test live sortie postgres retry persistence

This commit is contained in:
2026-07-26 23:55:48 +00:00
parent 118f9f5194
commit 0ebb89f3a7
3 changed files with 408 additions and 6 deletions
@@ -167,7 +167,7 @@ const COMMANDS_WITH_LEGACY_CORE_ARG_KEYS = new Set([
'che_몰수',
]);
const resolveCoreArgs = (request: TurnCommandFixtureRequest): Record<string, unknown> => {
export const resolveCoreTurnCommandArgs = (request: TurnCommandFixtureRequest): Record<string, unknown> => {
const explicit = request.coreArgs;
if (explicit !== undefined) {
return asRecord(explicit);
@@ -178,7 +178,7 @@ const resolveCoreArgs = (request: TurnCommandFixtureRequest): Record<string, unk
return asRecord(canonicalizeTurnCommandArgs(request.args ?? {}));
};
const createCommandProfile = (request: TurnCommandFixtureRequest): TurnCommandProfile => {
export const createCoreTurnCommandProfile = (request: TurnCommandFixtureRequest): TurnCommandProfile => {
if (request.kind === 'general') {
if (!GENERAL_TURN_COMMAND_KEYS.includes(request.action as (typeof GENERAL_TURN_COMMAND_KEYS)[number])) {
throw new Error(`Unknown general command: ${request.action}`);
@@ -326,7 +326,7 @@ const buildNation = (row: Record<string, unknown>, generals: TurnGeneral[]): Nat
};
};
const buildWorldInput = (
export const buildCoreTurnCommandWorldInput = (
request: TurnCommandFixtureRequest,
referenceBefore: CanonicalTurnSnapshot,
unitSet: UnitSetDefinition,
@@ -741,7 +741,7 @@ export const runCoreTurnCommandTrace = async (
): Promise<CanonicalTurnCommandTrace> => {
const unitSet = await loadUnitSetDefinitionByName('che');
const map = await loadMapDefinitionByName('che');
const worldInput = buildWorldInput(request, referenceBefore, unitSet, map);
const worldInput = buildCoreTurnCommandWorldInput(request, referenceBefore, unitSet, map);
const { state, snapshot } = worldInput;
const selector = {
generalIds: new Set([
@@ -766,7 +766,7 @@ export const runCoreTurnCommandTrace = async (
if (!actor) {
throw new Error(`Missing actor general ${request.actorGeneralId}`);
}
const args = resolveCoreArgs(request);
const args = resolveCoreTurnCommandArgs(request);
if (request.kind === 'general') {
reservedTurns.getGeneralTurns(actor.id)[0] = { action: request.action, args };
} else {
@@ -794,7 +794,7 @@ export const runCoreTurnCommandTrace = async (
map,
unitSet,
getWorld: () => world,
commandProfile: createCommandProfile(request),
commandProfile: createCoreTurnCommandProfile(request),
commandRngFactory: ({ kind, actionKey, seed }) => {
const tracing = new TracingRng(new LiteHashDRBG(seed));
if (kind === request.kind && actionKey === request.action) {
@@ -0,0 +1,381 @@
import fs from 'node:fs';
import path from 'node:path';
import { afterAll, beforeAll, describe, expect, it } from 'vitest';
import { asRecord } from '@sammo-ts/common';
import { buildLegacyComparableRankRows } from '@sammo-ts/game-engine/turn/rankData.js';
import { createDatabaseTurnHooks } from '@sammo-ts/game-engine/turn/databaseHooks.js';
import { InMemoryTurnWorld } from '@sammo-ts/game-engine/turn/inMemoryWorld.js';
import { createReservedTurnHandler } from '@sammo-ts/game-engine/turn/reservedTurnHandler.js';
import {
InMemoryReservedTurnStore,
ReservedTurnLeaseConflictError,
} from '@sammo-ts/game-engine/turn/reservedTurnStore.js';
import { loadMapDefinitionByName } from '@sammo-ts/game-engine/scenario/mapLoader.js';
import { loadUnitSetDefinitionByName } from '@sammo-ts/game-engine/scenario/unitSetLoader.js';
import { createGamePostgresConnector, type GamePrismaClient, type InputJsonValue } from '@sammo-ts/infra';
import {
buildCoreTurnCommandWorldInput,
createCoreTurnCommandProfile,
resolveCoreTurnCommandArgs,
runCoreTurnCommandTrace,
type TurnCommandFixtureRequest,
} from '../src/turn-differential/coreCommandTrace.js';
import {
findTurnDifferentialWorkspaceRoot,
runReferenceTurnCommandTraceRequest,
} from '../src/turn-differential/referenceSnapshot.js';
const databaseUrl = process.env.LIVE_SORTIE_PERSISTENCE_DATABASE_URL;
const workspaceRoot = process.env.TURN_DIFFERENTIAL_WORKSPACE_ROOT ?? findTurnDifferentialWorkspaceRoot(process.cwd());
