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core/hwe/sammo/Command/General/che_징병.php
T

416 lines
16 KiB
PHP

<?php
namespace sammo\Command\General;
use \sammo\DB;
use \sammo\Util;
use \sammo\JosaUtil;
use \sammo\Session;
use \sammo\KVStorage;
use \sammo\General;
use \sammo\ActionLogger;
use \sammo\GameConst;
use \sammo\GameUnitConst;
use \sammo\LastTurn;
use \sammo\Command;
use \sammo\ServConfig;
use function \sammo\getTechCall;
use function \sammo\tryUniqueItemLottery;
use function \sammo\getTechAbil;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
class che_징병 extends Command\GeneralCommand
{
static protected $actionName = '징병';
static protected $costOffset = 1;
static public $reqArg = true;
static protected $defaultTrain;
static protected $defaultAtmos;
protected $maxCrew = 0;
protected $reqCrew = 0;
/** @var \sammo\GameUnitDetail */
protected $reqCrewType;
/** @var \sammo\GameUnitDetail */
protected $currCrewType;
static protected $isInitStatic = false;
protected static function initStatic()
{
static::$defaultTrain = GameConst::$defaultTrainLow;
static::$defaultAtmos = GameConst::$defaultAtmosLow;
}
protected function argTest(): bool
{
if ($this->arg === null) {
return false;
}
if (!key_exists('crewType', $this->arg)) {
return false;
}
if (!key_exists('amount', $this->arg)) {
return false;
}
$crewType = $this->arg['crewType'];
$amount = $this->arg['amount'];
if (!is_int($crewType)) {
return false;
}
if (!is_numeric($amount)) {
return false;
}
$amount = (int) $amount;
if (GameUnitConst::byID($crewType) === null) {
return false;
}
if ($amount < 0) {
return false;
}
$this->arg = [
'crewType' => $crewType,
'amount' => $amount
];
return true;
}
protected function init()
{
$this->setCity();
$this->setNation(['tech']);
$this->minConditionConstraints = [
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::OccupiedCity(),
ConstraintHelper::ReqCityCapacity('pop', '주민', GameConst::$minAvailableRecruitPop + 100),
ConstraintHelper::ReqCityTrust(20),
];
}
protected function initWithArg()
{
$general = $this->generalObj;
$leadership = $general->getLeadership(true);
$currCrewType = $general->getCrewTypeObj();
$maxCrew = $leadership * 100;
$reqCrewType = GameUnitConst::byID($this->arg['crewType']);
if ($reqCrewType->id == $currCrewType->id) {
$maxCrew -= $general->getVar('crew');
}
$this->maxCrew = Util::valueFit($this->arg['amount'], 100, $maxCrew);
$reqCrew = Util::valueFit($this->arg['amount'], 100);
$this->reqCrew = $reqCrew;
$this->reqCrewType = $reqCrewType;
$this->currCrewType = $currCrewType;
[$reqGold, $reqRice] = $this->getCost();
$this->fullConditionConstraints = [
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::OccupiedCity(),
ConstraintHelper::ReqCityCapacity('pop', '주민', GameConst::$minAvailableRecruitPop + $reqCrew),
ConstraintHelper::ReqCityTrust(20),
ConstraintHelper::ReqGeneralGold($reqGold),
ConstraintHelper::ReqGeneralRice($reqRice),
ConstraintHelper::ReqGeneralCrewMargin($reqCrewType->id),
ConstraintHelper::AvailableRecruitCrewType($reqCrewType->id)
];
}
public function getBrief(): string
{
$crewTypeName = $this->reqCrewType->name;
$amount = $this->reqCrew;
$commandName = static::getName();
return "【{$crewTypeName}{$amount}{$commandName}";
}
public function getCommandDetailTitle(): string
{
return "{$this->getName()}(통솔경험)";
}
public function getCost(): array
{
if (!$this->isArgValid) {
return [0, 0];
}
$reqGold = $this->reqCrewType->costWithTech($this->nation['tech'], $this->maxCrew);
$reqGold = $this->generalObj->onCalcDomestic('징병', 'cost', $reqGold, ['armType' => $this->reqCrewType->armType]);
$reqGold *= static::$costOffset;
$reqRice = $this->maxCrew / 100;
$reqGold = Util::round($reqGold);
$reqRice = Util::round($reqRice);
return [$reqGold, $reqRice];
}
public function getPreReqTurn(): int
{
return 0;
}
public function getPostReqTurn(): int
{
return 0;
}
public function run(): bool
{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
$reqCrew = $this->maxCrew;
$reqCrewText = number_format($reqCrew);
$reqCrewType = $this->reqCrewType;
$currCrew = $general->getVar('crew');
