feat: NPC 판단 당시 합성 정책을 기록하고 조회한다
This commit is contained in:
@@ -3,6 +3,39 @@ import { z } from 'zod';
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import type { GamePrisma } from '@sammo-ts/infra';
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import { auditProcedure, monthOrdinal, readAudit, readAuditWorld, zAuditMonth } from './shared.js';
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const zEffectivePolicy = z.object({
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schemaVersion: z.literal(1),
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general: z.object({ priority: z.array(z.string()), flags: z.record(z.string(), z.boolean()) }),
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nation: z.object({
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priority: z.array(z.string()),
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flags: z.record(z.string(), z.boolean()),
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values: z.object({
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reqNationGold: z.number(),
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reqNationRice: z.number(),
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reqHumanWarUrgentGold: z.number(),
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reqHumanWarUrgentRice: z.number(),
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reqHumanWarRecommandGold: z.number(),
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reqHumanWarRecommandRice: z.number(),
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reqHumanDevelGold: z.number(),
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reqHumanDevelRice: z.number(),
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reqNpcWarGold: z.number(),
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reqNpcWarRice: z.number(),
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reqNpcDevelGold: z.number(),
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reqNpcDevelRice: z.number(),
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minimumResourceActionAmount: z.number(),
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maximumResourceActionAmount: z.number(),
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minNpcWarLeadership: z.number(),
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minWarCrew: z.number(),
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minNpcRecruitCityPopulation: z.number(),
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safeRecruitCityPopulationRatio: z.number(),
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properWarTrainAtmos: z.number(),
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cureThreshold: z.number(),
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}),
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combatForce: z.record(z.string(), z.array(z.number()).length(2)),
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supportForce: z.array(z.number()),
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developForce: z.array(z.number()),
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}),
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});
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const zId = z.string().regex(/^[a-f0-9]{64}$/);
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const zTick = z
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.string()
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@@ -71,7 +104,11 @@ const zStep = z.intersection(
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)
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.max(5),
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}),
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z.object({ kind: z.literal('DECISION_START'), reservedAction: z.string() }),
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z.object({
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kind: z.literal('DECISION_START'),
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reservedAction: z.string(),
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effectivePolicy: zEffectivePolicy.optional(),
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}),
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z.object({ kind: z.literal('DECISION_END'), action: z.string().nullable(), reason: z.string().nullable() }),
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z.object({ kind: z.literal('DECISION_ERROR') }),
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z.object({ kind: z.literal('PROCEDURE_START'), procedure: z.string() }),
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@@ -2317,7 +2317,9 @@ integration('game API security over HTTP transport', () => {
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{
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decisionId: decisionIds[0]!,
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ordinal: 0,
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steps: Array.from({ length: 128 }, (_, sequence) => ({ ...step, sequence })),
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steps: Array.from({ length: 128 }, (_, sequence) => sequence === 127
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? { ...step, sequence, kind: 'DECISION_START', reservedAction: '휴식', effectivePolicy: {"schemaVersion":1,"general":{"priority":["징병"],"flags":{"징병":true,"출병":false}},"nation":{"priority":["천도"],"flags":{"천도":true},"values":{"reqNationGold":4321,"reqNationRice":100,"reqHumanWarUrgentGold":100,"reqHumanWarUrgentRice":100,"reqHumanWarRecommandGold":100,"reqHumanWarRecommandRice":100,"reqHumanDevelGold":100,"reqHumanDevelRice":100,"reqNpcWarGold":100,"reqNpcWarRice":100,"reqNpcDevelGold":100,"reqNpcDevelRice":100,"minimumResourceActionAmount":100,"maximumResourceActionAmount":100,"minNpcWarLeadership":100,"minWarCrew":100,"minNpcRecruitCityPopulation":100,"safeRecruitCityPopulationRatio":100,"properWarTrainAtmos":100,"cureThreshold":100},"combatForce":{"1":[2,3]},"supportForce":[4],"developForce":[5],"secret":"decision-secret"},"secret":"decision-secret"} }
