderId}의 입력양식이 올바르지 않습니다.` };
}
// Ref j_set_npc_control.php accidentally destructures the complete
// troop-role cache instead of this rawTarget. Positive troop IDs
// therefore leave indexes 0/1 undefined and every non-empty
// CombatForce is rejected with this observable empty-city error.
// Preserve that legacy bug until a separately approved contract
// change fixes Ref and Core together.
return { error: `${leaderId}의 도시 , 가 올바른 도시 번호가 아닙니다.` };
}
nextValues.CombatForce = {};
}
for (const key of ['SupportForce', 'DevelopForce'] as const) {
if (!Object.hasOwn(values, key)) {
continue;
}
const rawList = values[key];
if (!Array.isArray(rawList)) {
return { error: `${key}는 올바른 정책값이 아닙니다.` };
}
const list: number[] = [];
for (const rawLeaderId of rawList) {
const leaderId = Number(rawLeaderId);
if (!Number.isSafeInteger(leaderId) || !troopIds.has(leaderId)) {
return { error: `${String(rawLeaderId)}는 국가의 부대가 아닙니다.` };
}
if (assigned.has(leaderId)) {
return { error: `부대(${leaderId})는 하나의 역할만 지정할 수 있습니다.` };
}
assigned.add(leaderId);
list.push(leaderId);
}
nextValues[key] = list;
}
// Numeric keys have already been handled. The three role keys are handled
// above, leaving no accepted policy key unprocessed.
for (const [key, value] of Object.entries(values)) {
if (
!INTEGER_POLICY_KEY_SET.has(key) &&
!FLOAT_POLICY_KEY_SET.has(key) &&
!['CombatForce', 'SupportForce', 'DevelopForce'].includes(key)
) {
nextValues[key] = value;
}
}
return { values: nextValues };
};
export const applyNpcPolicyMutation = (options: {
world: InMemoryTurnWorld;
command: SetNpcPolicyCommand;
acceptedAt: Date;
}): SetNpcPolicyResult => {
const { world, command, acceptedAt } = options;
const actor = world.getGeneralById(command.generalId);
if (!actor) {
return reject('NOT_FOUND', '장수 정보를 찾을 수 없습니다.');
}
if (actor.userId !== command.userId) {
return reject('FORBIDDEN', '인증된 사용자와 장수의 소유자가 일치하지 않습니다.');
}
if (actor.nationId <= 0 || actor.nationId !== command.nationId) {
return reject('PRECONDITION_FAILED', '국가에 소속되어있지 않거나 소속 국가가 변경되었습니다.');
}
const nation = world.getNationById(command.nationId);
if (!nation) {
return reject('NOT_FOUND', '국가 정보를 찾을 수 없습니다.', { nationId: command.nationId });
}
if (resolveTroopSecretPermission(actor, nation.meta, true) < 3) {
return reject('FORBIDDEN', '권한이 부족합니다. 군주, 외교권자, 조언자가 아닙니다.', {
nationId: command.nationId,
});
}
const nationMeta = asRecord(nation.meta);
const currentUpdatedAt =
typeof nationMeta._npcPolicyUpdatedAt === 'string'
? nationMeta._npcPolicyUpdatedAt
: typeof nationMeta._updatedAt === 'string'
? nationMeta._updatedAt
: null;
if (command.expectedUpdatedAt !== currentUpdatedAt) {
return reject('CONFLICT', '다른 사용자가 정책을 변경했습니다. 재시도하거나 현재 상태로 갱신해주세요.', {
nationId: command.nationId,
currentUpdatedAt,
});
}
const gameNow = formatServerDateTime(world.getGameNow(acceptedAt));
let updates: Record<string, unknown>;
if (command.mutation.kind === 'nationPolicy') {
const policyRoot = asRecord(nationMeta.npc_nation_policy);
const applied = applyNationPolicyValues(
world,
command.nationId,
asRecord(policyRoot.values),
command.mutation.values
);
if (!applied.values) {
return reject('BAD_REQUEST', applied.error ?? '올바른 입력이 아닙니다.', { nationId: command.nationId });
}
updates = {
npc_nation_policy: {
...policyRoot,
values: applied.values,
valueSetter: actor.name,
valueSetTime: gameNow,
},
};
} else if (command.mutation.kind === 'nationPriority') {
if (command.mutation.priority.length === 0) {
return reject('BAD_REQUEST', '올바른 입력이 아닙니다.', { nationId: command.nationId });
}
for (const item of command.mutation.priority) {
if (!DEFAULT_NATION_PRIORITY.includes(item as (typeof DEFAULT_NATION_PRIORITY)[number])) {
return reject('BAD_REQUEST', `${item}은 올바른 명령이 아닙니다.`, { nationId: command.nationId });
}
}
const policyRoot = asRecord(nationMeta.npc_nation_policy);
updates = {
npc_nation_policy: {
...policyRoot,
priority: [...command.mutation.priority],
prioritySetter: actor.name,
prioritySetTime: gameNow,
},
};
} else {
const validationError = validateGeneralPriority(command.mutation.priority);
if (validationError) {
return reject('BAD_REQUEST', validationError, { nationId: command.nationId });
}
const policyRoot = asRecord(nationMeta.npc_general_policy);
updates = {
npc_general_policy: {
...policyRoot,
priority: [...command.mutation.priority],
prioritySetter: actor.name,
prioritySetTime: gameNow,
},
};
}
// input_event timestamps have millisecond precision, so two independent
// accepted commands can share the same time. Include the durable request
// identity to keep the strict CAS token unique.
