merge: 최신 main 변경을 내 정보 전투 통계 작업에 통합
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@@ -69,7 +69,31 @@ export const do징병 = (ai: GeneralAI) => {
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}
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const generalMeta = asRecord(ai.general.meta);
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const fullLeadership = readMetaNumber(generalMeta, 'fullLeadership', ai.general.stats.leadership);
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const recruitContext = {
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general: ai.general,
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nation,
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...(ai.worldRef
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? {
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worldView: {
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listGenerals: () => ai.worldRef!.listGenerals(),
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listGeneralsByCity: (cityId: number) =>
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ai.worldRef!.listGenerals().filter((candidate) => candidate.cityId === cityId),
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listNations: () => ai.worldRef!.listNations(),
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},
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}
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: {}),
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time: {
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year: ai.world.currentYear,
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month: ai.world.currentMonth,
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startYear: ai.startYear,
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},
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};
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const recruitment = new RecruitmentCommandResolver(ai.commandEnv.generalActionModules ?? [], ai.commandEnv);
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// The cached AI stat follows the scenario/global classification cap, while
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// che_징병 resolves the actual command capacity from the general's current
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// stat and modules. NPC recruitment must request that same uncapped amount;
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// otherwise a 300-leadership general can be stuck at a 100/140/255 cap.
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const fullLeadership = recruitment.resolveFullLeadership(recruitContext);
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trace('population-policy', {
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population: city.population,
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populationMax: city.populationMax,
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@@ -175,26 +199,6 @@ export const do징병 = (ai: GeneralAI) => {
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// whether to halve the requested crew. In particular, that command caps
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// the charge at the actually refillable amount when the selected type is
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// already equipped, then applies traits/items and legacy rounding.
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const recruitContext = {
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general: ai.general,
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nation,
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...(ai.worldRef
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? {
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worldView: {
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listGenerals: () => ai.worldRef!.listGenerals(),
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listGeneralsByCity: (cityId: number) =>
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ai.worldRef!.listGenerals().filter((candidate) => candidate.cityId === cityId),
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listNations: () => ai.worldRef!.listNations(),
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},
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}
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: {}),
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time: {
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year: ai.world.currentYear,
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month: ai.world.currentMonth,
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startYear: ai.startYear,
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},
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};
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const recruitment = new RecruitmentCommandResolver(ai.commandEnv.generalActionModules ?? [], ai.commandEnv);
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const goldCost = recruitment.getCost(recruitContext, crewTypeId, crewAmount, picked).gold;
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const killCrew = readMetaNumber(generalMeta, 'rank_killcrew', readMetaNumber(generalMeta, 'killcrew', 0));
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const deathCrew = readMetaNumber(generalMeta, 'rank_deathcrew', readMetaNumber(generalMeta, 'deathcrew', 0));
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@@ -955,6 +955,57 @@ describe('legacy NPC AI final-decision parity', () => {
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});
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});
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it.each([
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[101, 100, 10_100],
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[140, 100, 14_000],
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[256, 255, 25_600],
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[300, 140, 30_000],
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[300, 255, 30_000],
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])(
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'requests the command-resolved full crew above the cached AI cap (leadership=%i, cached=%i)',
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(leadership, cachedLeadership, amount) => {
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const ai = makeAi({
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dipState: 2,
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city: { population: 100_000, populationMax: 100_000 },
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general: {
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stats: { leadership, strength: 70, intelligence: 70 },
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gold: 100_000,
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rice: 100_000,
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meta: { killturn: 100, fullLeadership: cachedLeadership, rank_killcrew: 0, rank_deathcrew: 1 },
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},
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rng: makeRng([], [0, 0]),
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});
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expect(do징병(ai)).toMatchObject({
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action: 'che_징병',
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args: { crewType: 1, amount },
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});
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}
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);
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it('uses recruitment stat modules when resolving uncapped NPC crew capacity', () => {
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const ai = makeAi({
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dipState: 2,
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city: { population: 100_000, populationMax: 100_000 },
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general: {
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stats: { leadership: 240, strength: 70, intelligence: 70 },
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gold: 100_000,
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rice: 100_000,
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meta: { killturn: 100, fullLeadership: 100, rank_killcrew: 0, rank_deathcrew: 1 },
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},
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generalActionModules: singleActionModuleStack({
