감사 상세를 무손실 압축하고 이전 기수 정리 처리량을 개선한다
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@@ -1,5 +1,5 @@
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import { afterAll, beforeAll, describe, expect, it } from 'vitest';
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import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
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import { decodeAuditDecisionSteps, createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
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import { persistAuditDecisions } from '../src/playAudit/decisionPersistence.js';
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import { buildAuditExecutionFixture, buildAuditDecisionFixture as draft } from './fixtures/playAuditDecision.js';
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import { prunePreviousAuditBatch } from '../src/playAudit/retention.js';
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@@ -36,7 +36,40 @@ integration('decision persistence and bounded retention', () => {
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});
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it('rolls back gameplay/header/chunks on insert failure, retries and rejects divergent replay', async () => {
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const decision = draft('decision-one');
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if (decision.steps[0]?.kind === 'DECISION_START') decision.steps[0].effectivePolicy = {"schemaVersion":1,"general":{"priority":["징병"],"flags":{"징병":true,"출병":false}},"nation":{"priority":["천도"],"flags":{"천도":true},"values":{"reqNationGold":4321,"reqNationRice":100,"reqHumanWarUrgentGold":100,"reqHumanWarUrgentRice":100,"reqHumanWarRecommandGold":100,"reqHumanWarRecommandRice":100,"reqHumanDevelGold":100,"reqHumanDevelRice":100,"reqNpcWarGold":100,"reqNpcWarRice":100,"reqNpcDevelGold":100,"reqNpcDevelRice":100,"minimumResourceActionAmount":100,"maximumResourceActionAmount":100,"minNpcWarLeadership":100,"minWarCrew":100,"minNpcRecruitCityPopulation":100,"safeRecruitCityPopulationRatio":100,"properWarTrainAtmos":100,"cureThreshold":100},"combatForce":{"1":[2,3]},"supportForce":[4],"developForce":[5]}};
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if (decision.steps[0]?.kind === 'DECISION_START')
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decision.steps[0].effectivePolicy = {
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schemaVersion: 1,
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general: { priority: ['징병'], flags: { 징병: true, 출병: false } },
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nation: {
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priority: ['천도'],
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flags: { 천도: true },
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values: {
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reqNationGold: 4321,
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reqNationRice: 100,
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reqHumanWarUrgentGold: 100,
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reqHumanWarUrgentRice: 100,
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reqHumanWarRecommandGold: 100,
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reqHumanWarRecommandRice: 100,
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reqHumanDevelGold: 100,
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reqHumanDevelRice: 100,
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reqNpcWarGold: 100,
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reqNpcWarRice: 100,
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reqNpcDevelGold: 100,
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reqNpcDevelRice: 100,
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minimumResourceActionAmount: 100,
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maximumResourceActionAmount: 100,
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minNpcWarLeadership: 100,
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minWarCrew: 100,
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minNpcRecruitCityPopulation: 100,
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safeRecruitCityPopulationRatio: 100,
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properWarTrainAtmos: 100,
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cureThreshold: 100,
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},
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combatForce: { '1': [2, 3] },
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supportForce: [4],
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developForce: [5],
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},
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};
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decision.summary.codeVersion = 'a'.repeat(40);
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decision.summary.executionCoverage = 'ATTEMPTS';
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decision.steps.push({ ...decision.steps[0]!, ...buildAuditExecutionFixture(), sequence: 302 });
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@@ -85,7 +118,7 @@ integration('decision persistence and bounded retention', () => {
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orderBy: { ordinal: 'asc' },
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});
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expect(chunks).toHaveLength(3);
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expect(chunks.flatMap((chunk) => chunk.steps)).toEqual(decision.steps);
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expect(chunks.flatMap((chunk) => decodeAuditDecisionSteps(chunk.steps))).toEqual(decision.steps);
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await expect(
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db.$transaction((tx) =>
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persistAuditDecisions(tx, [{ ...decision, summary: { ...decision.summary, completed: true } }])
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@@ -109,10 +142,34 @@ integration('decision persistence and bounded retention', () => {
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expect(await db.playAuditDecisionChunk.count({ where: { decisionId: 'decision-one' } })).toBe(204);
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expect(await db.playAuditDecision.count({ where: { id: 'decision-one' } })).toBe(1);
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expect(await prunePreviousAuditBatch(db, 'decision-current')).toEqual({ status: 'progress', deleted: 200 });
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expect(await prunePreviousAuditBatch(db, 'decision-current')).toEqual({ status: 'progress', deleted: 4 });
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expect(await prunePreviousAuditBatch(db, 'decision-current')).toEqual({ status: 'progress', deleted: 1 });
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expect(await prunePreviousAuditBatch(db, 'decision-current')).toEqual({ status: 'progress', deleted: 5 });
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expect(await prunePreviousAuditBatch(db, 'decision-current')).toEqual({ status: 'complete', deleted: 0 });
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expect(await db.playAuditDecision.count()).toBe(1);
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expect(await db.playAuditDecisionChunk.count()).toBe(3);
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});
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it('removes many small decisions in one bounded batch and rolls chunks back on header failure', async () => {
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const decisions = Array.from({ length: 100 }, (_, index) => {
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const row = draft(`batch-old-${index}`, 'batch-old');
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return { ...row, steps: [row.steps[0]!, row.steps.at(-1)!] };
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});
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await db.$transaction((tx) => persistAuditDecisions(tx, decisions));
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await db.$executeRawUnsafe(
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`CREATE OR REPLACE FUNCTION decision_header_failure() RETURNS trigger LANGUAGE plpgsql AS $$ BEGIN RAISE EXCEPTION 'header fixture rollback'; END $$`
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);
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await db.$executeRawUnsafe(
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`CREATE TRIGGER decision_header_failure BEFORE DELETE ON play_audit_decision FOR EACH ROW EXECUTE FUNCTION decision_header_failure()`
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);
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try {
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await expect(prunePreviousAuditBatch(db, 'decision-current')).rejects.toThrow();
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expect(
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await db.playAuditDecisionChunk.count({ where: { decisionId: { in: decisions.map(({ id }) => id) } } })
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).toBe(100);
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} finally {
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await db.$executeRawUnsafe('DROP TRIGGER decision_header_failure ON play_audit_decision');
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await db.$executeRawUnsafe('DROP FUNCTION decision_header_failure()');
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}
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expect(await prunePreviousAuditBatch(db, 'decision-current')).toEqual({ status: 'progress', deleted: 200 });
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expect(await db.playAuditDecision.count()).toBe(1);
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expect(await prunePreviousAuditBatch(db, 'decision-current')).toEqual({ status: 'complete', deleted: 0 });
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});
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});
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