feat: register delayed scenario NPCs
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@@ -0,0 +1,374 @@
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import { describe, expect, it, vi } from 'vitest';
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import { PERSONALITY_TRAIT_KEYS, type City, type Nation } from '@sammo-ts/logic';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import { createRegisterNpcHandler } from '../src/turn/monthlyRegisterNpcAction.js';
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import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
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import { buildCommandEnv } from '../src/turn/reservedTurnCommands.js';
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import type { TurnEvent, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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const buildCity = (id: number, nationId: number): City => ({
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id,
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name: `도시${id}`,
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nationId,
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level: 4,
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state: 0,
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population: 10_000,
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populationMax: 20_000,
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agriculture: 1_000,
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agricultureMax: 2_000,
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commerce: 1_000,
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commerceMax: 2_000,
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security: 1_000,
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securityMax: 2_000,
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supplyState: 1,
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frontState: 0,
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defence: 1_000,
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defenceMax: 2_000,
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wall: 1_000,
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wallMax: 2_000,
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meta: {},
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});
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const buildNation = (id: number): Nation => ({
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id,
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name: `국가${id}`,
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color: '#777777',
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capitalCityId: id,
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chiefGeneralId: null,
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gold: 1_000,
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rice: 1_000,
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power: 0,
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level: 1,
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typeCode: 'che_중립',
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meta: {},
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});
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const event: TurnEvent = {
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id: 1,
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targetCode: 'month',
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priority: 1_000,
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condition: true,
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action: [],
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meta: {},
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};
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const buildHarness = (options: { fiction?: number; seed?: string; fixtureCity?: boolean } = {}) => {
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const state: TurnWorldState = {
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id: 1,
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currentYear: 200,
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: new Date('0200-01-01T00:00:00.000Z'),
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meta: { hiddenSeed: options.seed ?? 'register-npc-fixture' },
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};
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const snapshot: TurnWorldSnapshot = {
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scenarioConfig: {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 },
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iconPath: '.',
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map: {},
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const: {
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retirementYear: 80,
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availablePersonality: ['che_안전', 'che_유지'],
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},
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environment: { mapName: 'test', unitSet: 'default' },
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},
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scenarioMeta: {
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title: 'test',
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startYear: 190,
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life: null,
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fiction: null,
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history: [],
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ignoreDefaultEvents: false,
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},
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worldConfig: { fiction: options.fiction ?? 0, showImgLevel: 3 },
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map: {
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id: 'test',
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name: 'test',
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cities: [],
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defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
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},
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generals: [],
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cities: [
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buildCity(1, 1),
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buildCity(2, 1),
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buildCity(3, 0),
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...(options.fixtureCity ? [buildCity(33, 1)] : []),
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],
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nations: [buildNation(1)],
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troops: [],
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diplomacy: [],
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events: [],
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initialEvents: [],
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};
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const world = new InMemoryTurnWorld(state, snapshot, {
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schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
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});
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const prisma = {
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generalTurn: { findMany: vi.fn(), deleteMany: vi.fn(), createMany: vi.fn() },
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nationTurn: { findMany: vi.fn(), deleteMany: vi.fn(), createMany: vi.fn() },
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};
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const reservedTurns = new InMemoryReservedTurnStore(prisma as never, {
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maxGeneralTurns: 30,
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maxNationTurns: 12,
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});
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const env = buildCommandEnv(snapshot.scenarioConfig);
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const environment = {
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year: 200,
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month: 1,
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startyear: 190,
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currentEventID: 1,
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turnTime: state.lastTurnTime,
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};
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return { world, reservedTurns, env, environment, snapshot };
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};
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describe('RegNPC and RegNeutralNPC monthly actions', () => {
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it('registers a 14-year-old NPC with the legacy prefix, officer override, log, and reserved turns', async () => {
