fix: 가오픈 명령과 GAME WALL 시간 경계 회귀 수정
This commit is contained in:
@@ -14,10 +14,8 @@ import {
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import { reconcileClockSuspension, startClockSuspension } from '../src/turn/clockReconciliation.js';
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import { applyNextClockProjection } from '../src/turn/clockProjectionOutbox.js';
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const enabled =
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process.env.CLOCK_RECONCILIATION_INTEGRATION === '1' &&
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Boolean(process.env.DATABASE_URL) &&
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Boolean(process.env.REDIS_URL);
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const databaseUrl = process.env.CLOCK_RECONCILIATION_DATABASE_URL;
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const enabled = Boolean(databaseUrl) && Boolean(process.env.REDIS_URL);
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const describeIntegration = enabled ? describe : describe.skip;
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describeIntegration('durable clock reconciliation', () => {
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@@ -47,7 +45,7 @@ describeIntegration('durable clock reconciliation', () => {
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};
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beforeAll(async () => {
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const connector = createGamePostgresConnector({ url: process.env.DATABASE_URL! });
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const connector = createGamePostgresConnector({ url: databaseUrl! });
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db = connector.prisma;
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disconnect = connector.disconnect;
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redis = createRedisConnector({ url: process.env.REDIS_URL! });
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@@ -225,16 +223,16 @@ describeIntegration('durable clock reconciliation', () => {
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const [afterWorld, generals, auction, message, messageAction, vote, pool, token, ledger, outboxes] =
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await Promise.all([
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db.worldState.findUniqueOrThrow({ where: { id: world.id } }),
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db.general.findMany({ orderBy: { id: 'asc' } }),
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db.auction.findFirstOrThrow(),
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db.message.findFirstOrThrow(),
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db.messageAction.findFirstOrThrow(),
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db.votePoll.findFirstOrThrow(),
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db.selectPoolEntry.findFirstOrThrow(),
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db.npcSelectionToken.findFirstOrThrow(),
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db.clockSuspension.findUniqueOrThrow({ where: { id: suspended.suspensionId } }),
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db.clockProjectionOutbox.findMany(),
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db.worldState.findUniqueOrThrow({ where: { id: world.id } }),
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db.general.findMany({ orderBy: { id: 'asc' } }),
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db.auction.findFirstOrThrow(),
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db.message.findFirstOrThrow(),
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db.messageAction.findFirstOrThrow(),
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db.votePoll.findFirstOrThrow(),
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db.selectPoolEntry.findFirstOrThrow(),
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db.npcSelectionToken.findFirstOrThrow(),
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db.clockSuspension.findUniqueOrThrow({ where: { id: suspended.suspensionId } }),
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db.clockProjectionOutbox.findMany(),
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]);
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const alignedTick = BigInt(reconciled.alignedTick);
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expect(afterWorld).toMatchObject({
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@@ -121,6 +121,31 @@ integration('database command queue', () => {
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});
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});
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it('leaves pending work immediately claimable by a replacement daemon when shutting down', async () => {
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const requestId = 'integration:engine:shutdown-pending';
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await db.inputEvent.create({
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data: {
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requestId,
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target: 'ENGINE',
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eventType: 'dieOnPrestart',
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actorUserId: 'user-7',
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payload: { type: 'dieOnPrestart', requestId, userId: 'user-7', generalId: 7 },
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},
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});
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const queue = new DatabaseTurnDaemonCommandQueue(db);
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queue.enqueue({ type: 'shutdown', reason: 'replacement' });
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expect(await queue.drain()).toEqual([{ type: 'shutdown', reason: 'replacement' }]);
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expect(await db.inputEvent.findUniqueOrThrow({ where: { requestId } })).toMatchObject({
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status: 'PENDING',
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attempts: 0,
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lockedBy: null,
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leaseUntil: null,
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});
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expect(await new DatabaseTurnDaemonCommandQueue(db).drain()).toMatchObject([
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{ type: 'dieOnPrestart', requestId },
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]);
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});
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it('recovers only an expired processing lease', async () => {
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const expiredId = 'integration:engine:expired';
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const activeId = 'integration:engine:active';
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@@ -313,6 +338,55 @@ integration('database command queue', () => {
