fix: 가오픈 명령과 GAME WALL 시간 경계 회귀 수정
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@@ -212,6 +212,24 @@ describe('runtime clock shift', () => {
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expect(world.getGameClockState()).toMatchObject({ phase: 'RUNNING', tick: 0 });
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});
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it('preserves the formal wall opening when PREOPEN game display dates are shifted', () => {
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const openAt = new Date('2026-09-06T00:00:00.000Z');
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const now = new Date('2026-09-05T00:00:00.000Z');
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const world = buildWorld({
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clockBaseTime: new Date('2026-07-30T10:00:00.000Z'),
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clockTick: 0,
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clockMode: 'realtime',
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clockWallAnchor: openAt,
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lastTurnTick: 0,
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clockPhase: 'PREOPEN',
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});
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world.shiftSchedule(15, now);
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expect(world.getGameClockState()).toMatchObject({ phase: 'PREOPEN', tick: 0, wallAnchor: openAt });
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expect(world.promotePreopenAtOpening(now)).toBe(false);
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expect(world.getRunnableGameNow(now)).toEqual(new Date('2026-07-30T10:15:00.000Z'));
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expect(world.promotePreopenAtOpening(openAt)).toBe(true);
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});
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it('rejects gameplay commits while the durable clock is suspended', async () => {
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const world = buildWorld({ clockPhase: 'SUSPENDED', clockMode: 'realtime' });
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