283 lines
8.9 KiB
PHP
283 lines
8.9 KiB
PHP
<?php
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namespace sammo;
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class AutorunNationPolicy {
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// 수뇌 행동
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static $부대전방발령 = '부대전방발령';
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static $부대후방발령 = '부대후방발령';
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static $부대구출발령 = '부대구출발령';
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static $부대유저장후방발령 = '부대유저장후방발령';
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static $유저장후방발령 = '유저장후방발령';
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static $유저장전방발령 = '유저장전방발령';
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static $유저장구출발령 = '유저장구출발령';
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static $유저장내정발령 = '유저장내정발령';
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static $NPC후방발령 = 'NPC후방발령';
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static $NPC전방발령 = 'NPC전방발령';
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static $NPC구출발령 = 'NPC구출발령';
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static $NPC내정발령 = 'NPC내정발령';
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static $유저장긴급포상 = '유저장긴급포상';
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static $유저장포상 = '유저장포상';
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//static $유저장몰수 = '유저장몰수';
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static $NPC긴급포상 = 'NPC긴급포상';
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static $NPC포상 = 'NPC포상';
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static $NPC몰수 = 'NPC몰수';
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// 군주 행동
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static $선전포고 = '선전포고';
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static $천도 = '천도';
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//실제 행동
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static public $defaultPriority = [
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'선전포고',
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'천도',
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'유저장긴급포상',
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'부대전방발령',
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'유저장구출발령',
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'유저장후방발령',
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'부대유저장후방발령',
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'유저장전방발령',
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'유저장포상',
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//'유저장몰수',
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'부대구출발령',
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'부대후방발령',
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'NPC긴급포상',
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'NPC구출발령',
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'NPC후방발령',
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'NPC포상',
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'NPC전방발령',
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'유저장내정발령',
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'NPC내정발령',
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'NPC몰수',
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];
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//순서는 중요하지 않음
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static public $availableInstantTurn = [
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'유저장긴급포상'=>true,
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'유저장구출발령'=>true,
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'유저장후방발령'=>true,
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'유저장전방발령'=>true,
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'유저장내정발령'=>true,
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'유저장포상'=>true,
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'NPC긴급포상'=>true,
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'NPC구출발령'=>true,
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'NPC후방발령'=>true,
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'NPC내정발령'=>true,
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'NPC포상'=>true,
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'NPC전방발령'=>true,
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];
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public $priority = [];
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public $can부대전방발령 = true;
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public $can부대후방발령 = true;
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public $can부대유저장후방발령 = true;
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public $can유저장후방발령 = true;
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public $can유저장전방발령 = true;
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public $can유저장구출발령 = true;
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public $can유저장내정발령 = true;
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public $canNPC후방발령 = true;
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public $canNPC전방발령 = true;
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public $canNPC구출발령 = true;
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public $canNPC내정발령 = true;
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public $can유저장긴급포상 = true;
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public $can유저장포상 = true;
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//public $can유저장몰수 = true;
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public $canNPC긴급포상 = true;
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public $canNPC포상 = true;
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public $canNPC몰수 = true;
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public $can선전포고 = true;
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public $can천도 = true;
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//Policy Variables
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public $reqNationGold = 10000;
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public $reqNationRice = 12000;
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public $CombatForce = [
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//200 => [10, 24],//troopLeader, fromCity, toCity
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//242 => [10, 24]
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];
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public $SupportForce = [
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//211=>true
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];
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public $DevelopForce = [
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//123=>true
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];
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public $reqHumanWarUrgentGold = 0;
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public $reqHumanWarUrgentRice = 0;
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public $reqHumanWarRecommandGold = 0;
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public $reqHumanWarRecommandRice = 0;
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public $reqHumanDevelGold = 10000;
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public $reqHumanDevelRice = 10000;
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public $reqNPCWarGold = 0;
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public $reqNPCWarRice = 0;
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public $reqNPCDevelGold = 0;
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public $reqNPCDevelRice = 500;
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public $minimumResourceActionAmount = 1000;
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public $minNPCWarLeadership = 40;
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public $minWarCrew = 1500;
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public $allowNpcAttackCity = true;
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public $minNPCRecruitCityPopulation = 50000;
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public $safeRecruitCityPopulationRatio = 0.5;
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public $properWarTrainAtmos = 90;
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///이쪽의 값이 실제 초기화 값임
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public static $defaultPolicy = [
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'reqNationGold'=>10000,
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'reqNationRice'=>12000,
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'CombatForce'=>[],
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'SupportForce'=>[],
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'DevelopForce'=>[],