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expect(mutation).not.toHaveBeenCalled();
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});
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it.each(['PREOPEN', 'RUNNING', 'MANUAL', 'SUSPENDED', 'RECONCILING', 'COMPLETED'])(
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'handles pre-opening user commands in %s without treating them as scheduled turns',
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async (phase) => {
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await db.worldState.updateMany({
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data: {
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clockPhase: phase,
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clockMode: 'realtime',
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clockTick: 0n,
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lastTurnTick: 0n,
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clockWallAnchor: new Date(Date.now() + 3_600_000),
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},
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});
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const types = ['ensureDieOnPrestartStatus', 'dieOnPrestart', 'buildNationCandidate'] as const;
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await db.inputEvent.createMany({
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data: types.map((type) => {
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const requestId = `integration:engine:preopen:${type}`;
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return {
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requestId,
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target: 'ENGINE' as const,
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eventType: type,
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actorUserId: 'user-7',
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payload: { type, requestId, userId: 'user-7', generalId: 7 },
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};
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}),
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});
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const commands = await new DatabaseTurnDaemonCommandQueue(db).drain();
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const allowed = ['PREOPEN', 'RUNNING', 'MANUAL'].includes(phase);
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expect(commands.map((command) => command.type)).toEqual(allowed ? types : []);
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const events = await db.inputEvent.findMany({
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where: { requestId: { startsWith: 'integration:engine:preopen:' } },
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});
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expect(events).toHaveLength(3);
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for (const event of events) {
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expect(event.status).toBe(allowed ? 'PROCESSING' : 'PENDING');
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expect(event.attempts).toBe(allowed ? 1 : 0);
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expect(event.processingClockRevision).toBe(allowed ? 1n : null);
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expect(event.processingDeadlineGeneration).toBe(allowed ? 1n : null);
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if (phase === 'PREOPEN') {
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expect(event.processingGameTick).toBeLessThan(0n);
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}
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}
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expect(await db.worldState.findFirst()).toMatchObject({
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clockPhase: phase,
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clockTick: 0n,
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lastTurnTick: 0n,
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});
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}
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);
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it('dequeues gameplay only in an executable phase and records the processing clock generation', async () => {
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const existingWorld = await db.worldState.findFirst({ orderBy: { id: 'asc' } });
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const world = existingWorld
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@@ -4,7 +4,11 @@ import type { GamePrisma } from '@sammo-ts/infra';
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import type { TurnSchedule } from '@sammo-ts/logic';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import { buildPrestartDeleteAfter, formatPrestartDeleteAfter } from '../src/turn/prestartDeletion.js';
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import {
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buildPrestartDeleteAfter,
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formatPrestartDeleteAfter,
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hasStartedForPrestartActions,
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} from '../src/turn/prestartDeletion.js';
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import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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import { createTurnDaemonCommandHandler } from '../src/turn/worldCommandHandler.js';
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@@ -59,6 +63,8 @@ const buildFixture = (options: {
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: options.lastTurnTime ?? new Date('2026-07-30T00:00:00.000Z'),
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lastTurnTick:
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options.lastTurnTime && options.lastTurnTime > new Date('2026-08-01T00:00:00.000Z') ? 36_000_000 : 0,
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meta: { opentime: '2026-08-01T00:00:00.000Z' },
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};
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const snapshot: TurnWorldSnapshot = {
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@@ -118,6 +124,21 @@ const buildFixture = (options: {
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};
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describe('pre-start general deletion', () => {
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it('uses the opening phase and executed tick despite shifted or ancient display projections', () => {
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const state = { lastTurnTime: new Date('2099-01-01T00:00:00Z'), meta: { opentime: '2026-01-01T00:00:00Z' } };
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expect(hasStartedForPrestartActions({ ...state, clockPhase: 'PREOPEN', lastTurnTick: 0 })).toBe(false);
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expect(hasStartedForPrestartActions({ ...state, clockPhase: 'RUNNING', lastTurnTick: 0 })).toBe(false);
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expect(
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hasStartedForPrestartActions({
