feat: 전투 시뮬레이터를 브라우저 Worker로 이관

서버가 권위 환경과 반복 seed를 준비하고 공용 logic 프로세서를 브라우저와 기존 서버 fallback이 함께 사용하도록 변경한다. production Chromium에서 고정 seed와 1000회 Node 결과 동등성을 검증한다.
This commit is contained in:
2026-08-17 01:45:41 +00:00
parent 63005c22fe
commit 161ec90bf8
23 changed files with 1258 additions and 854 deletions
@@ -1,4 +1,5 @@
import { describe, expect, it } from 'vitest';
import { LiteHashDRBG, RandUtil } from '@sammo-ts/common';
import type { BattleSimJobPayload } from '../src/battleSim/types.js';
import { processBattleSimJob } from '../src/battleSim/processor.js';
@@ -259,6 +260,26 @@ describe('battle sim processor', () => {
expect(processBattleSimJob(legacyPayload)).toEqual(processBattleSimJob(baselinePayload));
});
it('uses server-issued per-repeat seeds deterministically when no fixed seed is supplied', () => {
const firstPayload = buildPayload('battle');
delete firstPayload.seed;
firstPayload.repeatCnt = 2;
firstPayload.seeds = ['server-repeat-0', 'server-repeat-1'];
const secondPayload = structuredClone(firstPayload);
const observedSeeds: string[] = [];
const first = processBattleSimJob(firstPayload, {
rngFactory: (seed) => {
observedSeeds.push(seed);
return new RandUtil(LiteHashDRBG.build(seed));
},
});
const second = processBattleSimJob(secondPayload);
expect(first).toEqual(second);
expect(observedSeeds).toEqual(['server-repeat-0', 'server-repeat-1']);
});
it('returns the fixed defender ID order for reorder action', () => {
const payload = buildPayload('reorder');
const result = processBattleSimJob(payload);