Files
core/hwe/v_inheritPoint.php
T

105 lines
3.3 KiB
PHP

<?php
namespace sammo;
include "lib.php";
include "func.php";
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$generalID = $session->generalID;
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$me = General::createGeneralObjFromDB($generalID);
$currentInheritBuff = [];
foreach ($me->getAuxVar('inheritBuff')??[] as $buff => $buffLevel) {
if (!key_exists($buff, TriggerInheritBuff::BUFF_KEY_TEXT)) {
continue;
}
$currentInheritBuff[$buff] = $buffLevel;
}
function calcResetAttrPoint($level)
{
while (count(GameConst::$inheritResetAttrPointBase) <= $level) {
$baseLen = count(GameConst::$inheritResetAttrPointBase);
GameConst::$inheritResetAttrPointBase[] = GameConst::$inheritResetAttrPointBase[$baseLen - 1] + GameConst::$inheritResetAttrPointBase[$baseLen - 2];
}
return GameConst::$inheritResetAttrPointBase[$level];
}
$avilableSpecialWar = [];
foreach (GameConst::$availableSpecialWar as $specialWarKey) {
$specialWarObj = buildGeneralSpecialWarClass($specialWarKey);
$avilableSpecialWar[$specialWarKey] = [
'title' => $specialWarObj->getName(),
'info' => $specialWarObj->getInfo(),
];
}
$availableUnique = [];
foreach (GameConst::$allItems as $subItems){
foreach($subItems as $itemKey=>$amount){
if($amount == 0){
continue;
}
$itemObj = buildItemClass($itemKey);
$availableUnique[$itemKey] = [
'title' => $itemObj->getName(),
'info'=>$itemObj->getInfo(),
];
}
}
$items = [];
foreach (array_keys(General::INHERITANCE_KEY) as $key) {
$items[$key] = $me->getInheritancePoint($key) ?? 0;
}
$resetTurnTimeLevel = $me->getAuxVar('inheritResetTurnTime') ?? 0;
$resetSpecialWarLevel = $me->getAuxVar('inheritResetSpecialWar') ?? 0;
?>
<!DOCTYPE html>
<html>
<head>
<title><?= UniqueConst::$serverName ?>: 유산 관리</title>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1" />
<?= WebUtil::printCSS('dist_css/common_vue.css') ?>
<?= WebUtil::printCSS('dist_css/v_inheritPoint.css') ?>
<?= WebUtil::printJS('../d_shared/common_path.js', true) ?>
<?= WebUtil::printJS('dist_js/vendors_vue.js', true) ?>
<?= WebUtil::printJS('dist_js/common_vue.js', true) ?>
<?= WebUtil::printJS('dist_js/v_inheritPoint.js', true) ?>
<?= WebUtil::printStaticValues([
'items' => $items,
'currentInheritBuff' => $currentInheritBuff,
'maxInheritBuff' => TriggerInheritBuff::MAX_STEP,
'resetTurnTimeLevel' => $resetTurnTimeLevel,
'resetSpecialWarLevel' => $resetSpecialWarLevel,
'inheritActionCost' => [
'buff' => GameConst::$inheritBuffPoints,
'resetTurnTime' => calcResetAttrPoint($resetTurnTimeLevel),
'resetSpecialWar' => calcResetAttrPoint($resetSpecialWarLevel),
'randomUnique' => GameConst::$inheritItemRandomPoint,
'nextSpecial' => GameConst::$inheritSpecificSpecialPoint,
'minSpecificUnique'=>GameConst::$inheritItemUniqueMinPoint,
],
'availableSpecialWar' => $avilableSpecialWar,
'availableUnique' => $availableUnique,
]) ?>
</head>
<body>
<div id="app"></div>
</body>
</html>