const integration = describe.skipIf(!databaseUrl || !workspaceRoot || process.env.TURN_DIFFERENTIAL_REFERENCE !== '1');
const leaseOwner = 'live-sortie-persistence-daemon';
const turnRunResult = {
lastTurnTime: '0183-01-01T00:00:00.000Z',
processedGenerals: 1,
processedTurns: 1,
durationMs: 0,
partial: false,
} as const;
const asJson = (value: unknown): InputJsonValue => value as InputJsonValue;
const nullableCode = (value: string | null | undefined): string => value ?? 'None';
const assertDedicatedDatabase = (rawUrl: string): void => {
const schema = new URL(rawUrl).searchParams.get('schema');
if (!schema?.endsWith('live_sortie_persistence')) {
throw new Error(`Refusing to mutate non-dedicated schema: ${schema ?? '(missing)'}`);
}
};
const readFixture = (): TurnCommandFixtureRequest => {
const fixturePath = path.join(
workspaceRoot!,
'docker_compose_files/reference/fixtures/turn-differential/live-sortie-defender.json'
);
const fixture = JSON.parse(fs.readFileSync(fixturePath, 'utf8')) as TurnCommandFixtureRequest;
return {
...fixture,
includeLifecycle: true,
setup: {
...fixture.setup,
isolateWorld: true,
world: {
...fixture.setup?.world,
hiddenSeed: 'turn-command-differential-seed',
},
generals: fixture.setup?.generals?.map((general) => ({
...general,
personality: 'None',
specialDomestic: 'None',
specialWar: 'None',
itemHorse: 'None',
itemWeapon: 'None',
itemBook: 'None',
itemExtra: 'None',
})),
},
};
};
const cleanup = async (db: GamePrismaClient): Promise<void> => {
await db.logEntry.deleteMany();
await db.rankData.deleteMany();
await db.generalTurn.deleteMany();
await db.generalTurnRevision.deleteMany();
await db.nationTurn.deleteMany();
await db.nationTurnRevision.deleteMany();
await db.diplomacy.deleteMany();
await db.general.deleteMany();
await db.troop.deleteMany();
await db.city.deleteMany();
await db.nation.deleteMany();
await db.worldState.deleteMany();
};
integration('live sortie PostgreSQL persistence retry', () => {
let db: GamePrismaClient;
let disconnect: (() => Promise<void>) | undefined;
beforeAll(async () => {
assertDedicatedDatabase(databaseUrl!);
const connector = createGamePostgresConnector({ url: databaseUrl! });
await connector.connect();
db = connector.prisma;
disconnect = () => connector.disconnect();
await cleanup(db);
});
afterAll(async () => {
await cleanup(db);
await disconnect?.();
});
it('rolls back a lost queue lease, retains dirty state, and flushes the same sortie exactly once on retry', async () => {
const request = readFixture();
const reference = runReferenceTurnCommandTraceRequest(
workspaceRoot!,
request as unknown as Record<string, unknown>
);
const expected = await runCoreTurnCommandTrace(request, reference.before);
const coreArgs = resolveCoreTurnCommandArgs(request);
const unitSet = await loadUnitSetDefinitionByName('che');
const map = await loadMapDefinitionByName('che');
const { state, snapshot } = buildCoreTurnCommandWorldInput(request, reference.before, unitSet, map);
await db.worldState.create({
data: {
id: state.id,
scenarioCode: 'live-sortie-persistence',
currentYear: state.currentYear,
currentMonth: state.currentMonth,
tickSeconds: state.tickSeconds,
config: asJson(snapshot.scenarioConfig),
meta: asJson(state.meta),
},
});
await db.nation.createMany({
data: snapshot.nations.map((nation) => ({
id: nation.id,
name: nation.name,
color: nation.color,
capitalCityId: nation.capitalCityId,
chiefGeneralId: nation.chiefGeneralId,
gold: nation.gold,
rice: nation.rice,
tech: Number(nation.meta.tech ?? 0),
level: nation.level,
typeCode: nation.typeCode,
meta: asJson(nation.meta),
})),
});
await db.city.createMany({
data: snapshot.cities.map((city) => {
const definition = map.cities.find((entry) => entry.id === city.id);
return {
id: city.id,
name: city.name,
level: city.level,
nationId: city.nationId,
supplyState: city.supplyState,
frontState: city.frontState,
population: Math.round(city.population),
populationMax: city.populationMax,
agriculture: Math.round(city.agriculture),
agricultureMax: city.agricultureMax,
commerce: Math.round(city.commerce),
commerceMax: city.commerceMax,
security: Math.round(city.security),
securityMax: city.securityMax,
trust: Number(city.meta.trust ?? 0),
