fix: 게임 시계 완료 감사 경계 보강

This commit is contained in:
2026-09-03 11:14:01 +00:00
parent c10a71fbcc
commit 24a63d338c
13 changed files with 208 additions and 24 deletions
@@ -131,6 +131,15 @@ future anchored realtime profiles as `PREOPEN`, and other profiles as
`RUNNING`. Existing DateTime columns remain projections while tick columns are
authoritative.
A row is considered an initialized authoritative clock only when
`clock_base_time`, `clock_tick`, `clock_wall_anchor`, and `last_turn_tick` are
all present. Before that boundary, the loader and ordinary turn-flush fence both
treat the row as legacy `MANUAL`; the first fenced flush installs the complete
snapshot atomically instead of trusting the new column's `RUNNING` database
default. Input-event acceptance does not use that compatibility fallback: an
API or worker may enqueue gameplay only after the authoritative clock is fully
initialized.
No active participant remains `FORBID`. Tournament writes carry
tick/revision/generation coordinates and are revision-fenced in Redis.
Unification wait uses the same durable ledger and outbox boundary; the former