const updatedAt = buildRevision(acceptedAt, command.requestId ?? `${command.type}:${command.generalId}`);
world.updateNation(command.nationId, {
meta: {
...nation.meta,
...updates,
// Keep the policy CAS independent from notice/tax/scout settings.
// The legacy shared _updatedAt remains a one-time migration fallback.
_npcPolicyUpdatedAt: updatedAt,
},
});
return { type: 'setNpcPolicy', ok: true, nationId: command.nationId, updatedAt };
};
@@ -9,6 +9,11 @@ const readNumber = (value: unknown): number => {
const readTextArray = (value: unknown): string[] =>
Array.isArray(value) ? value.filter((entry): entry is string => typeof entry === 'string') : [];
const readArchiveText = (values: readonly unknown[], fallback: string | null): string | null => {
const value = values.find((candidate) => candidate !== undefined && candidate !== null);
return value === undefined ? fallback : String(value);
};
export const buildOldNationArchiveData = (options: {
nation: Nation;
generalIds: readonly number[];
@@ -22,6 +27,7 @@ export const buildOldNationArchiveData = (options: {
...maxPower,
};
const maxCities = readTextArray(maxPower.maxCities);
const nationNotice = asRecord(meta.nationNotice);
return {
...nation,
@@ -34,5 +40,7 @@ export const buildOldNationArchiveData = (options: {
aux,
generals: [...options.generalIds],
history: [...options.history],
msg: readArchiveText([meta.notice, nationNotice.msg, meta.msg], ''),
scout_msg: readArchiveText([meta.infoText, meta.scout_msg], null),
};
};
@@ -2541,7 +2541,7 @@ export const createImmediateGeneralActionExecutor = async (options: {
const failureText =
definition.formatConstraintFailure?.(reason, constraintCtx, args, view) ??
`${reason} ${definition.name} 실패.`;
if (input.actionKey === 'che_접경귀환' || input.actionKey === 'che_등용수락') {
if (input.actionKey === 'che_접경귀환') {
options.world.pushLog(createGeneralActionLog(general.id, failureText), general.turnTime);
}
return { ok: false, reason: failureText };
@@ -2671,10 +2671,16 @@ export const createImmediateGeneralActionExecutor = async (options: {
nextGeneral = applyLegacyGeneralProgression(
{
...nextGeneral,
lastTurn: {
command: definition.name,
arg: extractArgsRecord(args),
},
// Ref's recruitment-letter acceptance is an immediate
// side action and never replaces the receiver's
// reserved-command repetition state.