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...state,
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lastTurnTime: new Date('0180-01-01T00:00:00Z'),
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clockPhase: 'RUNNING',
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lastTurnTick: 1,
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})
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).toBe(true);
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expect(hasStartedForPrestartActions({ ...state, clockPhase: 'COMPLETED', lastTurnTick: 0 })).toBe(true);
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});
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it('uses the default two turns, scenario override, and Ref Seoul error timestamp', () => {
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expect(buildPrestartDeleteAfter(acceptedAt, 600, { const: {} }).toISOString()).toBe('2026-07-31T00:20:00.000Z');
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expect(
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@@ -1,4 +1,4 @@
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import { afterAll, beforeAll, describe, expect, it } from 'vitest';
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import { afterAll, beforeAll, beforeEach, describe, expect, it, vi } from 'vitest';
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import { SystemClock } from '@sammo-ts/common';
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import { createGamePostgresConnector, type GamePrisma, type GamePrismaClient } from '@sammo-ts/infra';
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@@ -97,6 +97,14 @@ const state: TurnWorldState = {
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: new Date('2026-07-31T00:00:00.000Z'),
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clockBaseTime: new Date('2026-07-31T00:00:00.000Z'),
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clockTick: 0,
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lastTurnTick: 0,
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clockMode: 'realtime',
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clockPhase: 'PREOPEN',
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clockWallAnchor: new Date(Date.now() + 86_400_000),
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clockRevision: 1,
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deadlineGeneration: 1,
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meta: {
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hiddenSeed: 'immediate-action-integration',
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killturn: 24,
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@@ -155,8 +163,10 @@ integration('immediate general action persistence', () => {
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await connector.connect();
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db = connector.prisma;
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disconnect = () => connector.disconnect();
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});
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await db.inputEvent.deleteMany({ where: { requestId } });
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beforeEach(async () => {
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await db.inputEvent.deleteMany({ where: { requestId: { startsWith: requestId } } });
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await db.auction.deleteMany({ where: { targetCode: occupiedUniqueItem } });
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await db.logEntry.deleteMany({
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where: {
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@@ -181,6 +191,14 @@ integration('immediate general action persistence', () => {
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currentYear: state.currentYear,
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currentMonth: state.currentMonth,
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tickSeconds: state.tickSeconds,
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clockBaseTime: state.clockBaseTime,
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clockTick: 0n,
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lastTurnTick: 0n,
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clockMode: state.clockMode,
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clockPhase: state.clockPhase,
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clockWallAnchor: state.clockWallAnchor,
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clockRevision: 1n,
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deadlineGeneration: 1n,
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config: JSON.parse(JSON.stringify(scenarioConfig)) as GamePrisma.InputJsonValue,
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meta: state.meta as GamePrisma.InputJsonValue,
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},
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@@ -257,7 +275,7 @@ integration('immediate general action persistence', () => {
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await disconnect?.();
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return;
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}
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await db.inputEvent.deleteMany({ where: { requestId } });
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await db.inputEvent.deleteMany({ where: { requestId: { startsWith: requestId } } });
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await db.auction.deleteMany({ where: { targetCode: occupiedUniqueItem } });
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await db.logEntry.deleteMany({
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where: {
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@@ -277,7 +295,7 @@ integration('immediate general action persistence', () => {
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await disconnect?.();
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});
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it('flushes and reloads the nation, diplomacy, officer turns, logs, and general state together', async () => {
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it('commits pre-opening uprising with rollback/retry while scheduled turns remain stopped', async () => {
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const snapshot: TurnWorldSnapshot = {
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generals: [general],
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cities: [
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@@ -376,10 +394,15 @@ integration('immediate general action persistence', () => {
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});
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const stateStore = {
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loadLastTurnTime: async () => new Date(state.lastTurnTime),
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loadNextGeneralTurnTime: async () => null,
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loadNextGeneralTurnTime: async () => general.turnTime,
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saveLastTurnTime: async () => {},