$currCrewType = $this->currCrewType;
$crewTypeName = $reqCrewType->name;
$logger = $general->getLogger();
if ($reqCrewType->id == $currCrewType->id && $currCrew > 0) {
$logger->pushGeneralActionLog("{$crewTypeName} <C>{$reqCrewText}</>명을 추가{$this->getName()}했습니다. <1>$date</>");
$train = ($currCrew * $general->getVar('train') + $reqCrew * static::$defaultTrain) / ($currCrew + $reqCrew);
$atmos = ($currCrew * $general->getVar('atmos') + $reqCrew * static::$defaultAtmos) / ($currCrew + $reqCrew);
$general->increaseVar('crew', $reqCrew);
$general->setVar('train', $train);
$general->setVar('atmos', $atmos);
} else {
$logger->pushGeneralActionLog("{$crewTypeName} <C>{$reqCrewText}</>명을 {$this->getName()}했습니다. <1>$date</>");
$general->setVar('crewtype', $reqCrewType->id);
$general->setVar('crew', $reqCrew);
$general->setVar('train', static::$defaultTrain);
$general->setVar('atmos', static::$defaultAtmos);
}
$newTrust = Util::valueFit($this->city['trust'] - ($reqCrew / $this->city['pop']) / static::$costOffset * 100, 0);
$db->update('city', [
'trust' => $newTrust,
'pop' => $this->city['pop'] - $reqCrew
], 'city=%i', $general->getCityID());
$exp = Util::round($reqCrew / 100);
$ded = Util::round($reqCrew / 100);
$general->addDex($reqCrewType, $reqCrew / 100, false);
[$reqGold, $reqRice] = $this->getCost();
$general->addExperience($exp);
$general->addDedication($ded);
$general->increaseVarWithLimit('gold', -$reqGold, 0);
$general->increaseVarWithLimit('rice', -$reqRice, 0);
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
$general->setAuxVar('armType', $reqCrewType->armType);
tryUniqueItemLottery($general);
$general->applyDB($db);
return true;
}
public function getJSPlugins(): array
{
return [
'recruitCrewForm'
];
}
public function getForm(): string
{
$db = DB::db();
$general = $this->generalObj;
[$nationLevel, $tech] = $db->queryFirstList('SELECT level,tech FROM nation WHERE nation=%i', $general->getNationID());
if (!$nationLevel) {
$nationLevel = 0;
}
if (!$tech) {
$tech = 0;
}
$ownCities = [];
$ownRegions = [];
$year = $this->env['year'];
$startyear = $this->env['startyear'];
$relativeYear = $year - $startyear;
foreach (DB::db()->query('SELECT city, region from city where nation = %i', $general->getNationID()) as $city) {
$ownCities[$city['city']] = 1;
$ownRegions[$city['region']] = 1;
}
$leadership = $general->getLeadership();
$fullLeadership = $general->getLeadership(false);
$abil = getTechAbil($tech);
$armTypes = [];
foreach (GameUnitConst::allType() as $armType => $armName) {
$armTypeCrews = [];
foreach (GameUnitConst::byType($armType) as $unit) {
$crewObj = new \stdClass;
$crewObj->showDefault = 'true';
$crewObj->id = $unit->id;
if ($unit->reqTech == 0) {
$crewObj->bgcolor = 'green';
} else {
$crewObj->bgcolor = 'limegreen';
}
if (!$unit->isValid($ownCities, $ownRegions, $relativeYear, $tech)) {
$crewObj->showDefault = 'false';
$crewObj->bgcolor = 'red';
}
$crewObj->baseRice = $general->onCalcDomestic($this->getName(), 'rice', $unit->riceWithTech($tech), ['armType' => $unit->armType]);
$crewObj->baseCost = $general->onCalcDomestic($this->getName(), 'cost', $unit->costWithTech($tech), ['armType' => $unit->armType]);
$crewObj->name = $unit->name;
$crewObj->attack = $unit->attack + $abil;
$crewObj->defence = $unit->defence + $abil;
$crewObj->speed = $unit->speed;
$crewObj->avoid = $unit->avoid;
if ($this->env['show_img_level'] < 2) {
$crewObj->img = ServConfig::$sharedIconPath . "/default.jpg";
} else {
$crewObj->img = ServConfig::$gameImagePath . "/crewtype" . $unit->id . ".png";
}
$crewObj->baseRiceShort = round($crewObj->baseRice, 1);
$crewObj->baseCostShort = round($crewObj->baseCost, 1);
$crewObj->info = join('<br>', $unit->info);
$armTypeCrews[] = $crewObj;
}
$armTypes[] = [$armName, $armTypeCrews];
}
$commandName = $this->getName();
$techLevelText = getTechCall($tech);
$crew = $general->getVar('crew');
$gold = $general->getVar('gold');
$crewTypeObj = $general->getCrewTypeObj();
ob_start();
?>
<font size=2>병사를 모집합니다.
<?php if ($commandName == '징병') : ?>
훈련과 사기치는 낮지만 가격이 저렴합니다.<br>
<?php else : ?>
훈련과 사기치는 높지만 자금이 많이 듭니다.