lastTurn:
input.actionKey === 'che_등용수락'
? general.lastTurn
: {
command: definition.name,
arg: extractArgsRecord(args),
},
},
general,
input.actionKey,
+1
View File
@@ -962,6 +962,7 @@ const createTurnDaemonRuntimeWithLease = async (
scenarioMeta: snapshot.scenarioMeta,
map: snapshot.map,
commandProfile,
generalActionModules: monthlyActionModules.general,
getAdditionalOccupiedUniqueItemKeys: () => occupiedAuctionUniqueItemKeys,
auctionFinalizer: auctionFinalizer ?? undefined,
auctionBidder: auctionBidder ?? undefined,
@@ -496,15 +496,12 @@ export const persistUnificationFinalization = async (
const cityCount = cities.filter((city) => city.nationId === input.winnerNationId).length;
const totalPop = cities.reduce((sum, city) => sum + city.population, 0);
const totalMaxPop = cities.reduce((sum, city) => sum + city.populationMax, 0);
const winnerMeta = asRecord(winner.meta);
const winnerData = {
...buildOldNationArchiveData({
nation: winner,
generalIds: winnerGenerals.map((general) => general.id),
history: nationHistory,
}),
msg: String(asRecord(winnerMeta.nationNotice).msg ?? winnerMeta.msg ?? ''),
scout_msg: String(winnerMeta.scout_msg ?? ''),
generationKey: input.generationKey,
};
await transaction.oldNation.upsert({
+204 -56
View File
@@ -22,20 +22,24 @@ import {
buildVoteUniqueSeed,
countOccupiedUniqueItems,
createItemModuleRegistry,
GeneralActionPipeline,
isDefenceTrainPenaltyWaivedByScenarioEffect,
isValidTroopNameWidth,
loadItemModules,
normalizeTroopName,
resolveTroopSecretPermission,
resolveMessageTargetIcon,
type GeneralActionModule,
resolveUniqueConfig,
rollUniqueLottery,
type ItemModule,
type LogEntryDraft,
type MapDefinition,
type ScenarioMeta,
type TriggerValue,
type TurnCommandProfile,
} from '@sammo-ts/logic';
import { simpleSerialize } from '@sammo-ts/logic/war/utils.js';
import { round as roundLegacyInteger, simpleSerialize } from '@sammo-ts/logic/war/utils.js';
import {
cloneItemInventory,
ensureItemInventory,
@@ -45,7 +49,12 @@ import {
import type { InMemoryTurnWorld } from './inMemoryWorld.js';
import type { InMemoryReservedTurnStore } from './reservedTurnStore.js';
import type { TurnGeneral } from './types.js';
import { createImmediateGeneralActionExecutor, type ImmediateGeneralActionExecutor } from './reservedTurnHandler.js';
import {
applyLegacyGeneralProgression,
createImmediateGeneralActionExecutor,
type ImmediateGeneralActionExecutor,
} from './reservedTurnHandler.js';
import { buildCommandEnv } from './reservedTurnCommands.js';
import { openAuction } from '../auction/opener.js';
import {
hasScenarioStaticEventHandler,
@@ -63,6 +72,8 @@ import { NpcPossessionError, possessNpcGeneral } from './npcPossessionService.js
import { buildPrestartDeleteAfter, formatPrestartDeleteAfter, readPrestartDeleteAfter } from './prestartDeletion.js';
import { respondToActionableMessage } from './actionableMessageResponse.js';
import { executeInheritanceAction } from './inheritanceActionService.js';
import { applyNpcPolicyMutation } from './npcPolicyMutation.js';
import { applyNationSettingMutation } from './nationSettingMutation.js';
let itemRegistryPromise: Promise<Map<string, ItemModule>> | null = null;
@@ -140,6 +151,7 @@ interface CommandHandlerContext {
tournamentRewardFinalizer?: TournamentRewardFinalizer;
getImmediateGeneralActionExecutor?: () => Promise<ImmediateGeneralActionExecutor>;
reservedTurns?: InMemoryReservedTurnStore;
generalActionModules?: ReadonlyArray<GeneralActionModule>;
loadArchivedNationMaxId?: (serverId: string) => Promise<number>;
}
@@ -150,6 +162,72 @@ const requireCommandDatabase = (ctx: CommandHandlerContext): DatabaseClient => {
return ctx.commandDb as unknown as DatabaseClient;
};
const ACTOR_BOUND_GENERAL_COMMAND_TYPE_LIST = [
'troopCreate',
'troopJoin',
'troopExit',
'troopKick',
'troopRename',
'vacation',
'setMySetting',
'dropItem',
