fix(game): sync diplomatic responses into turn world
This commit is contained in:
@@ -131,6 +131,15 @@ const zMessageRespond = z.object({
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response: z.boolean(),
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});
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const zSyncDiplomaticResponse = z.object({
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type: z.literal('syncDiplomaticResponse'),
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userId: z.string().min(1),
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generalId: z.number().int().positive(),
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messageId: z.number().int().positive(),
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nationIds: z.array(z.number().int().positive()).max(4),
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cityIds: z.array(z.number().int().positive()).max(256),
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});
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const zVacation = z.object({
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type: z.literal('vacation'),
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userId: z.string().min(1),
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@@ -609,6 +618,14 @@ const normalizeMessageRespond: CommandNormalizer<'messageRespond'> = (envelope)
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return { ...command, requestId: envelope.requestId };
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};
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const normalizeSyncDiplomaticResponse: CommandNormalizer<'syncDiplomaticResponse'> = (envelope) => {
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const command = parseWith(zSyncDiplomaticResponse, envelope.command);
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if (!command) {
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return null;
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}
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return { ...command, requestId: envelope.requestId };
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};
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const normalizeVacation: CommandNormalizer<'vacation'> = (envelope) => {
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const command = parseWith(zVacation, envelope.command);
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if (!command) {
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@@ -859,6 +876,7 @@ const normalizers: CommandNormalizerMap = {
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buildNationCandidate: normalizeBuildNationCandidate,
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instantRetreat: normalizeInstantRetreat,
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messageRespond: normalizeMessageRespond,
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syncDiplomaticResponse: normalizeSyncDiplomaticResponse,
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vacation: normalizeVacation,
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setMySetting: normalizeSetMySetting,
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dropItem: normalizeDropItem,
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@@ -29,6 +29,7 @@ import {
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normalizeTroopName,
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resolveTroopSecretPermission,
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resolveMessageTargetIcon,
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readDiplomacyMeta,
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type GeneralActionModule,
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rollUniqueLottery,
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type ItemModule,
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@@ -182,6 +183,7 @@ const ACTOR_BOUND_GENERAL_COMMAND_TYPE_LIST = [
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'kick',
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'appoint',
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'voteReward',
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'syncDiplomaticResponse',
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] as const satisfies readonly TurnDaemonCommand['type'][];
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type ActorBoundGeneralCommandType = (typeof ACTOR_BOUND_GENERAL_COMMAND_TYPE_LIST)[number];
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@@ -1839,6 +1841,72 @@ async function handleMessageRespond(
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};
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}
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async function handleSyncDiplomaticResponse(
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ctx: CommandHandlerContext,
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command: Extract<TurnDaemonCommand, { type: 'syncDiplomaticResponse' }>
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): Promise<TurnDaemonCommandResult> {
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const db = requireCommandDatabase(ctx);
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const action = await db.messageAction.findUnique({
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where: { messageId: command.messageId },
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select: { status: true },
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});
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if (action?.status !== 'RESOLVED') {
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return {
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type: 'syncDiplomaticResponse',
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ok: false,
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generalId: command.generalId,
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messageId: command.messageId,
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nations: 0,
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diplomacy: 0,
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cities: 0,
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reason: '해결되지 않은 외교서신은 동기화할 수 없습니다.',
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};
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}
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const nationIds = [...new Set(command.nationIds)];
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const cityIds = [...new Set(command.cityIds)];
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const [nations, diplomacy, cities] = await Promise.all([
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db.nation.findMany({ where: { id: { in: nationIds } }, select: { id: true, meta: true } }),
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nationIds.length === 0
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? Promise.resolve([])
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: db.diplomacy.findMany({
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where: { srcNationId: { in: nationIds }, destNationId: { in: nationIds } },
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select: { srcNationId: true, destNationId: true, stateCode: true, term: true, meta: true },
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}),
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db.city.findMany({ where: { id: { in: cityIds } }, select: { id: true, frontState: true } }),
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]);
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for (const nation of nations) {
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ctx.world.updateNation(nation.id, { meta: asRecord(nation.meta) as Record<string, TriggerValue> });
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}
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for (const entry of diplomacy) {
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const parsedMeta = readDiplomacyMeta(asRecord(entry.meta));
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ctx.world.applyDiplomacyPatch({
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srcNationId: entry.srcNationId,
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destNationId: entry.destNationId,
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patch: {
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state: entry.stateCode,
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term: entry.term,
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dead: parsedMeta.dead,
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meta: parsedMeta.meta as Record<string, TriggerValue>,
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},
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});
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}
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for (const city of cities) {