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const { world, reservedTurns, env, environment, snapshot } = buildHarness();
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const handler = createRegisterNpcHandler({
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actionName: 'RegNPC',
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getWorld: () => world,
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reservedTurns,
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env,
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worldConfig: snapshot.worldConfig,
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});
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await handler(
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[77, '등장장수', null, 1, '도시2', 60, 50, 40, 7, 186, 240, '유지', '인덕', '대사'],
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environment,
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event
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);
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const created = world.peekDirtyState().createdGenerals[0]!;
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expect(created).toMatchObject({
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name: 'ⓝ등장장수',
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nationId: 1,
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cityId: 2,
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stats: { leadership: 60, strength: 50, intelligence: 40 },
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officerLevel: 1,
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experience: 1_400,
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dedication: 1_400,
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age: 14,
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npcState: 2,
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bornYear: 186,
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deadYear: 240,
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affinity: 77,
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picture: 'default.jpg',
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role: {
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personality: 'che_유지',
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specialDomestic: 'che_인덕',
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specialWar: null,
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},
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meta: {
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npcType: 2,
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npc_org: 2,
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text: '대사',
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},
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});
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expect(reservedTurns.getGeneralTurns(created.id)).toHaveLength(30);
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expect(world.peekDirtyState().logs).toEqual([
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expect.objectContaining({
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text: '<Y>ⓝ등장장수</>가 성인이 되어 <S>등장</>했습니다.',
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year: 200,
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month: 1,
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}),
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]);
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});
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it('uses the neutral prefix/type and the legacy fixed RNG order for implicit fields', async () => {
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const { world, reservedTurns, env, environment, snapshot } = buildHarness();
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const handler = createRegisterNpcHandler({
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actionName: 'RegNeutralNPC',
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getWorld: () => world,
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reservedTurns,
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env,
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worldConfig: snapshot.worldConfig,
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});
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await handler([0, '재야장수', null, 0, null, 45, 55, 65, 180, 245, null, '무쌍', ''], environment, event);
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const created = world.peekDirtyState().createdGenerals[0]!;
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expect({
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name: created.name,
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nationId: created.nationId,
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cityId: created.cityId,
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officerLevel: created.officerLevel,
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affinity: created.affinity,
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personality: created.role.personality,
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specialDomestic: created.role.specialDomestic,
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specialWar: created.role.specialWar,
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turnTime: created.turnTime.toISOString(),
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killturn: created.meta.killturn,
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npcType: created.npcState,
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npcOrg: created.meta.npc_org,
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}).toMatchInlineSnapshot(`
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{
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"affinity": 47,
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"cityId": 1,
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"killturn": 547,
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"name": "ⓤ재야장수",
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"nationId": 0,
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"npcOrg": 6,
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"npcType": 6,
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"officerLevel": 0,
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"personality": "che_안전",
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"specialDomestic": null,
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"specialWar": "che_무쌍",
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"turnTime": "0200-01-01T00:04:36.545Z",
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}
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`);
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});
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it('forces a newly adult general to neutral in fiction mode', async () => {
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const { world, reservedTurns, env, environment, snapshot } = buildHarness({ fiction: 1 });
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const handler = createRegisterNpcHandler({
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actionName: 'RegNPC',
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getWorld: () => world,
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reservedTurns,
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env,
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worldConfig: snapshot.worldConfig,
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});
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await handler([10, '가상장수', null, 1, null, 50, 50, 50, 5, 186, 240, '안전', '', ''], environment, event);
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expect(world.peekDirtyState().createdGenerals[0]).toMatchObject({
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name: 'ⓝ가상장수',
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nationId: 0,
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officerLevel: 0,
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});
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});
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it('projects legacy numeric icon indexes to shared jpg paths', async () => {
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const { world, reservedTurns, env, environment, snapshot } = buildHarness();
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const handler = createRegisterNpcHandler({
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actionName: 'RegNPC',
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getWorld: () => world,
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reservedTurns,
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env,
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worldConfig: snapshot.worldConfig,
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});
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await handler([10, '도상', 1001, 0, 1, 50, 50, 50, 0, 180, 240, '안전', '', ''], environment, event);
