feat: 플레이 감사 월별 수집과 원자적 배치 저장 연결

This commit is contained in:
2026-09-16 02:37:38 +00:00
parent 4de3175279
commit 35155e6b59
14 changed files with 594 additions and 12 deletions
@@ -0,0 +1,175 @@
import { describe, expect, it } from 'vitest';
import type { City, Nation } from '@sammo-ts/logic';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
import { createPlayAuditHandler, queueAuditMonth, recordAuditSettlement } from '../src/playAudit/collection.js';
const turnTime = new Date('0200-01-01T00:00:00.000Z');
const buildGeneral = (id: number, nationId: number): TurnGeneral => ({
id,
name: `장수${id}`,
nationId,
cityId: nationId,
troopId: 0,
stats: { leadership: 80, strength: 70, intelligence: 60 },
experience: 1_000,
dedication: 900,
officerLevel: 1,
role: {
personality: null,
specialDomestic: null,
specialWar: null,
items: { horse: null, weapon: null, book: null, item: null },
},
injury: 0,
gold: 2_000,
rice: 2_000,
crew: 0,
crewTypeId: 0,
train: 0,
atmos: 0,
age: 30,
npcState: nationId === 0 ? 2 : 0,
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: { killturn: 24 },
turnTime,
});
const buildCity = (id: number, nationId: number): City => ({
id,
name: `도시${id}`,
nationId,
level: 1,
state: 0,
population: 10_000,
populationMax: 20_000,
agriculture: 1_000,
agricultureMax: 2_000,
commerce: 1_000,
commerceMax: 2_000,
security: 1_000,
securityMax: 2_000,
supplyState: 1,
frontState: 0,
defence: 1_000,
defenceMax: 2_000,
wall: 1_000,
wallMax: 2_000,
meta: {},
});
const buildNation = (id: number, power: number, meta: Nation['meta']): Nation => ({
id,
name: id === 0 ? '재야' : `국가${id}`,
color: '#777777',
capitalCityId: id === 0 ? null : id,
chiefGeneralId: null,
gold: 10_000,
rice: 20_000,
power,
level: id === 0 ? 0 : 1,
typeCode: 'che_중립',
meta,
});
const buildWorld = () => {
const state: TurnWorldState = {
id: 1,
currentYear: 200,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: turnTime,
meta: { serverId: 'yearbook-projection-test' },
};
const snapshot: TurnWorldSnapshot = {
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '',
map: {},
const: {},
environment: { mapName: 'test', unitSet: 'test' },
},
scenarioMeta: {
title: '연감 테스트',
startYear: 200,
life: null,
fiction: 0,
history: [],
ignoreDefaultEvents: false,
},
map: { id: 'test', name: 'test', cities: [] },
nations: [
{
...buildNation(0, 90, { gennum: 90, tech: 90 }),
name: '오염된 재야',
color: '#ffffff',
level: 9,
},
buildNation(1, 777, { gennum: 9, tech: 100 }),
buildNation(2, 0, { tech: 100 }),
],
cities: [buildCity(0, 0), buildCity(1, 1), buildCity(2, 2)],
generals: [buildGeneral(1, 0), buildGeneral(2, 0), buildGeneral(3, 1), buildGeneral(4, 2), buildGeneral(5, 2)],
troops: [],
diplomacy: [],
events: [],
initialEvents: [],
};
const world = new InMemoryTurnWorld(state, snapshot, {
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
});
return world;
};
describe('play audit collection durability state', () => {
it('restores pending snapshots and monthly flows on rollback and acknowledges only persisted rows', () => {
const world = buildWorld();
const before = world.captureState();
recordAuditSettlement(world, { nationId: 1, resource: 'gold', income: 943.5, paid: 123 });
queueAuditMonth(world);
expect(world.peekDirtyState().pendingAuditMonths).toHaveLength(1);
world.restoreState(before);
expect(world.peekDirtyState().pendingAuditMonths).toHaveLength(0);
expect(world.getState().meta.playAuditFlows).toBeUndefined();
queueAuditMonth(world);
const saved = world.peekDirtyState();
queueAuditMonth(world, 'FINAL');
world.acknowledgeDirtyState(saved);
expect(world.peekDirtyState().pendingAuditMonths.map((row) => row.kind)).toEqual(['FINAL']);
});
it('keeps partial adoption unknown then attributes income to the new month across reload state', async () => {
const world = buildWorld();
const handler = createPlayAuditHandler(() => world);
await handler.beforeMonthChanged!({
previousYear: 200,
previousMonth: 1,
currentYear: 200,
currentMonth: 2,
turnTime,
});
expect(world.peekDirtyState().pendingAuditMonths[0]!.settlementsComplete).toBe(false);
const next = world.captureState();
next.state.currentMonth = 2;
world.restoreState(next);
recordAuditSettlement(world, { nationId: 1, resource: 'gold', income: 943.5, paid: 123 });
const reloaded = buildWorld();
reloaded.restoreState(world.captureState());
queueAuditMonth(reloaded);
const feb = reloaded.peekDirtyState().pendingAuditMonths.at(-1)!;
expect(feb.month).toBe(2);
expect(feb.settlementsComplete).toBe(true);
expect(feb.nations.find((row) => row.id === 1)).toMatchObject({
incomeGold: 943.5,
paidGold: 123,
incomeRice: 0,
});
});
it('does not replace missing season identity with a profile or create a false snapshot', () => {
const world = buildWorld();
const state = world.captureState();
delete state.state.meta.serverId;
world.restoreState(state);
queueAuditMonth(world);
expect(world.peekDirtyState().pendingAuditMonths).toEqual([]);
});
});