플레이 감사 국가 생멸과 장기 tick 저장을 보완하고 중간 전달 준비

This commit is contained in:
2026-09-16 07:26:05 +00:00
parent ae0dfd503f
commit 52cea882ab
24 changed files with 428 additions and 46 deletions
@@ -178,3 +178,55 @@ export const initializeAuditDiplomacy = (world: InMemoryTurnWorld, observedAt =
});
return true;
};
/** 국가 생멸로 생성/제거된 관계를 기록한다. 행위자나 명령은 관측하지 못했다면 추정하지 않는다. */
export const recordNationAuditDiplomacy = (
world: InMemoryTurnWorld,
nationIds: readonly number[],
relations: readonly TurnDiplomacy[],
operation: 'CREATED' | 'REMOVED',
observedTick?: number
): void => {
const state = world.getState();
const serverId = state.meta.serverId;
if (typeof serverId !== 'string' || !serverId.trim()) return;
const targets = new Set(nationIds.filter((id) => id > 0));
const observed = relations
.filter(
(entry) =>
entry.fromNationId > 0 &&
entry.toNationId > 0 &&
(targets.has(entry.fromNationId) || targets.has(entry.toNationId))
)
.sort((left, right) => left.fromNationId - right.fromNationId || left.toNationId - right.toNationId);
if (!observed.length) return;
// 전역 순번은 실행 identity에만 사용한다. 한 사건 묶음 안의 순서는 방향별 local ordinal이다.
const executionId = `nation-relations:${world.nextAuditOrdinal()}`;
const clock = world.getGameClockState();
for (const [index, entry] of observed.entries()) {
const value = { state: entry.state, term: entry.term, dead: entry.dead };
world.queueAuditDiplomacy({
schemaVersion: 1,
serverId,
srcNationId: entry.fromNationId,
destNationId: entry.toNationId,
category: 'RELATION',
source: 'ENGINE',
eventType: `NATION_RELATION_${operation}`,
documentId: null,
documentHash: null,
previousDocumentId: null,
year: state.currentYear,
month: state.currentMonth,
tick: BigInt(observedTick ?? clock.tick),
clockRevision: BigInt(clock.revision),
executionId,
ordinal: index + 1,
requestId: null,
inputSequence: null,
actor: null,
before: operation === 'REMOVED' ? value : null,
after: operation === 'CREATED' ? value : null,
});
}
};