expereince, dedication 변경을 add 함수로 변경 경험치,계급 변경을 '즉시' 하도록 변경(남은 부분 있음) 관직 임명을 c에서 j로 변경
230 lines
7.8 KiB
PHP
230 lines
7.8 KiB
PHP
<?php
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namespace sammo\Command\General;
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use \sammo\{
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DB, Util, JosaUtil,
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General,
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ActionLogger,
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GameConst, GameUnitConst,
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LastTurn,
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Command
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};
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use function \sammo\{
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tryUniqueItemLottery,
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searchDistance,
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printCitiesBasedOnDistance
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};
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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use sammo\CityConst;
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class che_첩보 extends Command\GeneralCommand{
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static protected $actionName = '첩보';
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static public $reqArg = true;
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protected function argTest():bool{
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if($this->arg === null){
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return false;
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}
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if(!key_exists('destCityID', $this->arg)){
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return false;
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}
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if(!key_exists($this->arg['destCityID'], CityConst::all())){
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return false;
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}
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$this->arg = [
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'destCityID'=>$this->arg['destCityID']
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];
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return true;
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}
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protected function init(){
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$general = $this->generalObj;
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$this->setCity();
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$this->setNation(['tech']);
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$this->setDestCity($this->arg['destCityID'], null);
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$this->setDestNation($this->destCity['nation'], ['tech']);
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[$reqGold, $reqRice] = $this->getCost();
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$this->runnableConstraints=[
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ConstraintHelper::NotOccupiedDestCity(),
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ConstraintHelper::ReqGeneralGold($reqGold),
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ConstraintHelper::ReqGeneralRice($reqRice),
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];
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}
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public function getBrief():string{
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$cityName = $this->destCity['name'];
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return "【{$cityName}】에 {$this->getName()} 실행";
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}
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public function getCommandDetailTitle():string{
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$name = $this->getName();
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[$reqGold, $reqRice] = $this->getCost();
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$title = "{$name}(통솔경험";
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if($reqGold > 0){
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$title .= ", 자금{$reqGold}";
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}
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if($reqRice > 0){
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$title .= ", 군량{$reqRice}";
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}
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$title .= ')';
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return $title;
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}
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public function getCost():array{
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$env = $this->env;
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return [$env['develcost'], $env['develcost']];
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}
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public function getPreReqTurn():int{
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return 0;
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}
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public function getPostReqTurn():int{
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return 0;
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}
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public function getFailString():string{
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$commandName = $this->getName();
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$failReason = $this->testRunnable();
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if($failReason === null){
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throw new \RuntimeException('실행 가능한 커맨드에 대해 실패 이유를 수집');
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}
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$destCityName = CityConst::byID($this->arg['destCityID'])->name;
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return "{$failReason} <G><b>{$destCityName}</b></>에 {$commandName} 실패.";
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}
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public function run():bool{
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if(!$this->isRunnable()){
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$env = $this->env;
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$general = $this->generalObj;
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$destCity = $this->destCity;
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$destCityName = $destCity['name'];
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$destCityID = $destCity['city'];
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$destNationID = $destCity['nation'];
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$josaUl = JosaUtil::pick($destCityName, '을');
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$logger = $general->getLogger();
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$dist = searchDistance($general->getCityID(), 2, false)[$destCityID]??3;
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$destCityGeneralList = $db->query('SELECT crew, crewtype FROM general WHERE city = %i AND nation = %i', $destCityID, $destNationID);
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$totalCrew = Util::arraySum($destCityGeneralList, 'crew');