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expect(world.peekDirtyState().createdGenerals[0]?.picture).toBe('1001.jpg');
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});
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it('consumes fill-time random values but does not insert a dead or underage general', async () => {
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const { world, reservedTurns, env, environment, snapshot } = buildHarness();
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const handler = createRegisterNpcHandler({
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actionName: 'RegNPC',
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getWorld: () => world,
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reservedTurns,
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env,
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worldConfig: snapshot.worldConfig,
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});
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await handler([0, '사망', null, 1, null, 50, 50, 50, 1, 170, 200, null, '', ''], environment, event);
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await handler([0, '미성년', null, 1, null, 50, 50, 50, 1, 190, 250, null, '', ''], environment, event);
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expect(world.peekDirtyState().createdGenerals).toEqual([]);
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expect(world.peekDirtyState().logs).toEqual([]);
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expect(reservedTurns.peekDirtyState().generalInitializationIds).toEqual([]);
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});
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it.skipIf(!process.env.REF_HIDDEN_SEED)('matches the fixed-seed legacy RegNPC fixture', async () => {
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const { world, reservedTurns, env, environment, snapshot } = buildHarness({
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seed: process.env.REF_HIDDEN_SEED,
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fixtureCity: true,
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});
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env.availablePersonalities = [...PERSONALITY_TRAIT_KEYS];
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const handler = createRegisterNpcHandler({
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actionName: 'RegNPC',
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getWorld: () => world,
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reservedTurns,
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env,
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worldConfig: snapshot.worldConfig,
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});
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await handler(
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[0, '등록장수', null, 0, 33, 60, 50, 40, 7, 186, 240, null, '인덕', '등록 대사'],
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environment,
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event
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);
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const created = world.peekDirtyState().createdGenerals[0]!;
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expect({
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name: created.name,
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nationId: created.nationId,
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cityId: created.cityId,
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officerLevel: created.officerLevel,
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affinity: created.affinity,
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personality: created.role.personality,
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specialDomestic: created.role.specialDomestic,
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specialWar: created.role.specialWar,
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specAge: created.meta.specage,
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specAge2: created.meta.specage2,
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turnTime: created.turnTime.toISOString(),
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killturn: created.meta.killturn,
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}).toEqual({
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name: 'ⓝ등록장수',
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nationId: 0,
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cityId: 33,
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officerLevel: 0,
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affinity: 126,
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personality: 'che_출세',
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specialDomestic: 'che_인덕',
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specialWar: null,
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specAge: 17,
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specAge2: 20,
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turnTime: '0200-01-01T00:09:00.782Z',
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killturn: 489,
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});
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});
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it.skipIf(!process.env.REF_HIDDEN_SEED)('matches the fixed-seed legacy RegNeutralNPC fixture', async () => {
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const { world, reservedTurns, env, environment, snapshot } = buildHarness({
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seed: process.env.REF_HIDDEN_SEED,
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fixtureCity: true,
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});
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env.availablePersonalities = [...PERSONALITY_TRAIT_KEYS];
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const handler = createRegisterNpcHandler({
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actionName: 'RegNeutralNPC',
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getWorld: () => world,
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reservedTurns,
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env,
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worldConfig: snapshot.worldConfig,
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});
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await handler(
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[0, '등록재야', null, 0, 33, 45, 55, 65, 180, 245, null, '무쌍', ''],
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environment,
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event
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);
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const created = world.peekDirtyState().createdGenerals[0]!;
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expect({
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name: created.name,
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nationId: created.nationId,
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cityId: created.cityId,
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officerLevel: created.officerLevel,
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affinity: created.affinity,
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personality: created.role.personality,
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specialDomestic: created.role.specialDomestic,
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specialWar: created.role.specialWar,
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specAge: created.meta.specage,
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specAge2: created.meta.specage2,
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turnTime: created.turnTime.toISOString(),
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killturn: created.meta.killturn,
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}).toEqual({
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name: 'ⓤ등록재야',
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nationId: 0,
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cityId: 33,
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officerLevel: 0,
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affinity: 103,
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personality: 'che_출세',
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specialDomestic: null,
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specialWar: 'che_무쌍',
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specAge: 23,
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specAge2: 25,
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turnTime: '0200-01-01T00:09:50.378Z',
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killturn: 540,
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});
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});
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});
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