feat(game-ui): add action feedback layer
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@@ -2,6 +2,7 @@
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import { computed, onBeforeUnmount, onMounted, ref } from 'vue';
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import { useRouter } from 'vue-router';
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import { useGameFeedback } from '../composables/useGameFeedback';
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import { useSessionStore } from '../stores/session';
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import { formatSeoulDateTime } from '../utils/legacyDateTime';
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import { resolveGeneralIconUrl, useDefaultGeneralIcon } from '../utils/generalIcon';
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@@ -21,6 +22,7 @@ type PendingSelectionAction = {
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const router = useRouter();
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const session = useSessionStore();
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const { error: showErrorToast, showDialog } = useGameFeedback();
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const config = ref<JoinConfig | null>(null);
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const reservation = ref<Reservation | null>(null);
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@@ -181,7 +183,7 @@ const selectCandidate = async (candidate: Candidate): Promise<void> => {
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clientRequestId: pending.clientRequestId,
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});
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clearPendingAction(pending);
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alert('선택한 장수로 변경했습니다.');
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await showDialog({ kind: 'success', message: '선택한 장수로 변경했습니다.' });
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await session.refreshGeneralStatus();
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await router.push('/');
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} catch (cause) {
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@@ -189,7 +191,7 @@ const selectCandidate = async (candidate: Candidate): Promise<void> => {
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if (!isIndeterminateTimeout(cause)) {
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clearPendingAction(pending);
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}
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alert(`실패했습니다: ${errorText(cause)}`);
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showErrorToast(`장수 변경에 실패했습니다: ${errorText(cause)}`);
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await loadPage();
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} finally {
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submitting.value = false;
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@@ -199,7 +201,7 @@ const selectCandidate = async (candidate: Candidate): Promise<void> => {
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const createGeneral = async (): Promise<void> => {
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const candidate = selectedCandidate.value;
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if (!candidate) {
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alert('장수를 선택해주세요!');
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showErrorToast('장수를 선택해주세요.');
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return;
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}
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if (!confirm('이 장수로 생성할까요?')) {
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@@ -215,7 +217,7 @@ const createGeneral = async (): Promise<void> => {
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clientRequestId: pending.clientRequestId,
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});
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clearPendingAction(pending);
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alert('선택한 장수로 생성했습니다.');
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await showDialog({ kind: 'success', message: '선택한 장수로 생성했습니다.' });
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await session.refreshGeneralStatus();
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await router.push('/');
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} catch (cause) {
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@@ -223,7 +225,7 @@ const createGeneral = async (): Promise<void> => {
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if (!isIndeterminateTimeout(cause)) {
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clearPendingAction(pending);
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}
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alert(`실패했습니다: ${errorText(cause)}`);
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showErrorToast(`장수 생성에 실패했습니다: ${errorText(cause)}`);
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await loadPage();
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} finally {
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submitting.value = false;
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@@ -247,7 +249,7 @@ async function loadPage(): Promise<void> {
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} catch (cause) {
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console.error(cause);
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error.value = errorText(cause);
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alert(`실패했습니다: ${error.value}`);
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showErrorToast(`장수 선택 정보를 불러오지 못했습니다: ${error.value}`);
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} finally {
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loading.value = false;
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}
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