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: ({ ...step, sequence })),
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},
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{
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decisionId: decisionIds[0]!,
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@@ -2398,6 +2400,8 @@ integration('game API security over HTTP transport', () => {
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},
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});
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expect(JSON.stringify(decisionPage.body)).not.toContain('decision-secret');
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expect(JSON.stringify(decisionPage.body)).toContain('effectivePolicy');
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expect(JSON.stringify(decisionPage.body)).toContain('4321');
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expect((await get('decisionDetail', admin, { ...decisionDetailInput, cursor: 0 })).body).toMatchObject({
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result: {
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data: {
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@@ -1,3 +1,4 @@
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import { snapshotEffectiveAiPolicy } from './effectivePolicy.js';
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import { observeAiRng, type AiDecisionTraceObserver, type AiTraceStep } from './trace.js';
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import type {
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City,
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@@ -216,7 +217,8 @@ export class GeneralAI {
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): AiCommandCandidate | null {
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if (!this.onDecisionTrace) return choose();
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this.tracePhase = phase;
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this.trace({ kind: 'DECISION_START', reservedAction: reserved.action });
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this.trace({ kind: 'DECISION_START', reservedAction: reserved.action,
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effectivePolicy: snapshotEffectiveAiPolicy(this.generalPolicy, this.nationPolicy) });
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try {
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const result = choose();
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this.trace({ kind: 'DECISION_END', action: result?.action ?? null, reason: result?.reason ?? null });
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@@ -0,0 +1,37 @@
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import type { AutorunGeneralPolicy, AutorunNationPolicy } from '../policies.js';
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/** 이미 합성된 정책만 복사한다. can() 재평가, world/meta 복사나 RNG 호출은 하지 않는다. */
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export const snapshotEffectiveAiPolicy = (general: AutorunGeneralPolicy, nation: AutorunNationPolicy) => ({
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schemaVersion: 1 as const,
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general: { priority: [...general.priority], flags: { ...general.flags } },
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nation: {
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priority: [...nation.priority],
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flags: { ...nation.flags },
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values: {
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reqNationGold: nation.reqNationGold,
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reqNationRice: nation.reqNationRice,
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reqHumanWarUrgentGold: nation.reqHumanWarUrgentGold,
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reqHumanWarUrgentRice: nation.reqHumanWarUrgentRice,
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reqHumanWarRecommandGold: nation.reqHumanWarRecommandGold,
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reqHumanWarRecommandRice: nation.reqHumanWarRecommandRice,
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reqHumanDevelGold: nation.reqHumanDevelGold,
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reqHumanDevelRice: nation.reqHumanDevelRice,
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reqNpcWarGold: nation.reqNpcWarGold,
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reqNpcWarRice: nation.reqNpcWarRice,
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reqNpcDevelGold: nation.reqNpcDevelGold,
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reqNpcDevelRice: nation.reqNpcDevelRice,
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minimumResourceActionAmount: nation.minimumResourceActionAmount,
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maximumResourceActionAmount: nation.maximumResourceActionAmount,
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minNpcWarLeadership: nation.minNpcWarLeadership,
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minWarCrew: nation.minWarCrew,