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loadCheckpoint: async () => undefined,
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saveCheckpoint: async () => {},
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loadGameClock: async () => ({
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mode: 'realtime' as const,
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phase: 'PREOPEN' as const,
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now: world.getGameNow(new Date()),
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}),
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};
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const processor = {
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run: async () => {
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@@ -597,5 +620,108 @@ integration('immediate general action persistence', () => {
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chiefGeneralId: generalId,
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rice: 2_000,
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});
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expect(reloaded.state).toMatchObject({ clockPhase: 'PREOPEN', clockTick: 0, lastTurnTick: 0 });
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});
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it('deletes a neutral general after the wall deadline in PREOPEN and commits its durable result once', async () => {
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const cutoff = new Date('2026-07-31T00:20:00.000Z');
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await db.general.update({
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where: { id: generalId },
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data: { meta: { ...general.meta, prestart_delete_after: cutoff.toISOString() } },
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});
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const loaded = await loadTurnWorldFromDatabase({ databaseUrl: databaseUrl! });
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const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }] };
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const world = new InMemoryTurnWorld(loaded.state, loaded.snapshot, { schedule });
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const handler = createTurnDaemonCommandHandler({ world });
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const hooks = await createDatabaseTurnHooks(databaseUrl!, world);
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const stateManager = new EngineStateManager();
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stateManager.register('world', {
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capture: () => world.captureState(),
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restore: (value) => world.restoreState(value),
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});
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const queue = new DatabaseTurnDaemonCommandQueue(db);
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const processor = {
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run: vi.fn(async () => {
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throw new Error('PREOPEN must not execute scheduled turns');
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}),
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};
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const ids = [':status', ':early', ':delete'].map((suffix) => requestId + suffix);
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const types = ['ensureDieOnPrestartStatus', 'dieOnPrestart', 'dieOnPrestart'];
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await db.inputEvent.createMany({
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data: ids.map((id, index) => ({
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requestId: id,
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target: 'ENGINE',
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eventType: types[index]!,
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actorUserId: general.userId,
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createdAt: new Date(cutoff.getTime() + (index === 2 ? 0 : -1)),
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payload: { type: types[index], requestId: id, userId: general.userId, generalId },
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})),
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});
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const lifecycle = new TurnDaemonLifecycle(
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{
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clock: new SystemClock(),
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controlQueue: queue,
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commandResponder: queue,
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commandHandler: handler,
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hooks: hooks.hooks,
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stateManager,
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processor,
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getNextTickTime: () => general.turnTime,
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stateStore: {
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loadLastTurnTime: async () => state.lastTurnTime,
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loadNextGeneralTurnTime: async () => general.turnTime,
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saveLastTurnTime: async () => {},
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loadCheckpoint: async () => undefined,
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saveCheckpoint: async () => {},
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loadGameClock: async () => ({
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mode: 'realtime',
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phase: 'PREOPEN',
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now: world.getGameNow(new Date()),
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}),
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},
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},
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{
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profile: 'immediate-action-integration',
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defaultBudget: { budgetMs: 100, maxGenerals: 1, catchUpCap: 1 },
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}
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);
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const loop = lifecycle.start();
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try {
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await vi.waitFor(
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async () => {
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const events = await db.inputEvent.findMany({
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where: { requestId: { in: ids } },
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orderBy: { sequence: 'asc' },
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});
