feat: align battle simulator with legacy handlers

This commit is contained in:
2026-07-25 05:57:05 +00:00
parent 5040691d7c
commit 4b13c6d4f5
11 changed files with 977 additions and 21 deletions
+105 -6
View File
@@ -9,7 +9,13 @@ import { WarActionPipeline, type WarActionModule } from './actions.js';
import { createCrewTypeWarTriggerRegistry } from './crewTypeTriggers.js';
import { WarCrewType } from './crewType.js';
import { WarTriggerCaller, createWarTriggerEnv, type WarTriggerRegistry } from './triggers.js';
import type { WarBattleInput, WarBattleOutcome, WarGeneralInput, WarUnitReport } from './types.js';
import type {
WarBattleInput,
WarBattleOutcome,
WarBattleTraceUnitSnapshot,
WarGeneralInput,
WarUnitReport,
} from './types.js';
import { getMetaNumber } from './utils.js';
import { WarUnitCity, WarUnitGeneral, type WarUnit } from './units.js';
@@ -77,7 +83,7 @@ const buildBattleInitTriggers = (unit: WarUnit, registry: WarTriggerRegistry): W
if (unit instanceof WarUnitGeneral) {
const context = unit.getActionContext();
caller.merge(unit.getActionPipeline().getBattleInitTriggerList(context));
} else {
} else if (!(unit instanceof WarUnitCity && unit.isSiege())) {
appendCrewTypeTriggers(caller, unit, unit.getCrewType().initSkillTrigger, registry);
}
return caller;
@@ -86,12 +92,10 @@ const buildBattleInitTriggers = (unit: WarUnit, registry: WarTriggerRegistry): W
const buildBattlePhaseTriggers = (unit: WarUnit, registry: WarTriggerRegistry): WarTriggerCaller => {
const caller = new WarTriggerCaller();
if (unit instanceof WarUnitGeneral) {
if (registry['che_필살']) {
appendCrewTypeTriggers(caller, unit, ['che_필살'], registry);
}
appendCrewTypeTriggers(caller, unit, ['che_필살', 'che_회피', 'che_계략'], registry);
const context = unit.getActionContext();
caller.merge(unit.getActionPipeline().getBattlePhaseTriggerList(context));
} else {
} else if (!(unit instanceof WarUnitCity && unit.isSiege())) {
appendCrewTypeTriggers(caller, unit, unit.getCrewType().phaseSkillTrigger, registry);
}
return caller;
@@ -192,6 +196,57 @@ const resolveUnitReport = (unit: WarUnit): WarUnitReport => {
};
};
const buildTraceUnitSnapshot = (
unit: WarUnit,
defenderCity: City
): WarBattleTraceUnitSnapshot => {
const common = {
kind: unit instanceof WarUnitGeneral ? ('general' as const) : ('city' as const),
id: unit instanceof WarUnitGeneral ? unit.getGeneral().id : (unit as WarUnitCity).getCityId(),
name: unit.getName(),
isAttacker: unit.isAttacker(),
crewTypeId: unit.getCrewType().id,
phase: unit.getPhase(),
realPhase: unit.getRealPhase(),
maxPhase: unit.getMaxPhase(),
hp: unit.getHP(),
rawWarPower: unit.getRawWarPower(),
warPower: unit.getWarPower(),
warPowerMultiplier: unit.getWarPowerMultiply(),
killed: unit.getKilled(),
dead: unit.getDead(),
activatedSkills: unit.getActivatedSkillLog(),
};
if (unit instanceof WarUnitGeneral) {
const general = unit.getGeneral();
return {
...common,
general: {
crew: general.crew,
rice: general.rice,
train: general.train,
atmos: general.atmos,
injury: general.injury,
experience: general.experience,
dedication: general.dedication,
dex1: getMetaNumber(general.meta, 'dex1'),
dex2: getMetaNumber(general.meta, 'dex2'),
dex3: getMetaNumber(general.meta, 'dex3'),
dex4: getMetaNumber(general.meta, 'dex4'),
dex5: getMetaNumber(general.meta, 'dex5'),
},
};
}
return {
...common,
cityState: {
defence: defenderCity.defence,
wall: defenderCity.wall,
population: defenderCity.population,
},
};
};
const flushLoggers = (loggers: ActionLogger[]): Array<ReturnType<ActionLogger['flush']>[number]> => {
const logs: Array<ReturnType<ActionLogger['flush']>[number]> = [];
for (const logger of loggers) {
@@ -307,6 +362,22 @@ export const resolveWarBattle = <TriggerState extends GeneralTriggerState = Gene
defender = getNextDefender(null, true);
let conquerCity = false;
