Files
core/hwe/sammo/Engine/Personnel.php
T
2019-01-18 03:01:02 +09:00

215 lines
7.1 KiB
PHP

<?php
namespace sammo\Engine;
use \sammo\DB;
use \sammo\ScoutMessage;
use \sammo\KVStorage;
use \sammo\Json;
use \sammo\GameConst;
/**
* 인사(등용, 추방, 임명, 망명) 헬퍼 클래스?
* Nation 클래스가 있고 그걸 상속한 구조가 더 나을지도?
*/
class Personnel{
protected $nation = null;//TODO: 상속체로 변경.
protected $senderID = null;
public $valid = false;
public $startYear = 0;
public $year = 0;
public $month = 0;
public $killturn = 0;
public function __construct(int $nationID, int $senderID){
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$nation = $db->queryFirstRow(
'SELECT nation, `name`, `level`, capital, scout FROM nation WHERE nation=%i',
$nationID
);
if(!$nation){
return;
}
$this->senderID = $senderID;
$this->nation = $nation;
$this->valid = true;
[
$this->startYear,
$this->year,
$this->month,
$this->killturn
] = $gameStor->getValuesAsArray(['startyear', 'year', 'month', 'killturn']);
}
public function checkAgreeValidation(array $general){
if(!$this->valid){
return [ScoutMessage::DECLINED, '이미 멸망한 국가입니다.'];
}
if($this->year < $this->startYear + 3){
return [ScoutMessage::INVALID, '초반제한 중입니다.'];
}
if($this->nation['scout']){
return [ScoutMessage::INVALID, '현재 임관금지 중인 국가입니다.'];
}
if($this->nation['level'] == 0){
return [ScoutMessage::DECLINED, '방랑군에는 임관할 수 없습니다.'];
}
if($this->nation['nation'] == $general['nation']){
return [ScoutMessage::DECLINED, '이미 같은 국가입니다.'];
}
if($general['level'] == 12){
return [ScoutMessage::DECLINED, '군주는 등용장을 수락할 수 없습니다.'];
}
if(in_array($this->nation['nation'], Json::decode($general['nations']))){
return [ScoutMessage::DECLINED, '이미 임관했었던 국가입니다.'];
}
return [ScoutMessage::ACCEPTED, ''];
}
public function scoutGeneral(int $generalID){
$db = DB::db();
$general = $db->queryFirstRow(
'SELECT `no`, `name`, nation, nations, city, `level`, troop, npc, gold, rice FROM general WHERE `no`=%i',
$generalID
);
list($result, $reason) = $this->checkAgreeValidation($general);
if($result !== ScoutMessage::ACCEPTED){
return [$result, $reason];
}
$scoutNationGeneralCnt = $db->queryFirstField(
'SELECT COUNT(`no`) FROM general WHERE nation = %i',
$this->nation['nation']
);
$originalNationGeneralCnt = $db->queryFirstField(
'SELECT COUNT(`no`) FROM general WHERE nation = %i',
$general['nation']
);
$isTroopLeader = false;
if($general['troop']){
$troopLeader = $db->queryFirstField('SELECT `no` FROM troop WHERE troop = %i', $general['troop']);
if($troopLeader == $generalID){
$isTroopLeader = true;
}
}
$scoutNationGeneralCnt+=1;
if($scoutNationGeneralCnt < GameConst::$initialNationGenLimit){
$scoutNationGeneralCnt = GameConst::$initialNationGenLimit;
}
$originalNationGeneralCnt-=1;
if($originalNationGeneralCnt < GameConst::$initialNationGenLimit){
$originalNationGeneralCnt = GameConst::$initialNationGenLimit;
}
$joinedNations = Json::decode($general['nations']);
$joinedNations[] = $this->nation['nation'];
// 국가 변경, 도시 변경, 일반으로, 수도로
$setValues = [
'belong'=>1,
'level'=>1,
'nation'=>$this->nation['nation'],
'city'=>$this->nation['capital'],
'nations'=>Json::encode($joinedNations),
'troop'=>0,
];
$setSenderValues = [
'experience'=>$db->sqleval('experience + %i', 100),//XXX: 상수.
'dedication'=>$db->sqleval('dedication + %i', 100)
];
$setOriginalNationValues = [
'totaltech'=>$db->sqleval('tech * %i', $originalNationGeneralCnt),
'gennum'=>$originalNationGeneralCnt
];
$setScoutNationValues = [
'totaltech'=>$db->sqleval('tech * %i', $scoutNationGeneralCnt),
'gennum'=>$scoutNationGeneralCnt
];
$setOriginalCityValues = [];
// 재야가 아니면 명성N*10% 공헌N*10%감소
if($general['nation'] != 0){
// 1000 1000 남기고 환수
if($general['gold'] > 1000){//XXX: 상수.
$setValues['gold'] = 1000;
$setOriginalNationValues['gold'] = $db->sqleval('gold + %i', $general['gold'] - 1000);
}
if($general['rice'] > 1000){//XXX: 상수.
$setValues['rice'] = 1000;
$setOriginalNationValues['rice'] = $db->sqleval('rice + %i', $general['rice'] - 1000);
}
//관직 해제
if(5 <= $general['level'] && $general['level'] <= 11){
$setOriginalNationValues["l{$general['level']}set"] = 0;
}
else if($general['level'] == 4){
$setOriginalCityValues['gen1'] = 0;
}
else if($general['level'] == 3){
$setOriginalCityValues['gen2'] = 0;
}
else if($general['level'] == 2){
$setOriginalCityValues['gen3'] = 0;
}
$setValues['betray'] = $db->sqleval('betray + 1');
$setValues['experience'] = $db->sqleval('experience * (1 - 0.1 * betray)');//XXX: 상수
$setValues['dedication'] = $db->sqleval('dedication * (1 - 0.1 * betray)');//XXX: 상수
}
else{
//재야이면 100 100 증가
$setValues['experience'] = $db->sqleval('experience + %i', 100);//XXX: 상수
$setValues['dedication'] = $db->sqleval('experience + %i', 100);//XXX: 상수
}
if($general['npc'] < 2){
$setValues['killturn'] = $this->killturn;
}
$setValues['permission'] = 'normal';
$db->update('general', $setValues, 'no=%i', $generalID);
$db->update('general', $setSenderValues, 'no=%i', $this->senderID);
$db->update('nation', $setOriginalNationValues, 'nation=%i', $general['nation']);
$db->update('nation', $setScoutNationValues, 'nation=%i', $this->nation['nation']);
if($setOriginalCityValues){
$db->update('city', $setOriginalCityValues, 'city=%i', $general['city']);
}
if($isTroopLeader){
// 모두 탈퇴
$db->update('general', [
'troop'=>0,
], 'troop=%i', $general['troop']);
// 부대 삭제
$db->delete('troop', 'troop=%i', $general['troop']);
}
return [ScoutMessage::ACCEPTED, ''];
}
}