feat: 사용자 군주 자동 선전포고를 분리한다

This commit is contained in:
2026-08-24 08:14:53 +00:00
parent 1e79611089
commit 4efc9a7679
10 changed files with 54 additions and 6 deletions
+2
View File
@@ -56,6 +56,7 @@ const zGeneralSettings = z.object({
use_treatment: z.number().int().optional(),
use_auto_nation_turn: z.number().int().optional(),
use_auto_nation_diplomacy: z.number().int().min(0).max(1).optional(),
use_auto_nation_war: z.number().int().min(0).max(1).optional(),
use_auto_nation_promotion: z.number().int().min(0).max(1).optional(),
use_auto_nation_finance: z.number().int().min(0).max(1).optional(),
use_auto_nation_capital: z.number().int().min(0).max(1).optional(),
@@ -218,6 +219,7 @@ const resolveUserSettings = (meta: Record<string, unknown>) => {
// Ref가 NPC 군주에게만 수행하던 국가 운영은 사용자 군주에게 opt-in이다.
// 누락된 값은 신규 게임과 기존 장수 모두 안전한 기본값(사용 안함)으로 해석한다.
use_auto_nation_diplomacy: readNumber(readSetting('use_auto_nation_diplomacy'), 0),
use_auto_nation_war: readNumber(readSetting('use_auto_nation_war'), 0),
use_auto_nation_promotion: readNumber(readSetting('use_auto_nation_promotion'), 0),
use_auto_nation_finance: readNumber(readSetting('use_auto_nation_finance'), 0),
use_auto_nation_capital: readNumber(readSetting('use_auto_nation_capital'), 0),
@@ -585,6 +585,7 @@ describe('in-game my information ownership', () => {
use_treatment: 21,
use_auto_nation_turn: 1,
use_auto_nation_diplomacy: 0,
use_auto_nation_war: 0,
use_auto_nation_promotion: 0,
use_auto_nation_finance: 0,
use_auto_nation_capital: 0,
@@ -600,6 +601,16 @@ describe('in-game my information ownership', () => {
expect(fixture.db.general.update).not.toHaveBeenCalled();
});
it('rejects an invalid automatic war setting before dispatching it to ENGINE', async () => {
const requestCommand = vi.fn(async () => ({ type: 'setMySetting', ok: true, generalId: 7 }));
const fixture = createContext({ requestCommand });
await expect(
appRouter.createCaller(fixture.context).general.setMySetting({ use_auto_nation_war: 2 })
).rejects.toMatchObject({ code: 'BAD_REQUEST' });
expect(requestCommand).not.toHaveBeenCalled();
});
it('sends settings directly to ENGINE without creating an API input event', async () => {
const transaction = vi.fn(async () => {
throw new Error('API transaction must not run');