Files
core/hwe/sammo/Command/General/che_군량매매.php
T
Hide_D c5ceff6fb5 feat,refac: 게임 로직 내 '랜덤'을 RandUtil을 활용하여 재설정
- 기존의 랜덤 코드는 deprecated 처리
- 서버 시작 시 랜덤하게 정해진 hiddenSeed를 활용
- 랜덤 생성 단위
  - 월 실행
  - 사령턴 실행 결과
  - 커맨드 실행 결과
  - 작위 보상
  - 부대장 생성
  - 유니크 획득 시도
  - 설문 조사
  - 장수 생성
  - NPC국 생성, NPC 생성, NPC의 토너먼트 베팅
  - 전투
  - 도시 점령
  - 자율 행동 선택
  - 랜덤 턴 변경
- 거래장, 토너먼트 등 구 랜덤 코드를 이용하는 잔여 코드 있음
2022-05-17 03:46:59 +09:00

198 lines
5.7 KiB
PHP

<?php
namespace sammo\Command\General;
//TODO: 아이템 클래스 재확정 후 재 구현!
use \sammo\{
DB, Util, JosaUtil,
General,
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
};
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\MustNotBeReachedException;
use function sammo\tryUniqueItemLottery;
class che_군량매매 extends Command\GeneralCommand{
static protected $actionName = '군량매매';
static public $reqArg = true;
protected function argTest():bool{
if($this->arg === null){
return false;
}
$buyRice = $this->arg['buyRice']??null;
if(!is_bool($buyRice)){
return false;
}
$buyRice = boolval($buyRice);
$amount = $this->arg['amount']??null;
if(!is_numeric($amount)){
return false;
}
$amount = Util::round($amount, -2);
$amount = Util::valueFit($amount, 100, GameConst::$maxResourceActionAmount);
if($amount <= 0){
return false;
}
$this->arg = [
'buyRice'=>$buyRice,
'amount'=>$amount
];
return true;
}
public function getBrief(): string
{
$buyRiceText = $this->arg['buyRice']?'구입':'판매';
return "군량 {$this->arg['amount']}{$buyRiceText}";
}
protected function init()
{
$general = $this->generalObj;
$this->setCity();
$this->setNation();
$this->minConditionConstraints=[
ConstraintHelper::ReqCityTrader($general->getNPCType()),
ConstraintHelper::OccupiedCity(true),
ConstraintHelper::SuppliedCity(),
];
}
protected function initWithArg()
{
$general = $this->generalObj;
$this->fullConditionConstraints=[
ConstraintHelper::ReqCityTrader($general->getNPCType()),
ConstraintHelper::OccupiedCity(true),
ConstraintHelper::SuppliedCity(),
];
if($this->arg['buyRice']){
$this->fullConditionConstraints[] = ConstraintHelper::ReqGeneralGold(1);
}
else{
$this->fullConditionConstraints[] = ConstraintHelper::ReqGeneralRice(1);
}
}
public function getCost():array{
return [0, 0];
}
public function getPreReqTurn():int{
return 0;
}
public function getPostReqTurn():int{
return 0;
}
public function run(\Sammo\RandUtil $rng):bool{
if(!$this->hasFullConditionMet()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$tradeRate = $this->city['trade'];
$date = $general->getTurnTime($general::TURNTIME_HM);
$buyRice = $this->arg['buyRice'];
if($tradeRate === null){
if($general->getNPCType() >= 2){
$tradeRate = 1.0;
}
else{
throw new MustNotBeReachedException();
}
}
else{
$tradeRate /= 100;
}
if($buyRice){
$buyKey = 'rice';
$sellKey = 'gold';
$sellAmount = Util::valueFit($this->arg['amount'] * $tradeRate, null, $general->getVar('gold'));
$tax = $sellAmount * GameConst::$exchangeFee;
if($sellAmount + $tax > $general->getVar('gold')){
$sellAmount *= $general->getVar('gold') / ($sellAmount + $tax);
$tax = $general->getVar('gold') - $sellAmount;
}
$buyAmount = $sellAmount / $tradeRate;
$sellAmount += $tax;
}
else{
$buyKey = 'gold';
$sellKey = 'rice';
$sellAmount = Util::valueFit($this->arg['amount'], null, $general->getVar('rice'));
$buyAmount = $sellAmount * $tradeRate;
$tax = $buyAmount * GameConst::$exchangeFee;
$buyAmount -= $tax;
}
$logger = $general->getLogger();
$buyAmountText = number_format($buyAmount);
$sellAmountText = number_format($sellAmount);
if($buyRice){
$logger->pushGeneralActionLog("군량 <C>{$buyAmountText}</>을 사서 자금 <C>{$sellAmountText}</>을 썼습니다. <1>$date</>");
}
else{
$logger->pushGeneralActionLog("군량 <C>{$sellAmountText}</>을 팔아 자금 <C>{$buyAmountText}</>을 얻었습니다. <1>$date</>");
}
$general->increaseVar($buyKey, $buyAmount);
$general->increaseVarWithLimit($sellKey, -$sellAmount, 0);
$db->update('nation', [
'gold'=>$db->sqleval('gold + %i', $tax)
], 'nation=%i', $general->getNationID());
$exp = 30;
$ded = 50;
$incStat = $rng->choiceUsingWeight([
'leadership_exp'=>$general->getLeadership(false, false, false, false),
'strength_exp'=>$general->getStrength(false, false, false, false),
'intel_exp'=>$general->getIntel(false, false, false, false)
]);
$general->addExperience($exp);
$general->addDedication($ded);
$general->increaseVar($incStat, 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
$general->applyDB($db);
return true;
}
public function exportJSVars(): array
{
return [
'procRes' => [
'minAmount' => 100,
'maxAmount' => GameConst::$maxResourceActionAmount,
'amountGuide' => GameConst::$resourceActionAmountGuide,
]
];
}
}