trade: Number(city.meta.trade ?? 100),
defence: Math.round(city.defence),
defenceMax: city.defenceMax,
wall: Math.round(city.wall),
wallMax: city.wallMax,
region: definition?.region ?? 0,
conflict: asJson(city.conflict ?? {}),
meta: asJson({ ...city.meta, state: city.state }),
};
}),
});
await db.troop.createMany({
data: snapshot.troops.map((troop) => ({
troopLeaderId: troop.id,
nationId: troop.nationId,
name: troop.name,
})),
});
await db.general.createMany({
data: snapshot.generals.map((general) => ({
id: general.id,
userId: general.userId,
name: general.name,
nationId: general.nationId,
cityId: general.cityId,
troopId: general.troopId,
npcState: general.npcState,
affinity: general.affinity,
bornYear: general.bornYear,
deadYear: general.deadYear,
picture: general.picture,
leadership: Math.round(general.stats.leadership),
strength: Math.round(general.stats.strength),
intel: Math.round(general.stats.intelligence),
injury: Math.round(general.injury),
experience: Math.round(general.experience),
dedication: Math.round(general.dedication),
officerLevel: general.officerLevel,
gold: Math.round(general.gold),
rice: Math.round(general.rice),
crew: Math.round(general.crew),
crewTypeId: general.crewTypeId,
train: Math.round(general.train),
atmos: Math.round(general.atmos),
age: general.age,
startAge: general.startAge,
personalCode: nullableCode(general.role.personality),
specialCode: nullableCode(general.role.specialDomestic),
special2Code: nullableCode(general.role.specialWar),
horseCode: nullableCode(general.role.items.horse),
weaponCode: nullableCode(general.role.items.weapon),
bookCode: nullableCode(general.role.items.book),
itemCode: nullableCode(general.role.items.item),
turnTime: general.turnTime,
recentWarTime: general.recentWarTime,
lastTurn: asJson(general.lastTurn ?? { command: '휴식' }),
meta: asJson(general.meta),
penalty: asJson(general.penalty ?? {}),
})),
});
await db.rankData.createMany({
data: snapshot.generals.flatMap((general) =>
buildLegacyComparableRankRows(general).map((row) => ({
generalId: row.generalId,
nationId: row.nationId,
type: row.type,
value: row.value,
}))
),
});
await db.diplomacy.createMany({
data: snapshot.diplomacy.map((entry) => ({
srcNationId: entry.fromNationId,
destNationId: entry.toNationId,
stateCode: entry.state,
term: entry.term,
isDead: entry.dead !== 0,
meta: asJson(entry.meta),
})),
});
await db.generalTurn.createMany({
data: snapshot.generals.flatMap((general) =>
Array.from({ length: 30 }, (_, turnIdx) => ({
generalId: general.id,
turnIdx,
actionCode: general.id === request.actorGeneralId && turnIdx === 0 ? request.action : '휴식',
arg: asJson(general.id === request.actorGeneralId && turnIdx === 0 ? coreArgs : {}),
}))
),
});
const reservedTurns = new InMemoryReservedTurnStore(db, {
maxGeneralTurns: 30,
maxNationTurns: 12,
leaseOwner,
leaseDurationMs: 60_000,
});
await reservedTurns.loadAll();
await reservedTurns.prepareTurnsForExecution(request.actorGeneralId);
let world: InMemoryTurnWorld | null = null;
const handler = await createReservedTurnHandler({
reservedTurns,
scenarioConfig: snapshot.scenarioConfig,
scenarioMeta: snapshot.scenarioMeta,
map,
unitSet,
getWorld: () => world,
commandProfile: createCoreTurnCommandProfile(request),
});
world = new InMemoryTurnWorld(state, snapshot, {
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
generalTurnHandler: handler,
});
const actor = world.getGeneralById(request.actorGeneralId);
if (!actor) {
throw new Error('fixture actor is missing');
}
world.executeGeneralTurn(actor);
const dirtyBeforeFailure = world.peekDirtyState();
expect(dirtyBeforeFailure.generals.length).toBeGreaterThan(0);
expect(dirtyBeforeFailure.logs.length).toBeGreaterThan(0);
expect(
dirtyBeforeFailure.generals.find((general) => general.id === request.actorGeneralId)?.recentWarTime
).toEqual(new Date('2026-07-26T13:38:45.000Z'));
expect(dirtyBeforeFailure.generals.find((general) => general.id === 2)?.recentWarTime).toEqual(
new Date('2026-07-26T13:38:45.000Z')
);
expect(reservedTurns.peekDirtyState().generalIds).toContain(request.actorGeneralId);
const hooks = await createDatabaseTurnHooks(databaseUrl!, world, { reservedTurns });