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$totalGenCnt = count($destCityGeneralList);
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$byCrewType = Util::arrayGroupBy($destCityGeneralList, 'crewtype');
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$popText = number_format($destCity['pop']);
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$trustText = number_format($destCity['trust'], 1);
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$agriText = number_format($destCity['agri']);
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$commText = number_format($destCity['comm']);
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$secuText = number_format($destCity['secu']);
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$defText = number_format($destCity['def']);
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$wallText = number_format($destCity['wall']);
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$cityBrief = "【<G>{$destCityName}</>】주민:{$popText}, 민심:{$trustText}, 장수:{$totalGenCnt}, 병력:{$totalCrew}";
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$cityDevel = "【<M>첩보</>】농업:{$agriText}, 상업:{$commText}, 치안:{$secuText}, 수비:{$defText}, 성벽:{$wallText}";
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$logger->pushGeneralActionLog("누군가가 <G><b>{$destCityName}</b></>{$josaUl} 살피는 것 같습니다.");
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if($dist < 1){
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$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>의 정보를 많이 얻었습니다. <1>$date</>");
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$logger->pushGeneralActionLog($cityBrief, ActionLogger::RAWTEXT);
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$logger->pushGeneralActionLog($cityDevel, ActionLogger::RAWTEXT);
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$logger->pushGeneralActionLog('【<S>병종</>】 '. join(' ', Util::mapWithKey(function($crewType, $value){
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$crewTypeText = mb_substr(GameUnitConst::byID($crewType)->name, 0, 2);
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$cnt = count($value);
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return "{$crewTypeText}:{$cnt}";
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}, $destCityGeneralList)), ActionLogger::RAWTEXT);
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if($this->destNation['nation'] && $general->getNationID()){
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$techDiff = floor($this->destNation['tech']) - floor($this->nation['tech']);
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if($techDiff >= 1000){
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$techText = '<M>↑</>압도';
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}
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else if($techDiff >= 250){
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$techText = '<Y>▲</>우위';
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}
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else if($techDiff >= -250){
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$techText = '<W>↕</>대등';
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}
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else if($techDiff >= -1000){
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$techText = '<G>▼</>열위';
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}
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else{
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$techText = '<C>↓</>미미';
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}
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$logger->pushGeneralActionLog("【<span class='ev_notice'>{$this->destNation['name']}</span>】아국대비기술:{$techText}");
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}
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}
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else if($dist == 2){
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$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>의 정보를 어느 정도 얻었습니다. <1>$date</>");
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$logger->pushGeneralActionLog($cityBrief, ActionLogger::RAWTEXT);
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$logger->pushGeneralActionLog($cityDevel, ActionLogger::RAWTEXT);
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}
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else{
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$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>의 소문만 들을 수 있었습니다. <1>$date</>");
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$logger->pushGeneralActionLog($cityBrief, ActionLogger::RAWTEXT);
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}
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$exp = Util::randRangeInt(1, 100);
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$ded = Util::randRangeInt(1, 70);
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[$reqGold, $reqRice] = $this->getCost();
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$general->increaseVarWithLimit('gold', -$reqGold, 0);
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$general->increaseVarWithLimit('rice', -$reqRice, 0);
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$general->addExperience($exp);
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$general->addDedication($ded);
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$general->increaseVar('leadership_exp', 1);
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$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->checkStatChange();
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$general->applyDB($db);
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return true;
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}
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public function getJSFiles(): array
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{
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return [
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'js/defaultSelectCityByMap.js'
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];
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}
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public function getForm(): string
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{
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$currentCityID = $this->generalObj->getCityID();
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ob_start();
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?>
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<?=\sammo\getMapHtml()?><br>
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선택된 도시에 첩보를 실행합니다.<br>
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인접도시일 경우 많은 정보를 얻을 수 있습니다.<br>
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목록을 선택하거나 도시를 클릭하세요.<br>
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<select class='formInput' name="destCityID" id="destCityID" size='1' style='color:white;background-color:black;'><br>
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<?=\sammo\optionsForCities()?><br>
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</select> <input type=button id="commonSubmit" value="<?=$this->getName()?>"><br>
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<br>
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<br>
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<?=printCitiesBasedOnDistance($currentCityID, 3)?>
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<?php
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return ob_get_clean();
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}
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}
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