fix: 사령부 모바일 현재 턴과 NPC 대상을 호환
daemon 진행 뒤 국가 명령을 현재 슬롯에 재기준화하고 Ref 명령별 장수 대상 필터를 적용한다. 모바일 고급 편집기 12턴과 500px 8수뇌 행렬을 실제 Chromium 기준으로 복원한다.
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@@ -0,0 +1,55 @@
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import type { TurnCommandOption } from './commandInput.js';
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export interface GeneralTargetSource {
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id: number;
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name: string;
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nationId: number;
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cityId: number;
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npcState: number;
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officerLevel: number;
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}
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export interface RefGeneralTargetOptions {
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generals: TurnCommandOption[];
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generalTargets: Record<string, TurnCommandOption[]>;
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}
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const SAME_NATION_GENERAL_COMMANDS = ['che_증여'] as const;
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const SAME_NATION_NATION_COMMANDS = ['che_발령', 'che_포상', 'che_몰수', 'che_부대탈퇴지시'] as const;
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/** Ref 각 처리 화면의 SELECT 조건을 공통 command table의 명령별 option으로 투영한다. */
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export const buildRefGeneralTargetOptions = (options: {
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actorId: number;
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actorNationId: number;
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generals: readonly GeneralTargetSource[];
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nationNames: ReadonlyMap<number, string>;
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cityNames: ReadonlyMap<number, string>;
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}): RefGeneralTargetOptions => {
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const toOption = (entry: GeneralTargetSource): TurnCommandOption => ({
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value: entry.id,
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label: `${entry.name} (${options.nationNames.get(entry.nationId) ?? '무소속'} · ${
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options.cityNames.get(entry.cityId) ?? '재야'
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})`,
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});
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const project = (predicate: (entry: GeneralTargetSource) => boolean): TurnCommandOption[] =>
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options.generals.filter(predicate).map(toOption);
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const sameNation = project((entry) => entry.nationId === options.actorNationId);
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const generalTargets: Record<string, TurnCommandOption[]> = {};
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for (const action of SAME_NATION_GENERAL_COMMANDS) generalTargets[action] = sameNation;
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for (const action of SAME_NATION_NATION_COMMANDS) generalTargets[action] = sameNation;
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generalTargets.che_선양 = project(
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(entry) => entry.nationId !== 0 && entry.nationId === options.actorNationId && entry.id !== options.actorId
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);
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generalTargets.che_등용 = project(
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(entry) => entry.npcState < 2 && entry.officerLevel !== 12 && entry.id !== options.actorId
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);
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generalTargets.che_장수대상임관 = project((entry) => entry.id !== options.actorId);
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return {
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// 기존 profile의 공통 fallback은 유저장 목록을 유지한다.
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generals: project((entry) => entry.npcState < 2),
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generalTargets,
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};
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};
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