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ctx.world.updateCity(city.id, { frontState: city.frontState });
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}
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return {
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type: 'syncDiplomaticResponse',
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ok: true,
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generalId: command.generalId,
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messageId: command.messageId,
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nations: nations.length,
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diplomacy: diplomacy.length,
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cities: cities.length,
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};
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}
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async function handleVacation(
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ctx: CommandHandlerContext,
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command: Extract<TurnDaemonCommand, { type: 'vacation' }>
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@@ -3151,6 +3219,11 @@ export const createTurnDaemonCommandHandler = (options: {
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handleInstantRetreat(ctx, command as Extract<TurnDaemonCommand, { type: 'instantRetreat' }>),
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messageRespond: (command) =>
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handleMessageRespond(ctx, command as Extract<TurnDaemonCommand, { type: 'messageRespond' }>),
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syncDiplomaticResponse: (command) =>
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handleSyncDiplomaticResponse(
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ctx,
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command as Extract<TurnDaemonCommand, { type: 'syncDiplomaticResponse' }>
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),
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vacation: (command) => handleVacation(ctx, command as Extract<TurnDaemonCommand, { type: 'vacation' }>),
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setMySetting: (command) =>
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handleSetMySetting(ctx, command as Extract<TurnDaemonCommand, { type: 'setMySetting' }>),
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@@ -46,6 +46,15 @@ const buildActorBoundCommands = (userId = 'old-owner'): TurnDaemonCommand[] => [
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officerLevel: 4,
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},
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{ type: 'voteReward', requestId: 'voteReward', userId, generalId: 7, voteId: 1, selection: [0] },
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{
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type: 'syncDiplomaticResponse',
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requestId: 'syncDiplomaticResponse',
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userId,
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generalId: 7,
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messageId: 31,
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nationIds: [1, 2],
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cityIds: [1],
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},
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];
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const buildReadOnlyWorld = (ownerUserId: string) => {
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@@ -181,6 +190,66 @@ describe('authenticated actor-bound command registry and execution', () => {
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expect(mutation).not.toHaveBeenCalled();
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});
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it('refreshes the daemon world from the committed diplomatic response before the next turn', async () => {
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const updateNation = vi.fn();
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const applyDiplomacyPatch = vi.fn();
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const updateCity = vi.fn();
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const world = {
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getGeneralById: vi.fn(() => ({ id: 7, userId: 'old-owner' })),
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updateNation,
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applyDiplomacyPatch,
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updateCity,
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} as unknown as InMemoryTurnWorld;
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const db = {
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inputEvent: {
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findUnique: vi.fn(async () => ({
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actorUserId: 'old-owner',
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target: 'ENGINE',
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eventType: 'syncDiplomaticResponse',
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})),
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},
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messageAction: { findUnique: vi.fn(async () => ({ status: 'RESOLVED' })) },
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nation: { findMany: vi.fn(async () => [{ id: 1, meta: { policy: 'balanced' } }]) },
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diplomacy: {
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findMany: vi.fn(async () => [
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{ srcNationId: 1, destNationId: 2, stateCode: 7, term: 12, meta: { dead: 3 } },
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]),
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},
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city: { findMany: vi.fn(async () => [{ id: 4, frontState: 2 }]) },
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};
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const handler = createTurnDaemonCommandHandler({ world });
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await expect(
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handler.handle(
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{
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type: 'syncDiplomaticResponse',
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requestId: 'syncDiplomaticResponse',
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userId: 'old-owner',
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generalId: 7,
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messageId: 31,
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nationIds: [1, 2],
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cityIds: [4],
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},
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{ db: db as never }
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)
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).resolves.toEqual({
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type: 'syncDiplomaticResponse',
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ok: true,
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generalId: 7,
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messageId: 31,
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nations: 1,
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diplomacy: 1,
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cities: 1,
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});
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expect(updateNation).toHaveBeenCalledWith(1, { meta: { policy: 'balanced' } });
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expect(applyDiplomacyPatch).toHaveBeenCalledWith({
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srcNationId: 1,
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destNationId: 2,
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patch: { state: 7, term: 12, dead: 3, meta: {} },
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});
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expect(updateCity).toHaveBeenCalledWith(4, { frontState: 2 });
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});
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it('preserves direct in-memory invocation when no command database is supplied', async () => {
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const updateGeneral = vi.fn();
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const world = {
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