try {
await db.generalTurnRevision.update({
where: { generalId: request.actorGeneralId },
data: {
leaseOwner: 'lost-to-another-writer',
leaseExpiresAt: new Date(Date.now() + 60_000),
},
});
await expect(hooks.hooks.flushChanges?.(turnRunResult)).rejects.toBeInstanceOf(
ReservedTurnLeaseConflictError
);
const rolledBackActor = await db.general.findUniqueOrThrow({
where: { id: request.actorGeneralId },
});
const rolledBackTurns = await db.generalTurn.findMany({
where: { generalId: request.actorGeneralId },
orderBy: { turnIdx: 'asc' },
});
expect(rolledBackActor.turnTime.toISOString()).toBe(
expected.before.generals.find((general) => general.id === request.actorGeneralId)?.turnTime
);
expect(rolledBackActor.recentWarTime).toBeNull();
expect(rolledBackTurns[0]?.actionCode).toBe('che_출병');
expect(await db.logEntry.count()).toBe(0);
expect(world.peekDirtyState().logs).toHaveLength(dirtyBeforeFailure.logs.length);
expect(reservedTurns.peekDirtyState().generalIds).toContain(request.actorGeneralId);
await db.generalTurnRevision.update({
where: { generalId: request.actorGeneralId },
data: {
leaseOwner,
leaseExpiresAt: new Date(Date.now() + 60_000),
},
});
await hooks.hooks.flushChanges?.(turnRunResult);
const persistedActor = await db.general.findUniqueOrThrow({
where: { id: request.actorGeneralId },
});
const persistedDefender = await db.general.findUniqueOrThrow({ where: { id: 2 } });
const persistedTurns = await db.generalTurn.findMany({
where: { generalId: request.actorGeneralId },
orderBy: { turnIdx: 'asc' },
});
const expectedActor = expected.after.generals.find((general) => general.id === request.actorGeneralId);
const expectedDefender = expected.after.generals.find((general) => general.id === 2);
expect(persistedActor.turnTime.toISOString()).toBe(expectedActor?.turnTime);
expect(persistedActor.recentWarTime?.toISOString()).toBe(expectedActor?.recentWarTime);
expect(persistedDefender.recentWarTime?.toISOString()).toBe(expectedDefender?.recentWarTime);
expect(asRecord(persistedActor.meta).myset).toBe(expectedActor?.mySet);
expect(asRecord(persistedActor.meta).killturn).toBe(expectedActor?.killTurn);
expect(asRecord(persistedActor.lastTurn).command).toBe(asRecord(expectedActor?.lastTurn).command);
expect(persistedTurns[0]?.actionCode).toBe('휴식');
expect(await db.logEntry.count()).toBe(expected.after.logs.length);
expect(world.peekDirtyState().logs).toEqual([]);
expect(reservedTurns.peekDirtyState().generalIds).toEqual([]);
const committedRevision = await db.generalTurnRevision.findUniqueOrThrow({
where: { generalId: request.actorGeneralId },
});
const logCount = await db.logEntry.count();
await hooks.hooks.flushChanges?.(turnRunResult);
expect(await db.logEntry.count()).toBe(logCount);
expect(
await db.generalTurnRevision.findUniqueOrThrow({
where: { generalId: request.actorGeneralId },
})
).toMatchObject({
revision: committedRevision.revision,
leaseOwner: committedRevision.leaseOwner,
});
} finally {
await hooks.close();
}
}, 120_000);
});
+21
View File
@@ -109,6 +109,27 @@ run_marked_tests app/game-engine "$database_markers" "PostgreSQL"
run_marked_tests tools/integration-tests \
'TURN_DIFFERENTIAL_DATABASE_URL|INPUT_EVENT_DATABASE_URL' \
"PostgreSQL snapshot"
if [ "${TURN_DIFFERENTIAL_REFERENCE:-}" = "1" ]; then
live_sortie_schema=${LIVE_SORTIE_PERSISTENCE_SCHEMA:-conditional_live_sortie_persistence}
case "$live_sortie_schema" in
''|[!a-z_]*|*[!a-z0-9_]*)
echo "live sortie persistence schema must be a lowercase PostgreSQL identifier" >&2
exit 64
;;
esac
live_sortie_database_url=$(build_database_url "$live_sortie_schema")
export POSTGRES_SCHEMA=$live_sortie_schema
export DATABASE_URL=$live_sortie_database_url
export LIVE_SORTIE_PERSISTENCE_DATABASE_URL=$live_sortie_database_url
pnpm --filter @sammo-ts/infra prisma:db:push:game
run_marked_tests tools/integration-tests \
'LIVE_SORTIE_PERSISTENCE_DATABASE_URL' \
"live sortie PostgreSQL persistence"
export POSTGRES_SCHEMA=$integration_schema
export DATABASE_URL=$database_url
fi
run_marked_tests app/game-api 'process\.env\.REDIS_URL' "Redis"
scenario_database_url=$(build_database_url "$scenario_schema")