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minNpcRecruitCityPopulation: nation.minNpcRecruitCityPopulation,
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safeRecruitCityPopulationRatio: nation.safeRecruitCityPopulationRatio,
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properWarTrainAtmos: nation.properWarTrainAtmos,
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cureThreshold: nation.cureThreshold,
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},
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combatForce: Object.fromEntries(Object.entries(nation.combatForce).map(([id, cities]) => [id, [...cities]])),
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supportForce: [...nation.supportForce],
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developForce: [...nation.developForce],
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},
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});
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export type EffectiveAiPolicy = ReturnType<typeof snapshotEffectiveAiPolicy>;
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@@ -1,3 +1,4 @@
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import type { EffectiveAiPolicy } from './effectivePolicy.js';
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import type { RandUtil } from '@sammo-ts/common';
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/** 원문 meta/seed/임의 객체를 받지 않는 관측 계약. 내부 후보 조건은 별도 계측으로 확장한다. */
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@@ -22,7 +23,7 @@ export type AiExecutionAttempt = {
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};
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export type AiTraceStep =
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| AiExecutionAttempt
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| { kind: 'DECISION_START'; reservedAction: string }
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| { kind: 'DECISION_START'; reservedAction: string; effectivePolicy?: EffectiveAiPolicy }
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| { kind: 'DECISION_END'; action: string | null; reason: string | null }
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| { kind: 'DECISION_ERROR' }
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| { kind: 'PROCEDURE_START'; procedure: string }
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@@ -366,10 +366,12 @@ const makeAi = (
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},
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},
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generalPolicy: {
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priority: [], flags: {},
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can: (action: string) =>
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!disabledPolicyActions.has(action) && !['모병', '고급병종', '한계징병'].includes(action),
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},
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nationPolicy: {
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priority: [], flags: {}, combatForce: {}, supportForce: [], developForce: [],
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minWarCrew: 1500,
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minNpcRecruitCityPopulation: 30_000,
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safeRecruitCityPopulationRatio: 0.5,
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@@ -2202,7 +2204,7 @@ describe('AI decision observation boundaries', () => {
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onDecisionTrace: (event: AiDecisionTraceEvent) => events.push(event), traceSequence: 0,
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updateInstance: () => undefined, categorizeNationCities: () => undefined,
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categorizeNationGeneral: () => undefined,
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nationPolicy: { priority: ['disabled', 'unregistered'], can: (name: string) => {
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nationPolicy: { ...ai.nationPolicy, priority: ['disabled', 'unregistered'], can: (name: string) => {
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calls.push(name); return name !== 'disabled';
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} },
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});
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@@ -455,6 +455,13 @@ describe('NPC 선전포고·개전·점령 흐름 테스트', () => {
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expect(savedDecisions.every((row) => row.steps[0]?.kind === 'DECISION_START' && row.steps.at(-1)?.kind === 'EXECUTION_ATTEMPT')).toBe(true);
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expect(decisionTrace.some((step) => step.kind === 'DECISION_START' && step.phase === 'nation')).toBe(true);
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expect(decisionTrace.some((step) => step.kind === 'DECISION_END' && step.phase === 'general')).toBe(true);
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const start = decisionTrace.find((step) => step.kind === 'DECISION_START');
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expect(start?.kind === 'DECISION_START' && start.effectivePolicy?.schemaVersion).toBe(1);
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if (start?.kind === 'DECISION_START') {
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expect(start.effectivePolicy?.nation.values.minimumResourceActionAmount).toBeGreaterThan(0);
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expect(start.effectivePolicy?.general.priority.length).toBeGreaterThan(0);