let logWritten = false;
let traceSeq = 0;
const emitTrace = (
event: string,
currentDefender: WarUnit<TriggerState> | null,
details: Record<string, unknown> = {}
): void => {
input.trace?.({
seq: traceSeq++,
event,
attacker: buildTraceUnitSnapshot(attackerUnit, input.defenderCity),
defender: currentDefender ? buildTraceUnitSnapshot(currentDefender, input.defenderCity) : null,
city: buildTraceUnitSnapshot(cityUnit, input.defenderCity),
details,
});
};
emitTrace('battle_start', defender, { seed: input.seed ?? '' });
const attackerNationName = (attackerUnit.getNationVar('name') as string | null) ?? 'UNKNOWN';
const attackerName = attackerUnit.getName();
@@ -349,6 +420,7 @@ export const resolveWarBattle = <TriggerState extends GeneralTriggerState = Gene
);
conquerCity = true;
emitTrace('supply_retreat', defender);
break;
}
}
@@ -409,17 +481,31 @@ export const resolveWarBattle = <TriggerState extends GeneralTriggerState = Gene
const initCaller = buildBattleInitTriggers(attackerUnit, triggerRegistry);
initCaller.merge(buildBattleInitTriggers(defender, triggerRegistry));
initCaller.fire({ rng, attacker: attackerUnit, defender }, createWarTriggerEnv());
emitTrace('opponent_initialized', defender);
}
attackerUnit.beginPhase();
defender.beginPhase();
emitTrace('phase_power', defender, {
attackerAttack: attackerUnit.getComputedAttack(),
attackerDefence: attackerUnit.getComputedDefence(),
attackerTrain: attackerUnit.getComputedTrain(),
attackerAtmos: attackerUnit.getComputedAtmos(),
defenderAttack: defender.getComputedAttack(),
defenderDefence: defender.getComputedDefence(),
defenderTrain: defender.getComputedTrain(),
defenderAtmos: defender.getComputedAtmos(),
});
const battleCaller = buildBattlePhaseTriggers(attackerUnit, triggerRegistry);
battleCaller.merge(buildBattlePhaseTriggers(defender, triggerRegistry));
battleCaller.fire({ rng, attacker: attackerUnit, defender }, createWarTriggerEnv());
emitTrace('phase_triggered', defender);
let deadDefender = attackerUnit.calcDamage();
let deadAttacker = defender.calcDamage();
const rawDeadAttacker = deadAttacker;
const rawDeadDefender = deadDefender;
const attackerHP = attackerUnit.getHP();
const defenderHP = defender.getHP();
@@ -445,6 +531,14 @@ export const resolveWarBattle = <TriggerState extends GeneralTriggerState = Gene
attackerUnit.increaseKilled(deadDefender);
defender.increaseKilled(deadAttacker);
emitTrace('phase_damage', defender, {
rawDeadAttacker,
rawDeadDefender,
deadAttacker,
deadDefender,
attackerHpBefore: attackerHP,
defenderHpBefore: defenderHP,
});
const phaseNickname = defender.getPhase() < 0 ? '先' : `${attackerUnit.getPhase() + 1} `;
@@ -464,9 +558,11 @@ export const resolveWarBattle = <TriggerState extends GeneralTriggerState = Gene
attackerUnit.addPhase();
defender.addPhase();
emitTrace('phase_end', defender);
const attackerState = attackerUnit.continueWar();
if (!attackerState.canContinue) {
emitTrace('attacker_stopped', defender, { noRice: attackerState.noRice });
logWritten = true;
attackerUnit.logBattleResult();
@@ -500,6 +596,7 @@ export const resolveWarBattle = <TriggerState extends GeneralTriggerState = Gene
const defenderState = defender.continueWar();
if (!defenderState.canContinue) {
emitTrace('defender_stopped', defender, { noRice: defenderState.noRice });
logWritten = true;
attackerUnit.logBattleResult();
@@ -555,6 +652,7 @@ export const resolveWarBattle = <TriggerState extends GeneralTriggerState = Gene
defender.finishBattle();
defender = getNextDefender(defender, true);
emitTrace('opponent_switched', defender);
}
}
@@ -586,6 +684,7 @@ export const resolveWarBattle = <TriggerState extends GeneralTriggerState = Gene
);
}
}
emitTrace('battle_end', defender, { conquered: conquerCity });
const logs = flushLoggers([attackerLogger, ...defenderGenerals.map((unit) => unit.getLogger())]);