'auctionOpen',
'auctionBid',
'changePermission',
'kick',
'appoint',
'voteReward',
] as const satisfies readonly TurnDaemonCommand['type'][];
type ActorBoundGeneralCommandType = (typeof ACTOR_BOUND_GENERAL_COMMAND_TYPE_LIST)[number];
const ACTOR_BOUND_GENERAL_COMMAND_TYPES = new Set<ActorBoundGeneralCommandType>(ACTOR_BOUND_GENERAL_COMMAND_TYPE_LIST);
type ActorBoundGeneralCommand = Extract<TurnDaemonCommand, { type: ActorBoundGeneralCommandType }>;
const isActorBoundGeneralCommand = (command: TurnDaemonCommand): command is ActorBoundGeneralCommand =>
ACTOR_BOUND_GENERAL_COMMAND_TYPES.has(command.type as ActorBoundGeneralCommandType);
const rejectActorBoundGeneralCommand = (
command: ActorBoundGeneralCommand,
reason: string
): TurnDaemonCommandResult => ({
type: 'commandRejected',
ok: false,
commandType: command.type,
reason,
});
const validateActorBoundGeneralCommand = async (
ctx: CommandHandlerContext,
command: ActorBoundGeneralCommand
): Promise<TurnDaemonCommandResult | null> => {
if (!ctx.commandDb) {
return null;
}
if (!command.requestId) {
return rejectActorBoundGeneralCommand(command, '인증 명령의 요청 ID가 없습니다.');
}
const event = await ctx.commandDb.inputEvent.findUnique({
where: { requestId: command.requestId },
select: { actorUserId: true, target: true, eventType: true },
});
if (
!event ||
event.actorUserId !== command.userId ||
event.target !== 'ENGINE' ||
event.eventType !== command.type
) {
return rejectActorBoundGeneralCommand(command, '인증 명령의 입력 이벤트가 일치하지 않습니다.');
}
const general = ctx.world.getGeneralById(command.generalId);
if (!general || general.userId !== command.userId) {
return rejectActorBoundGeneralCommand(command, '명령 수행 장수의 현재 소유자가 일치하지 않습니다.');
}
return null;
};
const resolveCommandAcceptedAt = async (
db: DatabaseClient,
command: Extract<
@@ -164,7 +242,9 @@ const resolveCommandAcceptedAt = async (
| 'selectPoolCreate'
| 'selectPoolReselect'
| 'adjustGeneralIcon'
| 'inheritanceAction';
| 'inheritanceAction'
| 'setNationSetting'
| 'setNpcPolicy';
}
>
): Promise<Date> => {
@@ -504,49 +584,22 @@ interface TournamentRewardFinalizer {
): Promise<TurnDaemonCommandResult>;
}
async function handleSetNationMeta(
async function handleSetNationSetting(
ctx: CommandHandlerContext,
command: Extract<TurnDaemonCommand, { type: 'setNationMeta' }>
command: Extract<TurnDaemonCommand, { type: 'setNationSetting' }>
): Promise<TurnDaemonCommandResult> {
const { world } = ctx;
const nation = world.getNationById(command.nationId);
if (!nation) {
return {
type: 'setNationMeta',
ok: false,
nationId: command.nationId,
reason: '국가 정보를 찾을 수 없습니다.',
};
}
const db = requireCommandDatabase(ctx);
const acceptedAt = await resolveCommandAcceptedAt(db, command);
return applyNationSettingMutation({ world: ctx.world, command, acceptedAt });
}
const meta = (nation.meta ?? {}) as Record<string, unknown>;
const currentUpdatedAt = typeof meta._updatedAt === 'string' ? meta._updatedAt : undefined;
if (command.expectedUpdatedAt && currentUpdatedAt && command.expectedUpdatedAt !== currentUpdatedAt) {
return {
type: 'setNationMeta',
ok: false,
nationId: command.nationId,
reason: 'CONFLICT',
currentUpdatedAt,
};
}
const updatedAt = new Date().toISOString();
const nextMeta = {
...meta,
...command.updates,
_updatedAt: updatedAt,
};
world.updateNation(command.nationId, {
meta: nextMeta,
});
return {
type: 'setNationMeta',
ok: true,
nationId: command.nationId,
updatedAt,
};
async function handleSetNpcPolicy(
ctx: CommandHandlerContext,
command: Extract<TurnDaemonCommand, { type: 'setNpcPolicy' }>
): Promise<TurnDaemonCommandResult> {
const db = requireCommandDatabase(ctx);
const acceptedAt = await resolveCommandAcceptedAt(db, command);
return applyNpcPolicyMutation({ world: ctx.world, command, acceptedAt });
}
async function handleAdjustGeneralResources(
@@ -1832,10 +1885,15 @@ async function handleDropItem(