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'reqHumanWarUrgentGold'=>0,
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'reqHumanWarUrgentRice'=>0,
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'reqHumanWarRecommandGold'=>0,
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'reqHumanWarRecommandRice'=>0,
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'reqHumanDevelGold'=>10000,
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'reqHumanDevelRice'=>10000,
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'reqNPCWarGold'=>0,
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'reqNPCWarRice'=>0,
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'reqNPCDevelGold'=>0,
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'reqNPCDevelRice'=>500,
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'minimumResourceActionAmount'=>1000,
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'minNPCWarLeadership'=>40,
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'minWarCrew'=>1500,
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'allowNpcAttackCity'=>true,
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'minNPCRecruitCityPopulation'=>50000,
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'safeRecruitCityPopulationRatio'=>0.5,
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'properWarTrainAtmos'=>90,
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];
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function __construct(General $general, $aiOptions, ?array $nationPolicy, ?array $serverPolicy, array $nation, array $env)
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{
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foreach(static::$defaultPolicy as $policy=>$value){
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$this->{$policy} = $value;
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}
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if($serverPolicy){
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foreach($serverPolicy['values']??[] as $policy=>$value){
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if(!property_exists($this, $policy)){
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trigger_error ("{$policy}이 없음", E_USER_NOTICE );
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continue;
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}
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$this->{$policy} = $value;
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}
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if(key_exists('priority', $serverPolicy)){
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$this->priority = $serverPolicy['priority'];
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}
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}
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if($nationPolicy){
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foreach($nationPolicy['values']??[] as $policy=>$value){
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if(!property_exists($this, $policy)){
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trigger_error ("{$policy}이 없음", E_USER_NOTICE );
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continue;
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}
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$this->{$policy} = $value;
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}
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if(key_exists('priority', $nationPolicy)){
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$this->priority = $nationPolicy['priority'];
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}
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}
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if(!$this->priority){
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$this->priority = $this::$defaultPriority;
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}
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if($this->reqNPCDevelGold === 0){
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$this->reqNPCDevelGold = $env['develcost'] * 30;
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}
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if($this->reqNPCWarGold === 0 || $this->reqNPCWarRice === 0){
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$defaultCrewType = GameUnitConst::byID(GameUnitConst::DEFAULT_CREWTYPE);
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$reqGold = $defaultCrewType->costWithTech($nation['tech'], GameConst::$defaultStatNPCMax * 100);
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$reqRice = $defaultCrewType->riceWithTech($nation['tech'], GameConst::$defaultStatNPCMax * 100);
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if($this->reqNPCWarGold === 0){
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$this->reqNPCWarGold = Util::round($reqGold * 4, -2);
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}
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if($this->reqNPCWarRice === 0){
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$this->reqNPCWarRice = Util::round($reqRice * 4, -2);
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}
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}
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if($this->reqHumanWarUrgentGold === 0 || $this->reqHumanWarUrgentRice === 0){
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$defaultCrewType = GameUnitConst::byID(GameUnitConst::DEFAULT_CREWTYPE);
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$reqGold = $defaultCrewType->costWithTech($nation['tech'], GameConst::$defaultStatMax * 100);
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$reqRice = $defaultCrewType->riceWithTech($nation['tech'], GameConst::$defaultStatMax * 100);
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if($this->reqHumanWarUrgentGold === 0){
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$this->reqHumanWarUrgentGold = Util::round($reqGold * 3 * 2, -2);
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}
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if($this->reqHumanWarUrgentRice === 0){
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$this->reqHumanWarUrgentRice = Util::round($reqRice * 3 * 2, -2);
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}
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}
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if($this->reqHumanWarRecommandGold === 0){
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$this->reqHumanWarRecommandGold = Util::round($this->reqHumanWarUrgentGold * 2, -2);
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}
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if($this->reqHumanWarRecommandRice === 0){
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$this->reqHumanWarRecommandRice = Util::round($this->reqHumanWarUrgentRice * 2, -2);
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}
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if($general->getNPCType() >= 2){
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return;
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}
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if(!key_exists('chief', $aiOptions)){
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$this->can부대전방발령 = false;
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$this->can부대후방발령 = false;
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$this->can부대유저장후방발령 = false;
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$this->can유저장후방발령 = false;
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$this->can유저장전방발령 = false;
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$this->can유저장구출발령 = false;
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$this->can유저장내정발령 = false;
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$this->canNPC후방발령 = false;
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$this->canNPC전방발령 = false;
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$this->canNPC구출발령 = false;
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$this->canNPC내정발령 = false;
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$this->can유저장긴급포상 = false;
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$this->can유저장포상 = false;
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//$this->can유저장몰수 = false;
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$this->canNPC긴급포상 = false;
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$this->canNPC포상 = false;
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$this->canNPC몰수 = false;
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$this->can선전포고 = false;
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$this->can천도 = false;
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}
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}
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}
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