feat(battle-sim): implement battle simulation logic and metrics tracking

- Added WarBattleMetrics interface to track attacker and defender skills during battles.
- Enhanced WarUnit class with method to log activated skills.
- Introduced environment setup for battle simulation, including unit set loading and configuration resolution.
- Developed in-memory and Redis transport layers for handling battle simulation requests and results.
- Created types and interfaces for battle simulation payloads and responses.
- Implemented battle simulation processing logic, including logging and skill tracking.
- Added tests for battle simulation processor to ensure functionality and correctness.
This commit is contained in:
2025-12-30 11:17:28 +00:00
parent 97439f64a9
commit 56e662a7db
20 changed files with 1549 additions and 7 deletions
+11 -1
View File
@@ -2,6 +2,7 @@ import path from 'node:path';
import { fileURLToPath } from 'node:url';
import { runGameApiServer } from './server.js';
import { runBattleSimWorker } from './battleSim/worker.js';
export * from './config.js';
export * from './context.js';
@@ -14,6 +15,12 @@ export * from './daemon/inMemoryTransport.js';
export * from './daemon/redisTransport.js';
export * from './auth/flushStore.js';
export * from './auth/tokenVerifier.js';
export * from './battleSim/types.js';
export * from './battleSim/transport.js';
export * from './battleSim/redisTransport.js';
export * from './battleSim/inMemoryTransport.js';
export * from './battleSim/keys.js';
export * from './battleSim/worker.js';
const isMain = (): boolean => {
if (!process.argv[1]) {
@@ -23,7 +30,10 @@ const isMain = (): boolean => {
};
if (isMain()) {
runGameApiServer().catch((error) => {
const role = process.env.GAME_API_ROLE ?? 'server';
const run =
role === 'battle-sim-worker' ? runBattleSimWorker : runGameApiServer;
run().catch((error) => {
console.error('[game-api] failed to start', error);
process.exitCode = 1;
});