feat: implement Redis session management and user authentication flow
This commit is contained in:
@@ -0,0 +1,168 @@
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import { TRPCError } from '@trpc/server';
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import { z } from 'zod';
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import { procedure, router } from './trpc.js';
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import { toPublicUser } from './auth/userRepository.js';
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const zUsername = z.string().min(2).max(32);
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const zPassword = z.string().min(6).max(128);
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const zProfile = z.string().min(1).max(64);
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export const appRouter = router({
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health: router({
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ping: procedure.query(() => ({
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ok: true,
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now: new Date().toISOString(),
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})),
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}),
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auth: router({
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register: procedure
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.input(
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z.object({
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username: zUsername,
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password: zPassword,
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displayName: z.string().min(2).max(40).optional(),
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})
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)
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.mutation(async ({ ctx, input }) => {
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const existing = await ctx.users.findByUsername(input.username);
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if (existing) {
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throw new TRPCError({
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code: 'CONFLICT',
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message: 'Username already exists.',
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});
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}
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let created = null;
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try {
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created = await ctx.users.createUser(input);
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} catch (error) {
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throw new TRPCError({
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code: 'CONFLICT',
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message: 'Username already exists.',
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cause: error,
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});
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}
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const session = await ctx.sessions.createSession(created);
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return {
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user: toPublicUser(created),
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sessionToken: session.sessionToken,
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issuedAt: session.issuedAt,
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};
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}),
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login: procedure
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.input(
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z.object({
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username: zUsername,
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password: zPassword,
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})
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)
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.mutation(async ({ ctx, input }) => {
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const user = await ctx.users.findByUsername(input.username);
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if (!user) {
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throw new TRPCError({
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code: 'UNAUTHORIZED',
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message: 'Invalid username or password.',
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});
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}
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const ok = await ctx.users.verifyPassword(user, input.password);
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if (!ok) {
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throw new TRPCError({
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code: 'UNAUTHORIZED',
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message: 'Invalid username or password.',
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});
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}
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const session = await ctx.sessions.createSession(user);
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return {
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user: toPublicUser(user),
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sessionToken: session.sessionToken,
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issuedAt: session.issuedAt,
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};
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}),
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me: procedure
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.input(
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z.object({
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sessionToken: z.string().min(1),
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})
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)
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.query(async ({ ctx, input }) => {
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const session = await ctx.sessions.getSession(input.sessionToken);
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if (!session) {
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return null;
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}
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return {
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user: {
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id: session.userId,
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username: session.username,
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displayName: session.displayName,
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},
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issuedAt: session.issuedAt,
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};
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}),
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logout: procedure
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.input(
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z.object({
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sessionToken: z.string().min(1),
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})
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)
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.mutation(async ({ ctx, input }) => {
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await ctx.sessions.revokeSession(input.sessionToken, { revokeGames: true });
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return { ok: true };
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}),
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issueGameSession: procedure
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.input(
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z.object({
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sessionToken: z.string().min(1),
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profile: zProfile,
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})
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)
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.mutation(async ({ ctx, input }) => {
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const gameSession = await ctx.sessions.createGameSession(
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input.sessionToken,
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input.profile
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);
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if (!gameSession) {
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throw new TRPCError({
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code: 'UNAUTHORIZED',
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message: 'Session is not valid.',
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});
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}
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return {
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profile: gameSession.profile,
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gameToken: gameSession.gameToken,
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issuedAt: gameSession.issuedAt,
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};
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}),
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validateGameSession: procedure
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.input(
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z.object({
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profile: zProfile,
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gameToken: z.string().min(1),
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})
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)
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.query(async ({ ctx, input }) => {
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const gameSession = await ctx.sessions.getGameSession(
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input.profile,
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input.gameToken
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);
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if (!gameSession) {
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return null;
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}
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const session = await ctx.sessions.getSession(gameSession.sessionToken);
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if (!session) {
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return null;
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}
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return {
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profile: gameSession.profile,
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sessionToken: gameSession.sessionToken,
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user: {
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id: gameSession.userId,
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username: gameSession.username,
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displayName: gameSession.displayName,
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},
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issuedAt: gameSession.issuedAt,
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};
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}),
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}),
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});
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export type AppRouter = typeof appRouter;
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