인사부 도시 관직 자원과 기본 처리 및 수뇌 알림 추가
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import { type GeneralActionModule, type TriggerValue, type TurnSchedule } from '@sammo-ts/logic';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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import { createTurnDaemonCommandHandler } from '../src/turn/worldCommandHandler.js';
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const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }] };
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export const buildGeneral = (id: number, overrides: Partial<TurnGeneral> = {}): TurnGeneral => ({
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id,
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userId: `user-${id}`,
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name: `장수${id}`,
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nationId: 1,
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cityId: 1,
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troopId: 0,
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stats: { leadership: 70, strength: 70, intelligence: 70 },
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turnTime: new Date('0185-01-01T00:00:00Z'),
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recentWarTime: null,
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role: {
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items: { horse: null, weapon: null, book: null, item: null },
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personality: null,
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specialDomestic: null,
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specialWar: null,
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},
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: { killturn: 12, belong: 5, permission: 'normal', explevel: 10, dedlevel: 5 },
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penalty: {},
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officerLevel: 1,
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experience: 1_000,
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dedication: 2_000,
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injury: 0,
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gold: 1_500,
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rice: 1_600,
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crew: 100,
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crewTypeId: 0,
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train: 0,
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atmos: 0,
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age: 30,
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npcState: 0,
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...overrides,
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});
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export const buildWorld = (options: {
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generals?: TurnGeneral[];
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nationMeta?: Record<string, TriggerValue>;
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nationChiefGeneralId?: number | null;
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cityMeta?: Record<string, TriggerValue>;
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currentYear?: number;
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scenarioConst?: Record<string, unknown>;
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generalActionModules?: ReadonlyArray<GeneralActionModule>;
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clock?: Pick<TurnWorldState, 'clockBaseTime' | 'clockTick' | 'clockMode' | 'clockWallAnchor' | 'lastTurnTick'>;
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}) => {
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const state: TurnWorldState = {
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id: 1,
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currentYear: options.currentYear ?? 185,
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: new Date('0185-01-01T00:00:00Z'),
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meta: { killturn: 24, scenarioMeta: { startYear: 180 } },
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...options.clock,
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};
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const snapshot: TurnWorldSnapshot = {
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generals: options.generals ?? [
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buildGeneral(1, { officerLevel: 12 }),
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buildGeneral(2, { officerLevel: 5 }),
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buildGeneral(3),
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],
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cities: [
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{
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id: 1,
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name: '허창',
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nationId: 1,
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level: 7,
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state: 0,
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population: 1_000,
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populationMax: 2_000,
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agriculture: 1_000,
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agricultureMax: 2_000,
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commerce: 1_000,
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commerceMax: 2_000,
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security: 1_000,
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securityMax: 2_000,
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supplyState: 1,
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frontState: 0,
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defence: 1_000,
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defenceMax: 2_000,
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wall: 1_000,
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wallMax: 2_000,
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meta: options.cityMeta ?? {},
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},
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],
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nations: [
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{
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id: 1,
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name: '위',
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color: '#777777',
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capitalCityId: 1,
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chiefGeneralId: options.nationChiefGeneralId === undefined ? 1 : options.nationChiefGeneralId,
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gold: 10_000,
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rice: 20_000,
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power: 0,
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level: 3,
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typeCode: 'che_법가',
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meta: options.nationMeta ?? {},
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},
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],
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troops: [],
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diplomacy: [],
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events: [],
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initialEvents: [],
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scenarioConfig: {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 65 },
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iconPath: '',
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map: {},
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const: { defaultGold: 1000, defaultRice: 1000, ...options.scenarioConst },
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environment: { mapName: 'test', unitSet: 'test' },
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},
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scenarioMeta: {
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title: 'test',
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startYear: 180,
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life: null,
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fiction: null,
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history: [],
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ignoreDefaultEvents: false,
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},
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map: {
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id: 'test',
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name: 'test',
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cities: [],
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defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
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},
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};
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const world = new InMemoryTurnWorld(state, snapshot, { schedule });
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return {
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snapshot,
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state,
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world,
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handler: createTurnDaemonCommandHandler({ world, generalActionModules: options.generalActionModules }),
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};
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};
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