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expect(events.map((event) => event.status)).toEqual(['SUCCEEDED', 'SUCCEEDED', 'SUCCEEDED']);
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expect(events[0]?.result).toMatchObject({
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show: true,
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available: false,
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availableAt: cutoff.toISOString(),
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});
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expect(events[1]?.result).toMatchObject({
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ok: false,
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reason: expect.stringContaining('아직 삭제할 수 없습니다'),
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});
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expect(events[2]?.result).toMatchObject({ ok: true, generalId });
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expect(
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events.every((event) => event.processingGameTick !== null && event.processingGameTick < 0n)
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).toBe(true);
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expect(events.every((event) => event.attempts === 1)).toBe(true);
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},
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{ timeout: 5_000 }
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);
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} finally {
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await lifecycle.stop('pre-opening deletion checked');
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await loop;
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await hooks.close();
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}
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expect(processor.run).not.toHaveBeenCalled();
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expect(await queue.drain()).toEqual([]);
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expect(await db.general.findUnique({ where: { id: generalId } })).toBeNull();
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const reloaded = await loadTurnWorldFromDatabase({ databaseUrl: databaseUrl! });
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expect(reloaded.snapshot.generals.find((entry) => entry.id === generalId)).toBeUndefined();
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expect(reloaded.state).toMatchObject({ clockPhase: 'PREOPEN', clockTick: 0, lastTurnTick: 0 });
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expect(await db.logEntry.count({ where: { scope: 'SYSTEM', text: { contains: '홀연히 모습을' } } })).toBe(1);
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});
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});
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@@ -169,6 +169,7 @@ const buildImmediateActionWorld = (options: {
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: options.lastTurnTime ?? new Date('0180-01-01T00:00:00Z'),
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lastTurnTick: options.lastTurnTime && options.lastTurnTime > new Date('0180-02-01T00:00:00Z') ? 36_000_000 : 0,
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meta: {
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hiddenSeed: 'immediate-action-test',
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killturn: 24,
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@@ -212,6 +212,24 @@ describe('runtime clock shift', () => {
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expect(world.getGameClockState()).toMatchObject({ phase: 'RUNNING', tick: 0 });
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});
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it('preserves the formal wall opening when PREOPEN game display dates are shifted', () => {
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const openAt = new Date('2026-09-06T00:00:00.000Z');
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const now = new Date('2026-09-05T00:00:00.000Z');
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const world = buildWorld({
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clockBaseTime: new Date('2026-07-30T10:00:00.000Z'),
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clockTick: 0,
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clockMode: 'realtime',
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clockWallAnchor: openAt,
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lastTurnTick: 0,
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clockPhase: 'PREOPEN',
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});
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world.shiftSchedule(15, now);
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expect(world.getGameClockState()).toMatchObject({ phase: 'PREOPEN', tick: 0, wallAnchor: openAt });
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expect(world.promotePreopenAtOpening(now)).toBe(false);
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expect(world.getRunnableGameNow(now)).toEqual(new Date('2026-07-30T10:15:00.000Z'));
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expect(world.promotePreopenAtOpening(openAt)).toBe(true);
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});
|
||||
|
||||
it('rejects gameplay commits while the durable clock is suspended', async () => {
|
||||
const world = buildWorld({ clockPhase: 'SUSPENDED', clockMode: 'realtime' });
|
||||
|
||||
|
||||
@@ -14,6 +14,41 @@ import {
|
||||
const addMinutes = (time: Date, minutes: number): Date => new Date(time.getTime() + minutes * 60_000);
|
||||
|
||||
describe('TurnDaemonLifecycle', () => {
|
||||
it.each(['PREOPEN', 'SUSPENDED', 'RECONCILING', 'COMPLETED'] as const)(
|
||||
'does not dispatch an explicit run while the clock phase is %s',
|
||||
async (phase) => {
|
||||
const now = new Date('2026-09-05T00:00:00.000Z');
|
||||
const controlQueue = new InMemoryControlQueue();
|
||||
controlQueue.enqueue({ type: 'run', reason: 'manual' });
|
||||
const processor = { run: vi.fn() };
|
||||
const lifecycle = new TurnDaemonLifecycle(
|
||||
{
|
||||
clock: new ManualClock(now.getTime()),
|
||||
controlQueue,
|
||||
processor,
|
||||
getNextTickTime: (value) => addMinutes(value, 5),
|
||||
stateStore: {
|
||||
loadLastTurnTime: async () => now,
|
||||
loadNextGeneralTurnTime: async () => now,
|
||||
saveLastTurnTime: async () => {},
|
||||
loadCheckpoint: async () => undefined,
|
||||
saveCheckpoint: async () => {},
|
||||
loadGameClock: async () => {
|
||||
controlQueue.enqueue({ type: 'shutdown' });
|
||||
return { mode: 'realtime', phase, now };
|
||||
},
|
||||
},
|
||||
},
|
||||
{
|
||||
profile: 'clock-phase-run-gate',
|
||||
defaultBudget: { budgetMs: 100, maxGenerals: 10, catchUpCap: 1 },
|
||||
}
|
||||
);
|
||||
await lifecycle.start();
|
||||
expect(processor.run).not.toHaveBeenCalled();
|
||||
}
|
||||
);
|
||||
|
||||
it('durably rebases a long realtime backlog before executing another turn', async () => {
|
||||
const wallNow = new Date('2026-08-23T01:35:00.000Z');
|
||||
const clock = new ManualClock(wallNow.getTime());
|
||||
|
||||
Reference in New Issue
Block a user