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}
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expect(decisionTrace.some((step) => step.kind === 'RNG')).toBe(true);
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expect(decisionTrace.some((step) => step.kind === 'PROCEDURE_START')).toBe(true);
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expect(decisionTrace.some((step) => step.kind === 'CANDIDATE')).toBe(true);
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@@ -1,3 +1,4 @@
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import { snapshotEffectiveAiPolicy } from '../src/turn/ai/generalAi/effectivePolicy.js';
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import { initializeAuditPolicies } from '../src/playAudit/policy.js';
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import { describe, expect, it } from 'vitest';
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@@ -5,7 +6,7 @@ import type { TurnCommandEnv, TurnSchedule, UnitSetDefinition } from '@sammo-ts/
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import { asRecord } from '@sammo-ts/common';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import { AutorunNationPolicy } from '../src/turn/ai/policies.js';
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import { AutorunGeneralPolicy, AutorunNationPolicy } from '../src/turn/ai/policies.js';
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import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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import { applyNpcPolicyMutation } from '../src/turn/npcPolicyMutation.js';
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@@ -256,6 +257,15 @@ describe('NPC policy lifecycle', () => {
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scenarioConfig: snapshot.scenarioConfig,
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unitSet,
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});
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const generalPolicy = new AutorunGeneralPolicy(world.getGeneralById(1)!, null, null, null);
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const captured = snapshotEffectiveAiPolicy(generalPolicy, policy);
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expect(captured.nation.values.reqNationGold).toBe(4_321);
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expect(captured.nation.values.reqNpcDevelGold).toBe(540);
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expect(captured.nation.priority).toEqual(['천도']);
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policy.supportForce.push(123);
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policy.flags['천도'] = false;
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expect(captured.nation.supportForce).toEqual([]);
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expect(captured.nation.flags['천도']).toBe(true);
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expect(policy.reqNationGold).toBe(4_321);
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expect(policy.priority).toEqual(['천도']);
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expect(policy.reqNpcDevelGold).toBe(540);
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@@ -36,6 +36,7 @@ integration('decision persistence and bounded retention', () => {
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});
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it('rolls back gameplay/header/chunks on insert failure, retries and rejects divergent replay', async () => {
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const decision = draft('decision-one');
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if (decision.steps[0]?.kind === 'DECISION_START') decision.steps[0].effectivePolicy = {"schemaVersion":1,"general":{"priority":["징병"],"flags":{"징병":true,"출병":false}},"nation":{"priority":["천도"],"flags":{"천도":true},"values":{"reqNationGold":4321,"reqNationRice":100,"reqHumanWarUrgentGold":100,"reqHumanWarUrgentRice":100,"reqHumanWarRecommandGold":100,"reqHumanWarRecommandRice":100,"reqHumanDevelGold":100,"reqHumanDevelRice":100,"reqNpcWarGold":100,"reqNpcWarRice":100,"reqNpcDevelGold":100,"reqNpcDevelRice":100,"minimumResourceActionAmount":100,"maximumResourceActionAmount":100,"minNpcWarLeadership":100,"minWarCrew":100,"minNpcRecruitCityPopulation":100,"safeRecruitCityPopulationRatio":100,"properWarTrainAtmos":100,"cureThreshold":100},"combatForce":{"1":[2,3]},"supportForce":[4],"developForce":[5]}};
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decision.summary.codeVersion = 'a'.repeat(40);
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decision.summary.executionCoverage = 'ATTEMPTS';
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decision.steps.push({ ...decision.steps[0]!, ...buildAuditExecutionFixture(), sequence: 302 });
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@@ -156,6 +156,7 @@ const install = async (
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{
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ordinal: input.cursor === undefined ? 0 : 1,
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steps: [
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...(input.cursor === undefined ? [{ phase: 'general', generalId: 1, nationId: 2, cityId: 3, npcState: 2, year: 190, month: 6, tick: 100, sequence: 0, kind: 'DECISION_START', reservedAction: '휴식', effectivePolicy: {"schemaVersion":1,"general":{"priority":["징병"],"flags":{"징병":true,"출병":false}},"nation":{"priority":["천도"],"flags":{"천도":true},"values":{"reqNationGold":4321,"reqNationRice":100,"reqHumanWarUrgentGold":100,"reqHumanWarUrgentRice":100,"reqHumanWarRecommandGold":100,"reqHumanWarRecommandRice":100,"reqHumanDevelGold":100,"reqHumanDevelRice":100,"reqNpcWarGold":100,"reqNpcWarRice":100,"reqNpcDevelGold":100,"reqNpcDevelRice":100,"minimumResourceActionAmount":100,"maximumResourceActionAmount":100,"minNpcWarLeadership":100,"minWarCrew":100,"minNpcRecruitCityPopulation":100,"safeRecruitCityPopulationRatio":100,"properWarTrainAtmos":100,"cureThreshold":100},"combatForce":{"1":[2,3]},"supportForce":[4],"developForce":[5]}} }] : []),
