fix: 개인 턴 경계에 맞춰 입력기 연월을 표시한다
Ref처럼 장수와 월 실행 시각을 logical tick bucket으로 비교해 이미 실행된 장수만 다음 달부터 예약 턴을 표시한다. 12월 연도 전환과 Date-only fallback을 단위 테스트 및 production Chromium으로 검증한다.
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@@ -1,3 +1,5 @@
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import { GAME_TICKS_PER_TURN } from '@sammo-ts/common';
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export interface GeneralBasicStats {
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leadership: number;
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strength: number;
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@@ -53,3 +55,41 @@ export const resolveRemainingMinutes = (
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}
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return Math.floor(Math.min(999, Math.max(0, (nextTurnMillis - lastExecuted.getTime()) / 60_000)));
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};
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export interface NextTurnMonthOffsetInput {
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turnTime: Date;
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turnTick?: bigint | number | null;
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lastExecuted: Date | null;
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lastTurnTick?: bigint | number | null;
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turnSeconds: number;
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}
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const normalizeTick = (value: bigint | number | null | undefined): bigint | null => {
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if (typeof value === 'bigint') return value;
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if (typeof value === 'number' && Number.isSafeInteger(value)) return BigInt(value);
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return null;
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};
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const turnBucket = (tick: bigint): bigint => {
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const ticksPerTurn = BigInt(GAME_TICKS_PER_TURN);
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const quotient = tick / ticksPerTurn;
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return tick % ticksPerTurn < 0 ? quotient - 1n : quotient;
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};
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/**
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* Ref Command.GetReservedCommand cuts both clocks to a gameplay-turn bucket.
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* A general in the next bucket has already acted in the displayed world month,
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* so the first reserved command belongs to the following month.
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*/
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export const resolveNextTurnMonthOffset = (input: NextTurnMonthOffsetInput): 0 | 1 => {
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const turnTick = normalizeTick(input.turnTick);
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const lastTurnTick = normalizeTick(input.lastTurnTick);
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if (turnTick !== null && lastTurnTick !== null) {
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return turnBucket(turnTick) > turnBucket(lastTurnTick) ? 1 : 0;
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}
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const turnTimeMs = input.turnTime.getTime();
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const lastExecutedMs = input.lastExecuted?.getTime() ?? Number.NaN;
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if (!Number.isFinite(turnTimeMs) || !Number.isFinite(lastExecutedMs) || input.turnSeconds <= 0) return 0;
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return turnTimeMs >= lastExecutedMs + input.turnSeconds * 1_000 ? 1 : 0;
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};
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