장시간 Ref 행렬과 NPC 회귀 비용을 줄인다

This commit is contained in:
2026-09-04 08:59:10 +00:00
parent 07897d9765
commit 5d220de739
12 changed files with 253 additions and 11346 deletions
@@ -1,9 +1,9 @@
import { describe, expect, it } from 'vitest';
import type { TurnSchedule, UnitSetDefinition } from '@sammo-ts/logic';
import { DIPLOMACY_STATE } from '@sammo-ts/logic';
import { getTechLevel } from '@sammo-ts/logic/world/unitSet.js';
import { getTechCost, getTechLevel } from '@sammo-ts/logic/world/unitSet.js';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
import { LARGE_TEST_MAP, buildLargeTestCities } from './fixtures/largeTestMap.js';
import { COMPACT_NPC_TEST_MAP, buildCompactNpcTestCities } from './fixtures/compactNpcTestScenario.js';
import { createTurnTestHarness } from './helpers/turnTestHarness.js';
const mockDate = new Date('0180-01-01T00:00:00Z');
@@ -45,7 +45,7 @@ const createNpcGeneral = (
npcState,
});
const maxCityStats = (city: ReturnType<typeof buildLargeTestCities>[number]) => ({
const maxCityStats = (city: ReturnType<typeof buildCompactNpcTestCities>[number]) => ({
...city,
population: city.populationMax,
agriculture: city.agricultureMax,
@@ -63,9 +63,9 @@ const readTech = (nation: { meta: Record<string, unknown> }): number => {
describe('NPC 기술 연구 장기 시뮬레이션', () => {
it('기술이 상승하고 기술 등급 및 소모 금이 증가해야 한다', async () => {
const cities = buildLargeTestCities().map(maxCityStats);
const nation1CityIds = [1, 2, 3, 4];
const nation2CityIds = [5, 6, 7, 8, 9];
const cities = buildCompactNpcTestCities().map(maxCityStats);
const nation1CityIds = [1, 2];
const nation2CityIds = [3, 4, 5];
for (const city of cities) {
if (nation1CityIds.includes(city.id)) {
@@ -122,7 +122,7 @@ describe('NPC 기술 연구 장기 시뮬레이션', () => {
1
)
);
for (let i = 0; i < 9; i += 1) {
for (let i = 0; i < 3; i += 1) {
generals.push(
createNpcGeneral(nextId++, cityId, nationId, 2, {
leadership: 80,
@@ -131,7 +131,7 @@ describe('NPC 기술 연구 장기 시뮬레이션', () => {
})
);
}
for (let i = 0; i < 40; i += 1) {
for (let i = 0; i < 6; i += 1) {
generals.push(
createNpcGeneral(nextId++, cityId, nationId, 2, {
leadership: 70,
@@ -163,7 +163,7 @@ describe('NPC 기술 연구 장기 시뮬레이션', () => {
power: 0,
level: 1,
typeCode: 'large_test_map_def',
meta: { tech: 0 },
meta: { tech: 950 },
},
{
id: 2,
@@ -176,7 +176,7 @@ describe('NPC 기술 연구 장기 시뮬레이션', () => {
power: 0,
level: 1,
typeCode: 'large_test_map_def',
meta: { tech: 0 },
meta: { tech: 950 },
},
],
troops: [],
@@ -200,7 +200,7 @@ describe('NPC 기술 연구 장기 시뮬레이션', () => {
],
events: [],
initialEvents: [],
map: LARGE_TEST_MAP as any,
map: COMPACT_NPC_TEST_MAP as any,
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '',
@@ -214,7 +214,7 @@ describe('NPC 기술 연구 장기 시뮬레이션', () => {
minAvailableRecruitPop: 0,
maxTechLevel: 12000,
},
environment: { mapName: 'large_test_map', unitSet: 'default' },
environment: { mapName: 'compact_npc_test_map', unitSet: 'default' },
},
scenarioMeta: {
startYear: 180,
@@ -239,7 +239,7 @@ describe('NPC 기술 연구 장기 시뮬레이션', () => {
snapshot,
state,
schedule,
map: LARGE_TEST_MAP,
map: COMPACT_NPC_TEST_MAP,
});
const controlledGeneralId = nation1ChiefId;
@@ -261,17 +261,14 @@ describe('NPC 기술 연구 장기 시뮬레이션', () => {
const firstGoldAfter = world.getGeneralById(controlledGeneralId)!.gold;
const firstRecruitCost = firstGoldBefore - firstGoldAfter;
expect(firstRecruitCost).toBeGreaterThan(0);
const firstTechValue = readTech(world.getNationById(1)! as { meta: Record<string, unknown> });
const firstTechLevel = getTechLevel(firstTechValue);
const techSnapshots: Array<{ year: number; tech1: number; tech2: number }> = [];
let pendingRecruit = false;
let pendingGoldBefore = 0;
let secondRecruitCost: number | null = null;
const shouldStop = () => {
const exceededSafetyLimit = () => {
const current = world.getState();
return current.currentYear > 230 || (current.currentYear === 230 && current.currentMonth >= 1);
return current.currentYear > 185 || (current.currentYear === 185 && current.currentMonth >= 1);
};
while (true) {
@@ -294,15 +291,18 @@ describe('NPC 기술 연구 장기 시뮬레이션', () => {
const tech1 = readTech(nation1 as { meta: Record<string, unknown> });
const tech2 = readTech(nation2 as { meta: Record<string, unknown> });
if (current.currentMonth === 1) {
techSnapshots.push({ year: current.currentYear, tech1, tech2 });
}
techSnapshots.push({ year: current.currentYear, tech1, tech2 });
if (secondRecruitCost === null && getTechLevel(tech1) > firstTechLevel) {
if (secondRecruitCost === null && getTechLevel(tech1) > initialLevel) {
pendingRecruit = true;
}
if (shouldStop()) {
if (
(secondRecruitCost !== null &&
getTechLevel(tech1) > initialLevel &&
getTechLevel(tech2) > initialLevel) ||
exceededSafetyLimit()
) {
break;
}
}
@@ -322,8 +322,12 @@ describe('NPC 기술 연구 장기 시뮬레이션', () => {
expect(finalTech2).toBeGreaterThan(initialTech2);
expect(getTechLevel(finalTech1)).toBeGreaterThan(initialLevel);
expect(getTechLevel(finalTech2)).toBeGreaterThanOrEqual(initialLevel);
expect(getTechCost(finalTech1)).toBeGreaterThan(getTechCost(initialTech1));
expect(secondRecruitCost).not.toBeNull();
expect(
secondRecruitCost,
`second recruit was not observed (tech1=${finalTech1}, tech2=${finalTech2}, level=${initialLevel})`
).not.toBeNull();
// Nation awards can occur in the same tick and make the general's net
// gold delta smaller than the recruitment price. Exact cost scaling is
// covered by the unit-set/action contract tests rather than this smoke.