feat: 플레이 감사 월별 상태와 국가 집계 기반 추가

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2026-09-16 02:25:25 +00:00
parent 5ac961dfd1
commit 4de3175279
4 changed files with 432 additions and 0 deletions
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import { describe, expect, it } from 'vitest';
import type { City, Nation } from '@sammo-ts/logic';
import type { TurnGeneral } from '../src/turn/types.js';
import { buildAuditSnapshot } from '../src/playAudit/snapshot.js';
const turnTime = new Date('0200-01-01T00:00:00.000Z');
const buildGeneral = (id: number, nationId: number): TurnGeneral => ({
id,
name: `장수${id}`,
nationId,
cityId: nationId,
troopId: 0,
stats: { leadership: 80, strength: 70, intelligence: 60 },
experience: 1_000,
dedication: 900,
officerLevel: 1,
role: {
personality: null,
specialDomestic: null,
specialWar: null,
items: { horse: null, weapon: null, book: null, item: null },
},
injury: 0,
gold: 2_000,
rice: 2_000,
crew: 0,
crewTypeId: 0,
train: 0,
atmos: 0,
age: 30,
npcState: nationId === 0 ? 2 : 0,
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: { killturn: 24 },
turnTime,
});
const buildCity = (id: number, nationId: number): City => ({
id,
name: `도시${id}`,
nationId,
level: 1,
state: 0,
population: 10_000,
populationMax: 20_000,
agriculture: 1_000,
agricultureMax: 2_000,
commerce: 1_000,
commerceMax: 2_000,
security: 1_000,
securityMax: 2_000,
supplyState: 1,
frontState: 0,
defence: 1_000,
defenceMax: 2_000,
wall: 1_000,
wallMax: 2_000,
meta: {},
});
const buildNation = (id: number, power: number, meta: Nation['meta']): Nation => ({
id,
name: id === 0 ? '재야' : `국가${id}`,
color: '#777777',
capitalCityId: id === 0 ? null : id,
chiefGeneralId: null,
gold: 10_000,
rice: 20_000,
power,
level: id === 0 ? 0 : 1,
typeCode: 'che_중립',
meta,
});
describe('play audit monthly projection', () => {
it('separates humans, NPCs and troop NPCs and retains empty nations and neutral generals', () => {
const humans = [buildGeneral(1, 1), { ...buildGeneral(2, 1), npcState: 1, gold: 0 }];
humans[0]!.meta.dex1 = 10;
const result = buildAuditSnapshot({
nations: [buildNation(0, 0, {}), buildNation(1, 0, {}), buildNation(2, 0, {})],
cities: [buildCity(1, 2)],
generals: [
...humans,
{ ...buildGeneral(3, 1), npcState: 2 },
{ ...buildGeneral(4, 1), npcState: 5 },
buildGeneral(5, 0),
],
settlements: [],
settlementsComplete: true,
});
const nation = result.nations.find((row) => row.id === 1)!;
expect(nation.populations.human).toMatchObject({
count: 2,
gold: 2000,
averageGold: 1000,
averageDex: { dex1: 5 },
});
expect(nation.populations.npc.count).toBe(1);
expect(nation.populations.troopNpc.count).toBe(1);
expect(result.nations.find((row) => row.id === 2)!.populations.human.averageGold).toBeNull();
expect(result.nations.find((row) => row.id === 0)!.populations.npc.count).toBe(1);
expect(result.cities[0]!.nationId).toBe(2);
expect(result.generals[0]!.nationId).toBe(1);
expect(result.generals[0]!.cityId).toBe(1);
});
it('uses observed settlements, preserves fractions and does not reuse stale income', () => {
const input = {
nations: [buildNation(1, 0, { prev_income_gold: 999999 })],
cities: [],
generals: [],
settlements: [{ nationId: 1, resource: 'gold' as const, income: 943.5, paid: 123 }],
};
expect(buildAuditSnapshot({ ...input, settlementsComplete: true }).nations[0]).toMatchObject({
incomeGold: 943.5,
paidGold: 123,
incomeRice: 0,
paidRice: 0,
});
expect(
buildAuditSnapshot({ ...input, settlements: [], settlementsComplete: true }).nations[0]!.incomeGold
).toBe(0);
expect(buildAuditSnapshot({ ...input, settlementsComplete: false }).nations[0]).toMatchObject({
incomeGold: null,
paidGold: null,
incomeRice: null,
paidRice: null,
});
});
it('takes detached allowlisted state without credentials or mutable metadata', () => {
const general = buildGeneral(1, 1);
general.userId = 'owner';
general.meta.secret = 'must-not-copy';
general.role.items.horse = 'horse';
const city = buildCity(1, 1);
const result = buildAuditSnapshot({
nations: [buildNation(1, 0, {})],
cities: [city],
generals: [general],
settlements: [],
settlementsComplete: true,
});
general.name = 'renamed';
general.stats.strength = 1;
general.role.items.horse = null;
city.population = 0;
expect(result.generals[0]).toMatchObject({
name: '장수1',
userId: 'owner',
stats: { strength: 70 },
role: { items: { horse: 'horse' } },
});
expect(JSON.stringify(result)).not.toContain('must-not-copy');
expect(result.cities[0]!.population).toBe(10000);
});
it('consumes each source once without per-nation scans', () => {
function once<T>(rows: T[]): Iterable<T> {
let used = false;
return {
*[Symbol.iterator]() {
if (used) throw new Error('second full scan');
used = true;
yield* rows;
},
};
}
const result = buildAuditSnapshot({
nations: once([buildNation(1, 0, {})]),
cities: once([buildCity(1, 1)]),
generals: once([buildGeneral(1, 1)]),
settlements: once([]),
settlementsComplete: true,
});
expect(result.generals).toHaveLength(1);
});
});