도시 대상 명령 입력에 Ref 거리별 도시 목록 복원
Ref ProcessCity의 `N칸 떨어진 도시:` 목록(CitiesBasedOnDistance)을 전체화면 인자 입력에 되살린다. 이동·출병 1칸, 강행·첩보·화계·탈취·파괴·선동 3칸을 map layout path의 BFS로 Ref searchDistance와 같은 순서로 나열하고, 거리별 magenta/orange/yellow 밑줄 도시를 누르면 대상 도시를 고른다. che 지도 94개 도시 결과를 Ref PHP 원문 실행 fixture와 비교하는 unit test와 1200/390px e2e를 추가한다. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -2032,7 +2032,10 @@ test('enters general and nation command arguments and sends exact values', async
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const rect = area.getBoundingClientRect();
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return { width: rect.width, height: rect.height };
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});
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await page.getByTestId('command-picker').getByRole('button', { name: / 입력$/ }).click();
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await page
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.getByTestId('command-picker')
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.getByRole('button', { name: / 입력$/ })
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.click();
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await expect(page.locator('[data-command-scope="general"] .action-column > div').first()).toHaveText(
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'【허창】에 화계실행'
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);
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@@ -3495,7 +3498,10 @@ test('keeps the shared main and chief shell geometry and interaction states', as
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await chiefArgumentForm.getByRole('button', { name: '쌀' }).click();
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await chiefArgumentForm.locator('input[type=number]').fill('300');
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await chiefArgumentForm.locator('select').selectOption('2');
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await page.getByTestId('command-picker').getByRole('button', { name: / 입력$/ }).click();
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await page
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.getByTestId('command-picker')
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.getByRole('button', { name: / 입력$/ })
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.click();
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await expect(page.locator('[data-command-scope="nation"] .action-column > div').first()).toHaveText(
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'【관우】 쌀 300 포상'
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);
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@@ -4130,8 +4136,89 @@ test('opens chief argument input as the same full-screen overlay with selected t
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expect(geometry.overlay).toMatchObject({ x: 0, y: 0, width: 1200, height: 900 });
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expect(geometry.scrollWidth).toBe(geometry.clientWidth);
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await expect(overlay.getByTestId('command-argument-map')).toBeVisible();
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// Ref che_발령.vue는 distanceList를 받지만 표시하지 않는다.
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await expect(overlay.getByTestId('city-distance-list')).toHaveCount(0);
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await page.screenshot({ path: testInfo.outputPath('chief-argument-overlay-1200.png') });
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await page.goBack();
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await expect(page.getByTestId('command-picker')).toHaveCount(0);
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expect(page.url()).toBe(mainUrl);
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});
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// Ref ProcessCity + CitiesBasedOnDistance: 화계 계열·강행·첩보는 3칸, 이동·출병은 1칸까지 현재 도시 기준
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// 거리별 도시를 magenta/orange/yellow 밑줄 글자로 보여 주고, 누르면 대상 도시로 고른다.
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for (const viewport of [
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{ width: 1200, height: 900 },
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{ width: 390, height: 844 },
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] as const) {
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test(`lists Ref-style cities by distance for city target commands at ${viewport.width}px`, async ({
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page,
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}, testInfo) => {
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const requests = await install(page);
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await page.setViewportSize(viewport);
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await page.goto(gamePath('/'));
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const editor = page.locator('[data-command-scope="general"]:visible');
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const openCommand = async (turn: number, category: string, name: string) => {
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await editor.getByRole('button', { name: `${turn}턴 명령 입력`, exact: true }).click();
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const listPicker = page.getByTestId('command-picker');
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await listPicker.getByRole('button', { name: category, exact: true }).click();
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await listPicker.getByRole('button', { name, exact: true }).click();
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const overlay = page.getByRole('dialog', { name: `${name} ${turn}턴 명령 입력` });
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await expect(overlay).toBeVisible();
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return overlay;
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};
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let overlay = await openCommand(1, '계략', '화계');
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const list = overlay.getByTestId('city-distance-list');
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await expect(list).toBeVisible();
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await expect(list.locator('.city-distance-row')).toHaveText([
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'1칸 떨어진 도시: 허창',
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'2칸 떨어진 도시:',
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'3칸 떨어진 도시:',
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]);
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const link = list.getByRole('button', { name: '허창', exact: true });
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const style = await link.evaluate((element) => {
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const computed = getComputedStyle(element);
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return {
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color: computed.color,
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textDecorationLine: computed.textDecorationLine,
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fontWeight: computed.fontWeight,
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};
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});
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expect(style).toEqual({ color: 'rgb(255, 0, 255)', textDecorationLine: 'underline', fontWeight: '400' });
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await expect(link).toHaveAttribute('aria-pressed', 'false');
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await link.click();
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await expect(link).toHaveAttribute('aria-pressed', 'true');
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await expect(overlay.getByTestId('command-argument-form').locator('select')).toHaveValue('2');
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await expect(overlay.getByTestId('command-map-selection-status')).toContainText('허창');
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const geometry = await overlay.evaluate((element) => {
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const fields = element.querySelector<HTMLElement>('.argument-fields')!.getBoundingClientRect();
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const distance = element.querySelector<HTMLElement>('[data-testid="city-distance-list"]')!;
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const rect = distance.getBoundingClientRect();
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return {
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fields: fields.toJSON(),
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list: rect.toJSON(),
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fontSize: getComputedStyle(distance).fontSize,
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scrollWidth: element.scrollWidth,
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clientWidth: element.clientWidth,
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};
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});
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await writeFile(testInfo.outputPath(`city-distance-${viewport.width}.json`), JSON.stringify(geometry, null, 2));
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await page.screenshot({ path: testInfo.outputPath(`city-distance-${viewport.width}.png`) });
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expect(geometry.fontSize).toBe('14px');
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expect(geometry.list.x).toBeGreaterThanOrEqual(geometry.fields.x);
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expect(geometry.list.right).toBeLessThanOrEqual(geometry.fields.right);
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expect(geometry.scrollWidth).toBe(geometry.clientWidth);
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await overlay.getByRole('button', { name: '화계 입력', exact: true }).click();
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await expect
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.poll(() => JSON.stringify(requests))
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.toContain('"turnList":[0],"action":"che_화계","args":{"destCityId":2}');
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overlay = await openCommand(2, '군사', '출병');
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await expect(overlay.getByTestId('city-distance-list').locator('.city-distance-row')).toHaveText([
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'1칸 떨어진 도시: 허창',
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]);
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await overlay.getByRole('button', { name: '명령 취소', exact: true }).click();
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});
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}
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