if (!general) {
return { type: 'dropItem', ok: false, generalId: command.generalId, reason: '장수 정보를 찾을 수 없습니다.' };
}
const slot = (['horse', 'weapon', 'book', 'item'] as const).find((candidate) => candidate === command.itemType);
if (!slot || !general.role.items[slot]) {
const slot = command.itemType;
const itemKey = general.role.items[slot];
if (!itemKey) {
return { type: 'dropItem', ok: false, generalId: command.generalId, reason: '아이템을 가지고 있지 않습니다.' };
}
const item = (await getItemRegistry()).get(itemKey);
if (!item) {
return { type: 'dropItem', ok: false, generalId: command.generalId, reason: '아이템 정보를 찾을 수 없습니다.' };
}
const nextGeneral = {
...general,
role: { ...general.role, items: { ...general.role.items } },
@@ -1847,6 +1905,34 @@ async function handleDropItem(
role: nextGeneral.role,
itemInventory: nextGeneral.itemInventory,
});
const josaUl = JosaUtil.pick(item.rawName, '을');
world.pushLog({
scope: LogScope.GENERAL,
category: LogCategory.ACTION,
format: LogFormat.MONTH,
text: `<C>${item.name}</>${josaUl} 버렸습니다.`,
generalId: general.id,
meta: {},
});
if (!item.buyable) {
const nationName = world.getNationById(general.nationId)?.name ?? '재야';
const josaYi = JosaUtil.pick(general.name, '이');
world.pushLog({
scope: LogScope.SYSTEM,
category: LogCategory.SUMMARY,
format: LogFormat.MONTH,
text: `<Y>${general.name}</>${josaYi} <C>${item.name}</>${josaUl} 잃었습니다!`,
meta: {},
});
world.pushLog({
scope: LogScope.SYSTEM,
category: LogCategory.HISTORY,
format: LogFormat.YEAR_MONTH,
text: `<R><b>【망실】</b></><D><b>${nationName}</b></>의 <Y>${general.name}</>${josaYi} <C>${item.name}</>${josaUl} 잃었습니다!`,
meta: {},
});
}
return { type: 'dropItem', ok: true, generalId: command.generalId };
}
@@ -1975,6 +2061,9 @@ async function handleKick(
command: Extract<TurnDaemonCommand, { type: 'kick' }>
): Promise<TurnDaemonCommandResult> {
const { world } = ctx;
const operationalAcceptedAt = ctx.commandDb
? await resolveOperationalAcceptedAt(ctx.commandDb, command)
: new Date();
const general = world.getGeneralById(command.generalId);
if (!general) {
return { type: 'kick', ok: false, generalId: command.generalId, reason: '장수 정보를 찾을 수 없습니다.' };
@@ -2043,14 +2132,38 @@ async function handleKick(
const worldState = world.getState();
const scenarioMeta = asRecord(asRecord(worldState.meta).scenarioMeta);
const startYear = readMetaNumber(scenarioMeta, 'startYear', worldState.currentYear);
let nextExperience = target.experience;
let nextDedication = target.dedication;
let applyProgression = false;
if (worldState.currentYear > startYear || target.npcState >= 2) {
const betray = Math.max(0, readMetaNumber(targetMeta, 'betray', 0));
const maxBetrayCnt = readMetaNumber(config, 'maxBetrayCnt', 9);
const detachedTarget: TurnGeneral = {
...target,
nationId: 0,
officerLevel: 0,
troopId: 0,
meta: nextMeta,
};
const pipeline = new GeneralActionPipeline(ctx.generalActionModules ?? []);
const actionContext = {
general: detachedTarget,
nation: null,
worldView: world,
time: {
year: worldState.currentYear,
month: worldState.currentMonth,
startYear,
},
};
nextExperience = roundLegacyInteger(
target.experience + pipeline.onCalcStat(actionContext, 'experience', -target.experience * 0.15 * betray)
);
nextDedication = roundLegacyInteger(
target.dedication + pipeline.onCalcStat(actionContext, 'dedication', -target.dedication * 0.15 * betray)
);
nextMeta.betray = Math.min(maxBetrayCnt, betray + 1);
world.updateGeneral(target.id, {
experience: Math.max(0, Math.floor(target.experience - target.experience * 0.15 * betray)),
dedication: Math.max(0, Math.floor(target.dedication - target.dedication * 0.15 * betray)),
});
applyProgression = true;
} else {
nextMeta.makelimit = targetMeta.makelimit ?? 12;
}
@@ -2070,14 +2183,28 @@ async function handleKick(
world.removeTroop(target.id);
}