<?php endif; ?>
가능한 수보다 많게 입력하면 가능한 최대 병사를 모집합니다.<br>
이미 병사가 있는 경우 추가<?= $commandName ?>되며, 병종이 다를경우는 기존의 병사는 소집해제됩니다.<br>
현재 <?= $commandName ?> 가능한 병종은 <font color=green>녹색</font>으로 표시되며,<br>
현재 <?= $commandName ?> 가능한 특수병종은 <font color=limegreen>초록색</font>으로 표시됩니다.<br>
<table class='tb_layout' style='margin:auto;'>
<thead>
<tr>
<td colspan=11>
<div style='float:right'><input type='checkbox' id="show_unavailable_troops">불가능한 병종 표시</input></div>
<?php if ($commandName == '모병') : ?>
<div style='text-align:center;'>모병은 가격 2배의 자금이 소요됩니다.</div>
<?php endif; ?>
</td>
</tr>
<tr>
<td colspan=11 align=center class='bg2'>
현재 기술력 : <?= $techLevelText ?>
현재 통솔 : <?= $leadership ?><?= ($leadership != $fullLeadership) ? "({$fullLeadership})" : '' ?>
현재 병종 : <?= $crewTypeObj->name ?>
현재 병사 : <?= $crew ?>
현재 자금 : <?= $gold ?>
</td>
</tr>
<tr>
<td width=64 align=center class='bg1'>사진</td>
<td width=64 align=center class='bg1'>병종</td>
<td width=40 align=center class='bg1'>공격</td>
<td width=40 align=center class='bg1'>방어</td>
<td width=40 align=center class='bg1'>기동</td>
<td width=40 align=center class='bg1'>회피</td>
<td width=40 align=center class='bg1'>가격</td>
<td width=40 align=center class='bg1'>군량</td>
<td width=180 align=center class='bg1'>병사수</td>
<td width=50 align=center class='bg1'>행동</td>
<td width=300 align=center class='bg1'>특징</td>
</tr>
</thead>
<tbody>
<?php foreach ($armTypes as [$armName, $armTypeCrews]) : ?>
<tr>
<td colspan=11><?= $armName ?> 계열</td>
</tr>
<?php foreach ($armTypeCrews as $crewObj) : ?>
<tr id="crewType<?= $crewObj->id ?>" class="show_default_<?= $crewObj->showDefault ?>" style='height:64px;background-color:<?= $crewObj->bgcolor ?>' data-rice="<?= $crewObj->baseRice ?>" data-cost="<?= $crewObj->baseCost ?>">
<td style='background:#222222 no-repeat center url("<?= $crewObj->img ?>");background-size:64px'></td>
<td style='text-align:center;vertical-align:middle;'><?= $crewObj->name ?></td>
<td style='text-align:center;vertical-align:middle;'><?= $crewObj->attack ?></td>
<td style='text-align:center;vertical-align:middle;'><?= $crewObj->defence ?></td>
<td style='text-align:center;vertical-align:middle;'><?= $crewObj->speed ?></td>
<td style='text-align:center;vertical-align:middle;'><?= $crewObj->avoid ?></td>
<td style='text-align:center;vertical-align:middle;'><?= $crewObj->baseCostShort ?></td>
<td style='text-align:center;vertical-align:middle;'><?= $crewObj->baseRiceShort ?></td>
<td style='text-align:center;vertical-align:middle;' class='input_form' data-crewtype='<?= $crewObj->id ?>'>
<input type=button value='절반' class='btn_half'><input type=button value='채우기' class='btn_fill'><input type=button value='가득' class='btn_full'><br>
<input type=text data-crewtype='<?= $crewObj->id ?>' class=form_double name=double maxlength=3 size=3 style=text-align:right;color:white;background-color:black>00명
<input type=text class=form_cost name=cost maxlength=5 size=5 readonly style=text-align:right;color:white;background-color:black>원
</td>
<td style='position:relative;height:64px;'><input type=submit value='<?= $commandName ?>' class='submit_btn' style='width:100%;height:44px;margin:10px 0;display:block;position: absolute;left:0;top:0;'></td>
<td><?= $crewObj->info ?></td>
</tr>
<?php endforeach; ?>
<?php endforeach; ?>
</tbody>
</table>
<input type='hidden' id='amount' value='1'>
<input type='hidden' id='crewType' value='<?= $crewTypeObj->id ?>'>
<script>
window.currentTech = <?= $tech ?>;
window.leadership = <?= $leadership ?>;
window.fullLeadership = <?= $fullLeadership ?>;
window.currentCrewType = <?= $crewTypeObj->id ?>;
window.currentCrew = <?= $crew ?>;
window.currentGold = <?= $gold ?>;
window.is모병 = <?= ($this->getName() == '모병') ? 'true' : 'false' ?>;
</script>
<?php
return ob_get_clean();
}
}