fix(game): complete clock after invader ending
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@@ -549,6 +549,7 @@ export const createInvaderEndingHandler = (options: {
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isUnited: 3,
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refreshLimit: readNumber(meta.refreshLimit) * 100,
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});
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world.completeGameClock();
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world.removeEvent(environment.currentEventID);
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};
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};
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