world.updateGeneral(command.destGeneralId, {
const detachedTarget: TurnGeneral = {
...target,
nationId: 0,
officerLevel: 0,
troopId: 0,
gold: Math.min(target.gold, defaultGold),
rice: Math.min(target.rice, defaultRice),
experience: nextExperience,
dedication: nextDedication,
meta: nextMeta,
});
};
const progressionLogs: LogEntryDraft[] = [];
const nextTarget = applyProgression
? applyLegacyGeneralProgression(
detachedTarget,
target,
'kick',
buildCommandEnv(world.getScenarioConfig(), world.getUnitSet()),
progressionLogs
)
: detachedTarget;
world.updateGeneral(command.destGeneralId, nextTarget);
const nationMeta =
worldState.currentYear >= startYear + 3
? setOfficerLock(nation.meta, 'chief_set', general.officerLevel)
@@ -2098,6 +2225,17 @@ async function handleKick(
text: `<Y>${target.name}</>${josaYi} <D><b>${nation.name}</b></>에서 <R>추방</>당했습니다.`,
meta: {},
});
world.pushLog({
scope: LogScope.GENERAL,
category: LogCategory.ACTION,
format: LogFormat.PLAIN,
text: `<D><b>${nation.name}</b></>에서 <R>추방</>당했습니다.`,
generalId: target.id,
meta: {},
});
for (const log of progressionLogs) {
world.pushLog(log);
}
world.pushLog({
scope: LogScope.GENERAL,
category: LogCategory.HISTORY,
@@ -2125,7 +2263,7 @@ async function handleKick(
const text = rng.choice([
'날 버리다니... 곧 전장에서 복수해주겠다...',
'추방이라... 내가 무얼 잘못했단 말인가...',
'어디 추방해가면서 잘되나 보자... 꼭 복수하겠다.',
'어디 추방해가면서 잘되나 보자... 꼭 복수하겠다...',
'인덕이 제일이거늘... 추방이 웬말인가... 저주한다!',
'날 추방했으니 그 복수로 적국에 정보를 팔아 넘겨야겠군요. 그럼 이만.',
]);
@@ -2135,14 +2273,14 @@ async function handleKick(
nationId: nation.id,
nationName: nation.name,
color: nation.color,
icon: target.picture === null ? '' : String(target.picture),
icon: resolveMessageTargetIcon(target),
};
world.queueMessage({
msgType: 'public',
src: messageTarget,
dest: messageTarget,
text,
time: world.getGameNow(new Date()),
time: world.getGameNow(operationalAcceptedAt),
validUntil: new Date('9999-12-31T00:00:00.000Z'),
option: {},
});
@@ -2873,6 +3011,7 @@ export const createTurnDaemonCommandHandler = (options: {
scenarioMeta?: ScenarioMeta;
map?: MapDefinition;
commandProfile?: TurnCommandProfile;
generalActionModules?: ReadonlyArray<GeneralActionModule>;
getAdditionalOccupiedUniqueItemKeys?: () => Iterable<string | null | undefined>;
auctionFinalizer?: AuctionFinalizer;
auctionBidder?: AuctionBidder;
@@ -2886,6 +3025,7 @@ export const createTurnDaemonCommandHandler = (options: {
auctionBidder: options.auctionBidder,
tournamentRewardFinalizer: options.tournamentRewardFinalizer,
reservedTurns: options.reservedTurns,
generalActionModules: options.generalActionModules,
loadArchivedNationMaxId: options.loadArchivedNationMaxId,
getImmediateGeneralActionExecutor: () => {
immediateGeneralActionExecutor ??= createImmediateGeneralActionExecutor({
@@ -2961,8 +3101,10 @@ export const createTurnDaemonCommandHandler = (options: {
tournamentReward: (command) =>
handleTournamentReward(ctx, command as Extract<TurnDaemonCommand, { type: 'tournamentReward' }>),
voteReward: (command) => handleVoteReward(ctx, command as Extract<TurnDaemonCommand, { type: 'voteReward' }>),
setNationMeta: (command) =>
handleSetNationMeta(ctx, command as Extract<TurnDaemonCommand, { type: 'setNationMeta' }>),
setNationSetting: (command) =>
handleSetNationSetting(ctx, command as Extract<TurnDaemonCommand, { type: 'setNationSetting' }>),
setNpcPolicy: (command) =>
handleSetNpcPolicy(ctx, command as Extract<TurnDaemonCommand, { type: 'setNpcPolicy' }>),
adjustGeneralResources: (command) =>
handleAdjustGeneralResources(
ctx,
@@ -3005,6 +3147,12 @@ export const createTurnDaemonCommandHandler = (options: {
}
ctx.commandDb = executionContext?.db;
try {
if (isActorBoundGeneralCommand(command)) {
const rejected = await validateActorBoundGeneralCommand(ctx, command);
if (rejected) {
return rejected;
}
}
return await handler(command);
} finally {
ctx.commandDb = undefined;