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eventHandlers: {},
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onCalcStat: (_context, statName, value) => (statName === 'leadership' ? value * 1.25 : value),
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}),
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rng: makeRng([], [0, 0]),
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});
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expect(do징병(ai)).toMatchObject({
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action: 'che_징병',
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args: { crewType: 1, amount: 30_000 },
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});
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});
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it('uses the refillable same-type crew amount for the legacy gold-cost halving threshold', () => {
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const ai = makeAi({
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dipState: 2,
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@@ -2291,6 +2291,7 @@ test('keeps Ref command briefs and autonomous-action state after a turn mutation
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test('uses drag selection, clipboard paste, and a stored template in advanced mode', async ({ page }) => {
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const requests = await install(page);
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await page.setViewportSize({ width: 1200, height: 900 });
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await page.goto('/');
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const editor = page.locator('[data-command-scope="general"]');
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@@ -2318,6 +2319,41 @@ test('uses drag selection, clipboard paste, and a stored template in advanced mo
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await picker.getByRole('button', { name: '입력', exact: true }).click();
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await expect(editor.locator('.action-column > div').nth(2)).toHaveText('【허창】에 화계실행');
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const recentMenu = editor.locator('details').filter({ has: page.getByText('최근 실행', { exact: true }) });
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await recentMenu.locator('summary').click();
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const recentBriefButton = recentMenu.getByRole('button', { name: '【허창】에 화계실행', exact: true });
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await expect(recentBriefButton).toBeVisible();
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await recentBriefButton.hover();
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await page.screenshot({
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path: test.info().outputPath('advanced-recent-command-brief-desktop-1200.png'),
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fullPage: true,
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});
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await recentMenu.locator('summary').click();
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await page.setViewportSize({ width: 500, height: 900 });
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await recentMenu.locator('summary').click();
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await expect(recentBriefButton).toBeVisible();
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await recentBriefButton.focus();
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await expect(recentBriefButton).toBeFocused();
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const mobileRecentGeometry = await editor.evaluate((element) => {
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const menu = element.querySelector<HTMLElement>('details[open] .menu-items');
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const recentButton = menu?.querySelector<HTMLElement>('button');
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if (!menu || !recentButton) throw new Error('advanced recent command menu is missing');
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return {
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horizontalOverflow: element.scrollWidth - element.clientWidth,
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menuRight: menu.getBoundingClientRect().right,
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buttonRight: recentButton.getBoundingClientRect().right,
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};
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});
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expect(mobileRecentGeometry.horizontalOverflow).toBeLessThanOrEqual(0);
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expect(mobileRecentGeometry.menuRight).toBeLessThanOrEqual(500);
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expect(mobileRecentGeometry.buttonRight).toBeLessThanOrEqual(500);
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await page.screenshot({
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path: test.info().outputPath('advanced-recent-command-brief-mobile-500.png'),
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fullPage: true,
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});
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await recentMenu.locator('summary').click();
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await page.setViewportSize({ width: 1200, height: 900 });
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await drag(0, 2);
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await editor.locator('details.selected-menu > summary').click();
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await editor.getByRole('button', { name: '복사하기', exact: true }).click();
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@@ -142,11 +142,12 @@ const isRecruitmentCommand = computed(
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() => selectedCommand.value?.key === 'che_징병' || selectedCommand.value?.key === 'che_모병'
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);
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const isRecruitmentOverlayOpen = computed(() => pickerOpen.value && isRecruitmentCommand.value);
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const rowLabel = (row: ReservedCommandRow): string =>
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formatReservedCommandBrief(props.scope, row.action, row.args, props.commandTable) ||
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row.label ||
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labelMap.value.get(row.action) ||
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row.action;
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const commandBrief = (entry: { action: string; args: unknown; label?: string }): string =>
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formatReservedCommandBrief(props.scope, entry.action, entry.args, props.commandTable) ||
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entry.label ||
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labelMap.value.get(entry.action) ||
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entry.action;
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const rowLabel = (row: ReservedCommandRow): string => commandBrief(row);
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const selectedIndices = () => normalizedSelection(selected.value, previousSelected.value, props.rows.length);
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const pattern = () => extractPattern(props.rows, selectedIndices());
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const touchMenus = () => (menuRevision.value += 1);
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@@ -467,7 +468,7 @@ const clickOutsideMenu = (event: Event) => {
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clickOutsideMenu($event);
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"
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>
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{{ entry.label ?? labelMap.get(entry.action) ?? entry.action }}
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{{ commandBrief(entry) }}
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</button>
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<span v-if="!storage?.recent.size" class="empty-menu">비어 있음</span>
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</div>
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