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{
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phase: 'general',
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generalId: 1,
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@@ -165,7 +166,7 @@ const install = async (
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year: 190,
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month: 6,
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tick: 100,
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sequence: input.cursor === undefined ? 0 : 128,
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sequence: input.cursor === undefined ? 1 : 128,
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...(input.cursor === undefined
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? { kind: 'PROCEDURE_START', procedure: '<b>징병판정</b>' }
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: {
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@@ -1156,6 +1157,9 @@ test('NPC decisions are explicit, paginated, independently addressable and escap
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await page.getByRole('button', { name: '개인 판단 · tick 100', exact: true }).click();
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await expect(page.getByRole('list', { name: '판단 절차' })).toContainText('<b>징병판정</b>');
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await expect(page.getByRole('list', { name: '판단 절차' }).locator('b')).toHaveCount(0);
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await page.getByText('당시 합성 정책', { exact: true }).click();
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await expect(page.getByRole('list', { name: '판단 절차' })).toContainText('국가 권장 금');
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await expect(page.getByRole('list', { name: '판단 절차' })).toContainText('4321');
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await page.getByRole('button', { name: '판단 절차 더 불러오기', exact: true }).click();
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await expect(page.getByRole('list', { name: '판단 절차' })).toContainText('실행 시도 1');
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await expect(page.getByRole('list', { name: '판단 절차' })).toContainText(
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@@ -0,0 +1,49 @@
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<script setup lang="ts">
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import type { trpc } from '../../utils/trpc';
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import { fieldLabels } from './policyLabels';
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type Step = Awaited<ReturnType<typeof trpc.playAudit.decisionDetail.query>>['chunks'][number]['steps'][number];
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type Policy = NonNullable<Extract<Step, { kind: 'DECISION_START' }>['effectivePolicy']>;
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defineProps<{ policy: Policy }>();
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const label = (key: string) => fieldLabels[key.replace('Npc', 'NPC')] ?? key;
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</script>
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<template>
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<details>
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<summary>당시 합성 정책</summary>
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<p>기본값·서버·국가 설정과 유저 자동턴 옵션이 반영된 정책입니다. 현재 설정으로 재계산하지 않습니다.</p>
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<section v-for="(part, key) in { general: policy.general, nation: policy.nation }" :key="key">
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<h4>{{ key === 'general' ? '개인 행동' : '수뇌 행동' }}</h4>
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<p>우선순위: {{ part.priority.join(' → ') || '없음' }}</p>
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<ul>
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<li v-for="(enabled, action) in part.flags" :key="action">
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{{ action }}: {{ enabled ? '허용' : '제외' }}
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</li>
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</ul>
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</section>
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<h4>국가 정책 수치</h4>
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<dl>
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<template v-for="(value, key) in policy.nation.values" :key="key">
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<dt>{{ label(key) }}</dt>
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<dd>{{ value }}</dd>
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</template>
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<dt>전투 부대 편성 (장수: 출발·목적 도시)</dt>
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<dd>{{ JSON.stringify(policy.nation.combatForce) }}</dd>
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<dt>지원 부대 장수</dt>
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<dd>{{ policy.nation.supportForce.join(', ') || '없음' }}</dd>
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<dt>내정 부대 장수</dt>
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<dd>{{ policy.nation.developForce.join(', ') || '없음' }}</dd>
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</dl>
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<p>실행 직전의 자원 지급 상한·개별 후보 조건과 별도 자동화 권한 판정은 이 정책 표에 포함되지 않습니다.</p>
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</details>
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</template>
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<style scoped>
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details {
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min-width: 0;
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overflow-wrap: anywhere;
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}
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dd {
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margin-left: 12px;
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margin-bottom: 6px;
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}
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</style>
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@@ -1,4 +1,5 @@
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<script setup lang="ts">
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import AuditEffectivePolicy from './AuditEffectivePolicy.vue';
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import { computed, ref, watch } from 'vue';
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import { useRoute, useRouter } from 'vue-router';
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import { trpc } from '../../utils/trpc';
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@@ -245,6 +246,10 @@ watch(
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<template v-for="chunk in detail.chunks" :key="chunk.ordinal"
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><li v-for="step in chunk.steps" :key="step.sequence" :value="step.sequence + 1">
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{{ stepText(step) }}
|
||||
<template v-if="step.kind === 'DECISION_START'">
|
||||
<AuditEffectivePolicy v-if="step.effectivePolicy" :policy="step.effectivePolicy" />
|
||||
<p v-else>당시 합성 정책 미수집</p>
|
||||
</template>
|
||||
<ul v-if="step.kind === 'EXECUTION_ATTEMPT'">
|
||||
<li v-for="(check, index) in step.checks" :key="index">
|
||||
{{ checkLabels[check.stage] }} · {{ check.action }} ·
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
<script setup lang="ts">
|
||||
import { ref, watch } from 'vue';
|
||||
import { fieldLabels } from './policyLabels';
|
||||
import { trpc } from '../../utils/trpc';
|
||||
import AuditRequestState from './AuditRequestState.vue';
|
||||
const props = withDefaults(defineProps<{ id: string; allowPrevious?: boolean }>(), { allowPrevious: true });
|
||||
@@ -11,35 +12,7 @@ const detailLoading = ref(false);
|
||||
let detailGeneration = 0;
|
||||
const select = (id: string | null) => emit('select', id);
|
||||
const message = (cause: unknown) => (cause instanceof Error ? cause.message : '정책 버전을 조회하지 못했습니다.');
|
||||
const fieldLabels: Record<string, string> = {
|
||||
reqNationGold: '국가 권장 금',
|
||||
reqNationRice: '국가 권장 쌀',
|
||||
reqHumanWarUrgentGold: '유저전투장 긴급포상 금',
|
||||
reqHumanWarUrgentRice: '유저전투장 긴급포상 쌀',
|
||||
reqHumanWarRecommandGold: '유저전투장 권장 금',
|
||||
reqHumanWarRecommandRice: '유저전투장 권장 쌀',
|
||||
reqHumanDevelGold: '유저내정장 권장 금',
|
||||
reqHumanDevelRice: '유저내정장 권장 쌀',
|
||||
reqNPCWarGold: 'NPC전투장 권장 금',
|
||||
reqNPCWarRice: 'NPC전투장 권장 쌀',
|
||||
reqNPCDevelGold: 'NPC내정장 권장 금',
|
||||
reqNPCDevelRice: 'NPC내정장 권장 쌀',
|
||||
minimumResourceActionAmount: '포상/몰수/헌납/삼/팜 최소 단위',
|
||||
maximumResourceActionAmount: '포상/몰수/헌납/삼/팜 최대 단위',
|
||||
minWarCrew: '최소 전투 가능 병력 수',
|
||||
minNPCRecruitCityPopulation: 'NPC 최소 징병 가능 인구 수',
|
||||
safeRecruitCityPopulationRatio: '제자리 징병 허용 인구율 (비율)',
|
||||
minNPCWarLeadership: 'NPC 전투 참여 통솔 기준',
|
||||
properWarTrainAtmos: '훈련/사기진작 목표치',
|
||||
cureThreshold: '요양 기준',
|
||||
CombatForce: '전투 부대 편성',
|
||||
SupportForce: '지원 부대 편성',
|
||||
DevelopForce: '내정 부대 편성',
|
||||
priority: '행동 우선순위',
|
||||
war: '전쟁 금지 설정',
|
||||
scout: '임관 권유 설정',
|
||||
secretlimit: '기밀 공개 기준 (년)',
|
||||
};
|
||||
|
||||
const labels = { BASELINE: '최초 관측', CHANGE: '실제 변경', OBSERVED_GAP: '관측 누락 이후 기준' };
|
||||
const loadDetail = async () => {
|
||||
const request = ++detailGeneration;
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
export const fieldLabels: Record<string, string> = {
|
||||
reqNationGold: '국가 권장 금',
|
||||
reqNationRice: '국가 권장 쌀',
|
||||
reqHumanWarUrgentGold: '유저전투장 긴급포상 금',
|
||||
reqHumanWarUrgentRice: '유저전투장 긴급포상 쌀',
|
||||
reqHumanWarRecommandGold: '유저전투장 권장 금',
|
||||
reqHumanWarRecommandRice: '유저전투장 권장 쌀',
|
||||
reqHumanDevelGold: '유저내정장 권장 금',
|
||||
reqHumanDevelRice: '유저내정장 권장 쌀',
|
||||
reqNPCWarGold: 'NPC전투장 권장 금',
|
||||
reqNPCWarRice: 'NPC전투장 권장 쌀',
|
||||
reqNPCDevelGold: 'NPC내정장 권장 금',
|
||||
reqNPCDevelRice: 'NPC내정장 권장 쌀',
|
||||
minimumResourceActionAmount: '포상/몰수/헌납/삼/팜 최소 단위',
|
||||
maximumResourceActionAmount: '포상/몰수/헌납/삼/팜 최대 단위',
|
||||
minWarCrew: '최소 전투 가능 병력 수',
|
||||
minNPCRecruitCityPopulation: 'NPC 최소 징병 가능 인구 수',
|
||||
safeRecruitCityPopulationRatio: '제자리 징병 허용 인구율 (비율)',
|
||||
minNPCWarLeadership: 'NPC 전투 참여 통솔 기준',
|
||||
properWarTrainAtmos: '훈련/사기진작 목표치',
|
||||
cureThreshold: '요양 기준',
|
||||
CombatForce: '전투 부대 편성',
|
||||
SupportForce: '지원 부대 편성',
|
||||
DevelopForce: '내정 부대 편성',
|
||||
priority: '행동 우선순위',
|
||||
war: '전쟁 금지 설정',
|
||||
scout: '임관 권유 설정',
|
||||
secretlimit: '기밀 공개 기준 (년)',
|
||||
};
|
||||
Reference in New Issue
Block a user